A Visual Novel does not have a 40+ box price and a monthly sub attached to it.
And hilariously most Visual Novels that have anywhere near that box-price do have more interactive choices than DT MSQ.
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it isn't better but what make it feel more natural is that it is tied to something bigger a story for a character or line of event. Exemple one of the bad guy in Bozja actually become a good person to save a creature from a sad fate in one fate you fight her the other you fight at her side with the creature she saved and the other you fight with the creature to stop a other abomination. like ya it's fate farm but when there is a deeper story it always feel better
I don't fancy the 'fate farm'. But what makes the process great is the stuffs that I can do to spice things up with LA systems.
My main issue with the game is the pace at which stuff gets released and how it gets released.
I never cared about MSQ but I get it, people do enjoy immersing themselves in the world and feeling connected to it.
I see no mention of Savage and Ultimates are not included there for some bizarre reason. Sure, in NA and EU the people that do savage + ultimates are significantly lower compared to JP but it's still a valid piece of content.
I just cannot fathom somebody playing this game for 10 years and not even doing at least 1 savage tier and not clearing/ or attempting to do Ultimates.
While savage does have a limited shelf life Ultimates do not. They are ever green. They don't need to be completed in X amount of time. Find some people you enjoy playing and banter with and just go in have a good time and meme each other.
I never got the "hardcore" vs "casual" wars in these forums. Ultimately Savage and Ultimates are integral parts of content.
Savage doesn't really have a limited shelf life either. You can MIL StB savages today and have a great time.
i do think they are yes but like most static nor pf are late at night making some people struggles with those. I don't blame any one here just like for me to do any savage and ultimate I will have to kill my sleep for it. unless I get the one odd pf early in the day. I am sure I aren't the only person that think is in the same situation.
No you're right, we did get more in expense of reduced quality. However the attitude of OP rings some alarms. They're fast to respond with "just unsub, lol". Also, I dont see why they'd categorize every player being a no-lifer with 18h to play.
It's difficult to stay chill if patch cycles take longer and longer. 7.1 has been last year November and we're about to hit April.
We had less content in HW, but patch cycles weren't this long back in the days. We just had enough stuff to do while awaiting the next patch within 3 months.
While I did enjoy the new chaotic raid as well as extremes, it was not enough carry me through 7.2.
Just my pov, but if there is something that needs to be adressed, than it’s the release schedule. (and story perhaps)
hmm right, but I did see occasionally in the ERC discord these types of parties. I would imagine you aren't the only one in that situation so I would still try to find or create a party of this kind, if it's something you like doing/ trying out.
Might take longer to find members but hey, it's still worth a shot than not.
I always wanted to do MINE of old savage tiers, since I never had the chance and after some time I did manage to find a group to do that with. I am currently having a blast in A8s and A11s, damn robots!.
I've played for 11 years and have never touched savage or ultimate. That's not what I play this STORY-DRIVEN MMO for. You may not be into the MSQ, but this is a Final Fantasy game through and through, and technically a single player game in an MMO wrapping. Raids and trials, etc. are not the main bread and butter of this game. I don't like even remotely challenging content. That is not why I play games. Which is for fun, not to be stressed.
I think you would be better off playing an Otome Game at this point since the story is the only thing that drives you.
Sure MSQ is important to set the tone for the world but what you say it's extremely reductive. This game was never, at any point just a story, it was a lot more than that. The raids and trials were to add on top of the existing lore and to expand the world.
You can do any type of content stress-free with the right group. After all "The worst foe lies within the self.". Doesn't it get boring to be always frozen in self-doubt and fear?
Uh, never underestimate the reasons why people would play this game. Some play this game exclusively for fishing, literally.. Some play for achievement hunting, some play exclusively for PvP(granted the audience isn't as big with this one) and some will play exclusively for Deep Dungeons, some even play exclusively just for Exploratory content.
It used to be the case that many side activities in the game, e.g., crafting and even relics. hoarding would provide an end-game substantive enough where it is all you could do and engage with and would be eating really good, even if you didn't want to touch raiding.
It's perfectly easy to imagine someone having played for well over 10 years without, for example, doing a single savage on patch, or without doing a single ultimate, if you have played the game long enough and seen the history of the game, or if you have engaged with enough of the game generally speaking.
I feel like most games made in the last decade are mostly visual novels. There's some fighting/adventure between the chapters. Seems pretty inline with much of what is out there. I remember playing Xenosaga back in the early 2000s. It was mostly a movie. I feel like a lot of games have been like that for nearly 20 years now.
I mean sure, it's great they found something they are enjoying and I know people as you describe but not one of them ever said, "FF14 devs / yoshi-p should cater JUST to my needs or focus on that because it's what I like best or because I am the majority"
Also, there is a difference between I do this content because I enjoy it and I do it because it's stress-free. If you avoid something because it's too "stressful" you are clearly living in fear. Also, how can one determine they will not enjoy doing something if they never tried it at least a few times or for a while?
I was dozing off during MSQ story in the first half.
I cannot be bothered to log in every week for a alliance coin when I have my jobs BIS.
I don't remember what role quests are anymore. They used to be better in Shadowbringers as class quests.
I skipped most of hildibrand cutscenes.
As someone who has maxed out every custom delivery since stormblood I will skip dawntrail. Not interested enough.
Allied Society quests feel like a chore.
Ah yes extreme trials. 5-6 months to be able to buy the mount with tokens. Burn out is real.
Ultimate FRU took me little over a month to clear which was the only thing keeping me still subbed.
The issue I have with this post is you say there's all this content but if it feels like a chore to do or the reward isn't worth the time invested in then its really not worth is it? Most of these things you will be done within a month and you're gonna sit in limsa waiting for the next patch.
I mean, yeah, but that's the case universally for every piece of content in the game. It just so happens that a lot of categories of players have been neglected for well over 4 years at this point, so the whole " they need to cater to this audience more" is not really much of a shocker. -- Like, I would hope most people when they are referring to this are not necessarily referring to the fact that we should take everything away, from, say, Raiders, and put it in the hands of casual or vice versa.. But simply requests like, there shouldn't be an 18 months period of wait between content types (e.g., Exploratory should be coming much sooner than 7.2).. Just because it has side a wide scope of benefit to it.
I think the reason varies, like it isn't really as simple as "This is too stressful", as in "This is too hard", or "This is too much"... Like, from my experience with raiding, when I have, raiding intrinsically hasn't been stressful, and actually encounters like E5S are my favorite.... But much of that is undone because of extrinsic factors like visual impairment or colorblindness, which absolutely has been a problem.
People will just decide whether they will or will not enjoy something based on how the experience was to get to that point.. e.g., how engaging some jobs are or how smooth and snappy the gameplay feels.. For a lot of people that is simply a strong enough basis to make that decision. It's like crafting with me, I've done experts here and there for Island Sanctuary, and I've done expert recipes in Ishgard Restoration extensively (which was well over 5 years ago, so I haven't exactly done it extensively recently), yet based on the core system supporting crafting (the abilities, and how material condition works, and how gathering itself works), then I can make a pretty good inference to say that I am just not going to enjoy crafting expert recipes when they come out with the next iteration.
I said in the end that it’s about how engaging the content is.
But honestly, I was just bored when I wrote this post, and now that I’m thinking more about it, we should have at least four times more content. So like, even if you play 1 hour a day, you should have enough content for 4 months...
Personally, I don't feel a certain category has been neglected, but I can agree there is simply not enough content released.
As for accessibility tools provided by SE I agree, it's severely lacking. I have no visual impairment and some of the fight's color scheme and visual noise have been hard for me as well..lol. The most recent example is P12n/s. I had so much eye strain progging that cursed fight and I still fucking hate it. Who thought bright PINK + light purple was a good choice? Not that FRU is any better.. LOL
They used to be a little bit more significant to the game as clearing the coils of bahamut was the only way to find out what happened at the calamity. Afterwards they split the raids into normal and extreme so the base could still keep up with the story.
While I completely agree with you about casual content. "The things we do for fun" sums it up pretty well with the savage and ultimate raiders. Plus unique mounts/gear and titles should be approximately awarded to those players for their efforts.
Dude. I just don't like savage raids and ultimate. It's not for me. I also struggle with memory issues. I can do a dungeon, trial and raid multiple times and I will never remember the mechanics due to short-term memory problems. Living in fear? I don't give two flying f--ks about difficult content. Let me be.
I'll be honest, this take has me a bit speechless, but maybe I'm reading too much into what you consider "remotely challenging". What do you do in this game if you don't mind me asking?
I suppose the main reason I can't relate to your viewpoint is that to me, the challenge IS the fun. If I steamroll everything in my way, that's boring as hell. I can enjoy a good Visual Novel, but an RPG/MMORPG is not that.
What I still don't understand though is you saying this is a FF game through and through. FF games aren't usually faceroll easy, they are RPGs where you deal with tons of stats and equip to prepare and do fights, which next to the story IS the main bread and butter of any RPG.
This forums are getting boring. I wanna play a game. Lets play... spot the armchair psychologist!
There, I found one. Do I now get my BIS armor in the mail?
But seriously: I do not like normal Trials and Raids because I do not understand half the mechanics, and dying five times in a row is not fun. So naturally I avoid game modes with even more and more complicated mechanics. And this is me living in fear? Honestly dude, this is by far the most stupid thing I've read in a while - even on this very forum.
Oh, and BTW. You do not need to fully eat 3 super-sized turd sandwiches to find out that you do not like the taste - the first bite should be more than enough.
Yes. You actively avoiding challenge because you don't want to learn how to overcome the challenge is a fear. A fear of failure and a fear of learning. The former is called atychiphobia. The latter is most closely sophophobia, depending on what classification you have.
By your own admission, you avoid those game modes because you don't "understand" half of the mechanics. Instead of wanting to learn, you avoid it. You don't want to "die 5 times," so you avoid it. You don't want to fail to an extent so extreme that you avoid situations where you might.
You're legit afraid dawg.
As for your analogy at the end there. Shit sandwich isn't a good example for you. You should have used broccoli. Many small, tiny little baby children hate broccoli. But, as adults, we realize that our aversions as children might not be valid as we grow and develop. Thus, broccoli might be on the menu as we mature.
Unless your parents fail you and allow you to be a picky eater.
The numbers will continue to decline until proper amounts of casual and midcore content is added. No amount of coping and arguing will change that. SE and CBU3 as businessmen know to follow the money, so lets see if they can turn things around. Not like they read the English forums anyway.
Nobody, and let me repeat that, NOBODY, goes first time in a fight and has everything figured out.
And how is the obvious avoidance of failure not fear? You sit there in your corner, finding a million excuses than actively fail and get better in the process. Keep coping..
Things I do for fun? Hmm. Well, I will do the normal trials, raids and alliance. I gather and craft religiously. I enjoy decorating my house. I enjoy MSQ. Anything considered casual, is for me. I don't see why it's so baffling I have zero interest in extremes, savages, ultimate or chaotic. Being stressed and trying not to die 24/7 isn't my jam. I play this game to relax. Raiders and high end players on here treat it like a full time job. I don't give a damn about strategies and raid plans and guides and all the crazy preps and watching videos, etc. It isn't for me. The end.
The problem is, SE keeps moving complexity out of job rotations (where it's ignoreable in all but the high end content) and into encounter design (where it cannot be ignored, else you die very quickly). So, how does those kind of changes benefit a player such as above?
Yes, good point, and this applies to all areas of the game.
Players living in fear of crafting because of that sickening sound you get when the craft fails.
Others with an absolute terror of fishing because the fish might fall off the hook.
There's even someone in my FC who has to Fantasia to change their hairstyle because they are petrified of scissors.
I get more content from the forums than I do from patches/updates.
I will help you better understand what people mean by "getting content." You're making a false equivalence in several sections of your post.
3 hours of the MSQ (if you do it. Mainly watching cutscenes and clicking on stuff. Not very engaging, not everyone's cup of tea. Poorly received)
2 hours of the Alliance Raid (the quest maybe if you do it. Mainly watching cutscenes and clicking on stuff. Actual raid takes 20-30m. Most people don't do reclears)
1 hour of Role Quests (if you do them. Mainly watching cutscenes and clicking on stuff. Not very engaging, not everyone's cup of tea. Localization errors. Poorly received)
30 minutes of Hildebrand (by this point your pattern recognition should be switched on. What am I going to say?)
30 minutes of Custom Deliveries (if you leveled crafters and have current gear. Mainly watching-)
Allied Society Quests (repetitive tedious content that loops endlessly. A chore. Cutscenes if you watch them. Mostly watching-)
The Extreme Trial (most people cleared in less than a lockout. pf is miserable. Most players did not touch this content)
The Chaotic Alliance Raid: (lmfaoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo)
You should have included Ultimate because it'd fit in with the above. It's just raid content.
Most people don't run all their dailies, but even then that can't be the only thing you have to look forward to when you log in right?
Does this help you understand (from any sane or easily rationalized perspective outside of your technicalities and spread-sheeting) why people don't feel very good about the amount of content that's been released in the past year? I understand that the bemoaning and complaining and stuff can get annoying sometimes, but the industry has changed, and free games are giving more NEW f2p content than FF14 is giving us for paid subs. NEW content. Events. Story. QoL updates. Gameplay mechanics. All the little things that make you engage here and there. I get that it's not the same model because FF14 is an MMO, but it's competing in the same space and it's competing for our attention, so it needs to actually compete? So when I take these things into consideration, I can't be mad about the people unsubbing or complaining. I have watched 3 MMO's fall from grace and been there as a player for each one: ESO, PSO2, and Destiny 2. In every single instance of these titans falling into obscurity there have been behaviors that I've pattern matched to what's happening with FF14, so I will be here for the day that FF14 has officially fallen out of its good graces as well should the day come. I see that WoW had to almost bottom out for a couple years to start taking their players' satisfaction more seriously. Maybe that's what FF14 needs - to fail for awhile. Or maybe people should just take your bait post and afk in Limsa for 10,000 hours - the true endgame.
Where did you get these statistics? I would say most people watch the cutscenes and do reclears. And if we consider reclears the amount of content you get goes up to 2976 hours lmfaoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
All ff games have cutscenes, even the very first one, all of them are heavily story focused. If you don't like watching the cutscenes you should play chess or tetris lmfaoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
And why would I include Ultimate if you haven't cleared it prooving the forums to be correct? lmfaoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Excuse me but all I hear are excuses to come here and justify bitching rather than doing something a lot more productive or engaging. PF exists for that exact reason. You don't have to have a schedule or a second "job" you just go in, play a bit, get out, get on with your day. You don't have to have anything organized to a T nor do you have to clear in a set amount of time. Those are goals that YOU alone set.
I am sure that the % of people who did attempt to play or engage with that content in the EU and NA is significantly higher. Unfortunately, the only data that Lucky Banjo is able to obtain are those that did clear. That doesn't mean only x% engages with the content. If you have any data that can track accurately those people, please do share.
Sadly you don't have the statistics either on who watches cutscenes or who does reclears. You're gonna tell people who don't enjoy text cutscenes to go play chess or tetris? Interesting advice.
Might as well tell people to play something else. Oh wait someone already did that for you and many have stopped playing as a result. This kind of white knight for the game makes it worse for the game you claim to enjoy playing so much.