Last expansion proves this. SMN was perfectly mediocre performance wise but was massively popular. Yet MNK and BLM continued to see lower player numbers.
Printable View
Can we just not say everything that is against our own opinion is toxic? I don't see how it's toxic to have an opinion, share that opinion, and back up others who share that opinion. By that logic, you'd be pretty toxic too. I'd like to believe you're not though.
If you liked Dawntrail, that's good for you. Other people do not share that opinion, so they disagree. They're not dogpiling you, your opinion's just not popular here. If you want to talk to other people who share your opinion, just continue talking to the people you know. In terms of anecdotal evidence, isn't it strange that you've accepted your FC's opinion as "majority" whereas the more populated forum where you've admitted that your opinion isn't popular is deemed "minority"? Not calling you out or anything, I'm just sharing my thoughts on your post.
As for "nuanced" reasons, just click on any of the threads you've jokingly reduced to "Wuk Lamat bad lol". Most of them will actually give you very nuanced reasons. For example, in my eyes, the thing that ruined the story is the crazy rushed pacing.
I do agree with this part though, I do miss Stormblood's job design. Everything coming after it has been one flavor of disappointing next to another.
Though there are certainly loud, toxic individuals within the 'hardcore' crowd, I think this is a gross misrepresentation of the endgame community as a whole. Many of us actually want more midcore content and an actual progression of difficulty rather than just everything being hard all the time. All of us want all jobs to be viable all the time and don't enjoy being funneled into the 'meta jobs' for week 1. Ideally the people that you are talking about would like a nice, gradual ramp of difficulty where the game itself actually teaches you to become better and better as you approach endgame, and to be able to do that on a job that you like.
I really legitimately do miss the days when I could whole heartedly tell people of all skill levels 'play what you want, it's ultimately more about what you're comfortable with.' The changes of the game, ironically, have made clear choices on what's better and what's not. (Basically if everything's braindead and all jobs do the same thing, invariably there's going to be one that does it better.)
Though I can understand that you might have had some bad experiences with toxic 'hardcore players,' I ask that you refrain from dumping all of us in with them. They end up playing more in the 'beginner' brackets because we don't want them either >.>
I see we have a new buzzword being bantered around. :p
It shouldn't need to be said but it appears it does anyways. This game has a lot of individuals playing it. Each individual has their own opinion regarding issues regarding this expansion's storyline, voice acting, difficulty, and etc...
Just because some of these opinions differ from yours, doesn't mean they are toxic. Nor does it mean there is a Us vs Them dynamic going on where one side is right and the other side is wrong.
I get that you are passionate about your beliefs. That is a good thing. It means you care about Final Fantasy XIV and its future.
BUT
There is nothing to be gained from telling the developers to disregard all the viewpoints other than your own. Don't be a gatekeeper.
As my signature says...
Yeah, when I saw the first trailer, I was so excited. Wild Star looked like it would be so much fun.
Then, new information started coming out and it totally turned me off. I knew from the get go it wasn't going to be my cup of tea. It wasn't much of surprise to hear of its quick demise.
I think she means casual players will be driven out by a hardcore community which insisted only the top performing jobs be allowed in non-MSQ content. I'm glad that hasn't happened nor does it appear it will ever happen in this MMO.
As for your observation regarding casual players, you are spot on. A casual player is playing a job because they enjoy its gameplay, its appearance, or they have a concept of a character. Job performance as listed on a website from using a forbidden add-on isn't a consideration.
The story IS bad, and they literally butched every single scion so the can simp Poochie, and ask about Poochie when she's not on screen. While Lamat is not the main issue, and still they have problems in the quest part and how questing is done poorly, the dungeons, trials and raids have been great so far. While, i really don't think these new dungeons are "hard" i mean if you don't know how to use your job this far (IE healing/tanking) then is a "you" problem.
I don't understand how the complainers were okay with Barbariccia, Golbez and Pandaemonium in EW, or Warrior of Light in ShB, but somehow to them this new content is too much.
If they make the controls more complicated and go back to heavensward there would be a mass exodus of players from the game. The current content balance has had better player retention then Stormblood, but I do feel like due to how they have to do difficulty in this game people are either having an engaging time the first few times they do something and then it gets boring, or it turns into cram school for hours getting frustrated at that one guy who didn't do a mechanic right because he is still learning something earlier in the fight than the rest of the group. I mean getting into the higher tier content feels like someone is applying for a job and often times that application needs to be made months in advance to even get in.
To all the whiny people that are going to get triggered, it is what it is, but to those willing to seriously reflect on whether they want to be a winner or a loser:
"I HAVE X Y Z LIMITATION, EVERYTHING NEEDS TO BE CHANGED TO MAKE ME FEEL BETTER!" Oh yeah? Hellen Keller was blind, deaf, and mute... instead of being a cry baby demanding the world warp to her own situation, she realized that she was in for a hard life. harder than most could even fathom. Instead of folding like laundry, she rose to the occasion. Instead of her disabilities or limitations defining her, she defined her own existence. If you want me to pat you on the head and tell you that you're such a good boy, you're wrong. You aren't a cute doggo. It's level 90 to level 100 content. Grow up and realize that you're only a failure and you're only done when you say you are. Adversity is GOOD. Challenge is GOOD. Failure is GOOD...if you learn from these things. "IT GIVES ME ANXIETY SO IT SHOULD NOT EXIST!"
That's a weakling's mentality. If you were literally any other species, you'd be left to die in the wild. Do you think SO LITTLE of yourself and your own intelligence, capabilities, and limits that you would fold so easily? Look man...I've never healed seriously before...but I decided that I wasn't going to let myself be limited. I've healed and although I don't run the funny numbers machine, others did in my pug PFs, and was pleasantly surprised that I could heal on Sage and do it well enough to be complimented on it. I've mained Tank since Creator in Heavensward. I'm not letting anything tell me what I am capable of doing, except for myself.
Either get busy living, or get busy dying. Only you get to decide if you remain a failure or not. The world isn't pretty. It's not going to tell you that you're a good boy/girl and tuck you in at night. If you want to CALL YOURSELF an adult, you must ACT LIKE IT and RISE to the challenge.
It's level 90 to 100. It's not Satasha anymore. Difficulty SHOULD and WILL increase whether you like it or not. You do not have to participate. You can sit on the side lines and cry about how your disability or baldness or Taco Bell induced diarrhea is keeping you from clearing x y or z content...but it's not anything but your own mind. It's just that simple. So many people with limitations either humble themselves and realize when they are just not going to make it without some serious help, or, they give up and remain a failure. But you know what? If someone is eating floor while having a disability and voices that they want to keep trying? I will STAY IN THAT INSTANCE and MAKE ANOTHER if we time out because that person has decided that they are a winner, not a loser and they are a fighter, not a folder. They are willing to get in that arena, and I will stay with them as long as they want to keep trying. I respect people that fail and try again. I don't respect whiny kiddos that make everything into an excuse and why I should feel bad for them.
I don't feel bad for you. I feel bad for your parents and ancestors. I feel bad for everyone that believed in you, supported you, loved you, and for all that love and support you have chosen to fold. To give in. To admit that you aren't even going to bother to try and fight. No. You're just going to roll over and cry about how bad you have it. Well, like I said before: You either get busy living, or get busy dying. I suppose that you've made up your mind. Feel free to join the rest of us that didn't decide to give up when you are over your pity party.
You spent well over a dozen pages on another thread calling everybody who doesn't think the game has gotten too hard part of a toxic hivemind getting directed by evil youtubers and when you got literally the most light-hearted pushback imaginable to claims like that you started screaming that the community has turned evil and is making the game look bad.
I sincerely urge you to take a look at your own behavior before you start ranting about other people.
There's slightly more to it on that front. Players internationally had bad ping. Players in Asia/Oceania couldn't compete properly with their pings and at the time it was hard to reduce the latency. Since there was no way for them to be viably competitive they got immediately alienated from endgame, I played from Australia and while I ADORE Wild Star I know that its bad choices with servers killed us off pretty quick.
Let me expand this:
If the "hardcore" (midcore savage raider) crowd ran this game, the game wouldn't just be harder, it would change the community as a whole:
- Everything would be locked behind endgame
- You need to rush to endgame to unlock endgame, which will lead to competition
- There will be more greed and ego, causing sabotage, backstabbing, and more Rin Kirigane like situations, or shaming others for parses
- Generally more harassment
- Cheating while driving campaigns to accuse others of cheating
Don't let sweatlords control the game.
In fairness, that was not the only contributing factor in Wildstar's failure. It was a factor, no question; to keep a large and diverse playerbase around, you need a variety of activities people can engage in at endgame, and much as I adored that game I have to agree it fell short in that regard.
But even so, that situation was definitely not the only domino in that chain.
Well they did post a video of them clearing TOP in another thread, so they're probably not a wallet legend. More likely the other type that thinks that just because they've cleared the hardest content in the game that their opinion is automatically worth more than other people's and that they're so much better than everyone else because of their clear.
Hell, looking at what you wrote and what they wrote, it's hard to see their response as anything other than simply bragging in an effort to look cool, they didn't address any of your points and just went "I'm too cool, nobody can carry me, please clap for me guys"
Sadly, it is almost impossible to do anything about these players. We can only hope that Sqare Enix will not respond to such posts about the difficulty of Dungeon.
Unfortunately, this forum is also full of trolls.
At least... As long as I can still play and enjoy the game with my friends, I'm happy :)
I wish people would stop using 2 extremes to refer to the playerbase.
50% of it isn't hardcore
50% of it isn't unable to read their tooltips or watch a boss body language
You have this population of midcore players that like the game as it is with content that feels engaging without having to bash their head in savage or EX.
I'm one of these, I work long hours and I don't have time to prog or find a static but that doesn't mean I want brain dead content that only requires me to press 3 buttons.
Pray return to Wuk Lamat.
I'm the same as you. I don't particularly like challenging myself to Savage because I already worked long hours, and got no time to find a static. I do try it from time to time, but it's never really my focus. I enjoy 14 because it told me a good story, and because my friends are here. When the story department went to get some milk the way my dad did, it hurts about the same.
You're right, too, that people need to stop acting like there's only hardcore and casual players. I wish the devs would realize this as well and give the midcore players more things to do between each expansions. I loved Eureka and Bozja, don't get me wrong, I wouldn't trade them for anything, but the grindy nature of them is hard to follow on a regular salaryman schedule. Not if you wanna keep a healthy life, anyway.
that why i'm playing with max setting and full other player effect babe~
https://media.tenor.com/dp_hQBGT0rIA...hink-smart.gif
This is the thing. Baseline content people are expected to do, especially grind, needs to be casual. You don't want to introduce frustration into people doing what is literally mandatory content (I.E. trials and dungeons.) When you start pushing for difficulty, eventually it starts making certain jobs miserable (currently casters and healers,) but eventually the drive for difficulty creates Deadwalk, a dungeon with 2 completely awful bosses, especially for what should be low-effort.
That is, the dungeons, and even trials, should be doable by someone who's tired, drunk, and just looking to unwind. If a drunk person can't handle the dungeon without dying, it is simply too hard for the literal floor of grindable instanced content.
However, you are correct. This game is polarized on difficulty to the point where people are begging for harder content because there's not much between dungeons and raids. Especially progression raiding related to give a sense of moving forward. There's a surprisingly simple solution to this though.
Take the dungeons we already have, and make hard modes of them. Not the ARR/HW/SB hard mode that may as well be a new dungeon, but actual hard modes. Make the rewards better than normal. Think 150 tomestones instead of 90 of the weekly cap. And also add a weekly reward: An item you can trade in for either a tomestone armor upgrade or a 'new' armor set. Stats are identical to savage, but take a little longer to get. If making 'new' armor, take old dungeon sets, make a dyeable version with a reskin. Add some fancy special particle effects. Make a unique-ish weapon (could also be dungeon weapons!) Make them fancy and unique to this midcore content.
Instead of dungeons all the time, take old trials. Instead of unreal mode, reimagine the fight. Similar or even same mechanics but in a different order or with different telegraphing. Hell, take unreal fights and just throw those into their own roulette. Add some sort of gatekeeping mechanic to make sure people are semi-skilled enough to get in, but otherwise can queue in with a roulette. Try to encourage roulettes as well.
And after doing all that, if this somehow kills off savage raiding, then the problem is in savage raiding. If glamour and challenge isn't good enough, then there's something wrong with the glamour and/or the challenge.
Midcore needs representation, it needs to be a good, fun way to gear. But it needs to be opt in and also have real rewards. And definitely not be anything like critereon dungeons which may as well be lite party ultimate. Tomestone gear with alliance upgrades just isn't good enough.
Difficulty scaling is extremely important in MMOs. It needs to be brainless and approachable at the low end, and extremely engaging at the high end. The devs have kneecapped themselves with EW and especially DT on dungeons. The low end is too hard, the high end is too frustrating (as of EW.) But the solution is to create hard bosses for hard dungeons, and then make the same bosses super casual for story mode.
What I've read from the TC is: "Stop whining and get good, my world revolves around spending months trying to clear one raid and anyone who hasn't spent months perfecting their craft on one minor part of the game, is just a filthy casual and should have no say in how the game should be."
Just more elitism if you ask me. Also, the graphical update is a disaster for my character appearances and no amount of fantasias can fix it back to how it used to be. I really struggle to see these "improvements" people talk about, at least for characters. Some minor shadows and awkwardly bright looking characters in dark scenes... just aren't worth these radical changes.
I definitely agree with the Op, the community of this game has definitely led the game in a lot of bad directions over the years, and with the new out rage of content being too hard potentially adding another grim mark. But like a broken record, with bad comes some good. Overall it seems like the game is going in a good direction with both gameplay, and music, its just the story has taken a huge hit.
With major mechanics happening during the burst window of every class, does bring a bit of difficulty and class mastery back to the game. But we still have a whole expansion to still go threw and just see how much CB3 philosophy has truely evolved, and see how we can rightly criticize their poor decisions.
Have you ever stopped to consider that what you consider "frustrating and unfun" encounters plenty of other people find them engaging and fun? This just sounds like people who hate Souls games and so go "THIS IS OBJECTIVELY BAD AND UNFUN AND PEOPLE ONLY FORCE THEMSELVES TO PLAY IT SO THEY CAN BRAG ABOUT BEATING IT".
Like seriously if you don't like something that's fine, but stop trying to morally justify your position by convincing yourself everybody else is just lying to spite you. I promise you it's not that deep lol
What utter drivel, masquerading as life advice, Jesus. Just pointless blabber, framed as "Pick yourself up by your bootstraps". It doesn't take a genius to know that going at full load, constant stress, is bad and will take years off your life.
Perhaps you should take your own advice and go live life in the real world, it's already hard enough; and realise that how someone else chooses to unwind after a long day, and what they find entertaining, is different, and everyone needs moments to de-stress.
Just because someone enjoys having an easier time in their entertainment and don't want to bang their heads against walls of difficulty during their game time, doesn't mean they're suddenly failures in life.
You're not special for overcoming a difficult instance. Unless you've cured cancer and I missed the press release and your Nobel prize, you're playing a video game, get over yourself.
LOL what even is this.
Surely you weren't writing this with a straight face. I think most parents and ancestry aren't going to be proud of pixels (or care for that matter), whether that's for clearing them or not clearing them.Quote:
Mum look, I finally cleared Strayborough Deadwalk in FFXIV, are you and our ancestry proud of me yet?
Sorry but it just ain't that deep. It doesn't apply to RL. Nobody is going to care, nobody is going to be impressed, nobody is going to be disappointed. It's a video game.
lol Imagine talking to your ancestors. They're telling you how they fought off barbarians, conquered the Americas, survived the plague, battled through world war II, and all sorts of other amazing stories, and you're like "I fought back against a videogame making decisions I didn't like by continuing to pay them $15 a month!"
I think OP isn't trusting SE enough to be able to tell the difference between all these feedbacks and determine what's relevant or not.
I'm convinced that these forums, and reviews are not their only source of feedback and that they have access to other type of data that helps them make the best(?) decisions