Fine, between 3 mobs and 200 mobs then. You are nitpicking but you are technically correct so you get a pass on this.
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One of the few things I enjoy doing that I am giving up. I'm trying to teach my girlfriend to do it because she's struggling with DPS rotations, uptimes planning ahead with upcoming mechanics cuz she's brand new to gaming she only playing like a year and a half and only 8 months is MMO so I figured teaching her warrior might be easier role.....might we will have to see
But what if I'm a DPS who finds it fun to AE down a massive pack of trash with my burst window? What if I'm a healer who is bored out of his mind because there is nothing meaningful to do as we pull 2 mobs at a time?
I think more players than not would find solo pulls so tedious and dull, and not fun for many.
Single pulls take less time than some would think. I've been in parties where the tank was single pulling, and the clear time was maybe a difference of a minute. It all depends on the dps. I have also pulled wall to wall before and began to daydream because things were dying so incredibly slow, but that isn't a common occurrence for me.
Sure I've said many times a minute or two difference doesn't mean much, but I'm more repsonding to the thought that only the Tank's sense of fun matters and no one else's they play with.
And of course if you are playing with friends and agree on pace that's fine, but this is more deciding only how you feel matters.
Well said. I admire a tank/healer partnership which can manage wall to walls without any problem. But, not everyone can. Like you, I learned from a certain other MMO to always be sensitive to a healer struggling and adapt.
You comment regarding the "when to heal factor" is insightful. The community is creating its own healer issue due to groupthink. It should be a no brainer when to heal a tank. Instead, we have healers stuck like in a deer in the headlights because they can't decide whether to heal or deal damage when a tank's health drops. It's frankly stupid.
Also, I don't understand the pushback which often occurs when it's clear either the tank isn't up to the task of mitigating the damage of a wall to wall pull or the healer isn't up to the task of healing all the damage. To me, it's just common courtesy to slow down after a trash wipe to give time for the other party members get up to speed. Do they feel like they are being judged? Is it considered weak if they need a larger safety margin? It takes far less time to complete a series of trash pulls in smaller bites than it takes to recover from a several party wipes when the party can't pull off wall to wall pulls.
As an aside, I applaud your decision to slow down. It shows you have a good head on your shoulders. I hope to be your healer sometime.
And the DPS's Job is to deal damage, not to pull more stuff. If players want to speed run with all wall to wall pulls, the pre-made system is there for players to use.
This argument goes both ways. If a Tank pulls a pack and is single targeting through them, and a DPS pulls a second pack and the Tank doesn't swap to them or to AOE, that isn't, in fact, reportable. The Tank is still holding enmity. The DPS just did something stupid and is eating dirt as a result.
"You spank it you tank it" isn't as toxic a mentality as "If I pull more and you refuse to agro it, I will report and votekick you" is.
If you're the Tank or Healer, then yes?
You aren't guaranteed a clear speed when you do group content. If you want that, you have Duty Support or pre-mades. People doing random ques do things at whatever the lowest common denominator's pace is. It's like when you're on a highway, you can go as fast as you want (up to the speed limit), but if you get stuck behind a tractor in a now passing zone, you go the tractor's speed. That's how shared spaces work and how mature adults who are socially adjusted deal with them.
I swear, it's not casuals that are the problem in this community, it's people who hare zero social skills. Can you imagine getting out of your car on that highway to berate the tractor driver for going to slow? Driving your car into its bumper and trying to push it to go faster? No sane driver would do those things, yet that's the functional thing you're doing as DPS pulling the next pack when the Tank isn't doing it.
EDIT:
The thing is, DPS is low pressure because (a) there's no way to tell if a DPS is underperforming unless you run a TOS violating parser and (b) berating said DPS for failure to do so would be a TOS violation and risk a ban.
That is, If you have a tank, healer, and DPS that are doing good and one DPS just hitting a single AOE attack over and over, you can't report that, and you often can't see it (if it's not a caster). So the DPS knows that even if they totally fail at their role, it doesn't matter.
On the other hand, if the tank or healer fail, it's very apparent in the form of the party wiping and having to run back. And as much as people say "death isn't a big deal", it is to a lot of players. DPSers simply don't have that issue in casual content because there either aren't enrage timers/DPS checks, or they're so lenient it doesn't matter.
The reason DPS is never in need is because of how much less stress it is because failure isn't apparent to other players and the DPS player is insulated from pretty much any negative repercussions for failure anyway.
Or basically this:
100% agreed. (Happens from time to time.)
I agree. We already distinguished between new players, first timers, and undergeared players and having patience for this. I have a ton of patience for new or less skilled players.
But if your idea of fun is just moseying around and purposely never learning how to pull...wanting to take in the sights and sounds, well...really please go with friends who are into this pace or use the trusts. I'd suggest that a great majority of players enjoy more efficient runs and the outliers would be such people who refuse to learn how to pull a dungeon.
I have infinitely more patience the moment "one or more members has yet to complete the duty" pops up on the screen. I sandbagged hard in the endwalker final trial to allow a first timer to actually see the important bits the other day. But by the time you finish the MSQ you should have at minimum the fundamentals of the job you completed it on. If you enter a dungeon and dont speak up that you are new to the role then I am going to assume you have an idea of what you are doing. I am not going to sit here and background check everyone I play with. That would be Karen behavior.
Most of my ire is directed at people who are far enough into the game and should know better by now.
Wall to wall pulls is not "the bare minimum". The fact that single pulls exist shows that single pulls is the bare minimum, mostly as there's no way to actually pull less since all members of the pack will agro together.
You're asking for something above the bare minimum then lying about what the bare minimum to falsely support your position that your ask is more fair than it is. Again, you can premake groups if you want to speedrun content.
People only willing to play at bare minimum should do everyone else the favor of staying out of group finder until or unless they encounter something that cannot be done with trusts.
At the same time, we are talking about some people like the poster earlier in this thread who can wall to wall and simply doesn't feel like it because they want to relax.
Know what I'd find relaxing? Just standing around pressing medica 2 every 20 seconds and not using my kit. It would sure be relaxing to just randomly press whatever on a DPS and not care at all about using skills sensibly.
But at some point what would be relaxing is just being disrespectful to the 3 other people you are playing with.
Wall 2 Wall pulling is very similar in all dungeons since HW. Mostly a straight line until you can't move. Very few trash mobs have any tricks or gimmicks that change what you are actually doing, it's just a different background and different looking mobs for the most part. So I think Wall to Wall becomes a pretty basic skill for a tank to have these days. And certainly not an insurmountable challenge given the state of how dungeons are designed lately.
Don't get into it with these types lil bro, they're like brick walls. No matter what you do or say, they will always find some way to respond with "b-b-but wall2wall bad" while also trying to justify YPYT behavior.
It isn't worth the energy.
Can you do Expert roulette for Tomes with Trusts?
I'm not the one who says anyone not playing the game the way I want is bad and should be attacked...
It's clearly not. You can live a lie if you like, but that doesn't change the fact it's not the truth. The truth is that single pulling and pressing a single AOE button would be bare minimum. What you want is something else and you're using "bare minimum" as a canard to mask that.
Also: You're one to talk about being a brick wall. I don't think I've ever seen you change your position on anything. Not that it can't happen, but I've not seen it at all.
I suppose then we get into what the content is.
Understand, when I Tank (which is rare), I w2w unless the party can't handle it or doing older dungeons that weren't made for it. Like wall to walls in Stone Vigil tend to end poorly as Tanks don't have the mitigations they need to pull it off, there are only a few "walls" to begin with, and depending on the healer Job you get, some don't have the tools to do it. SCHs have a real hard time with it, for example, especially new ones. You also tend to get a lot of players who are either new or leveling alt Jobs, which you can quickly see with all the gray gear in their slots that's level 20-30s.
But when doing something like Expert where everyone has their full kit and is geared for it, I'll absolutely do so as my default until it becomes obvious the party isn't up for it.
As a healer (main), I'll heal wall to walls and expend as much damage as I can muster. Decided to try AST (my least favorite healer) and qued up, got Manalis, the highest level group content I'd gotten in a que prior to that on AST was HW 24 mans. Went straight to work with the kit and pulled an 80-something on the forbidden site (I don't run parsers, but I get caught in them often enough, it seems). I just roll with it and make it work. I got one Manalis run with a Tank who - and I'm not actually exagerating - didn't use a CD. I think it was a PLD. No Shelltron. No Rampart. Literally used no defensive CD the entire run. Obviously, I had to devote more to the healing side of things, but I just rolled with it. The worst part was, this Tank was w2w pulling. Without CDs. So I had to use all my CDs to make up for that. It was doable, but not what I'd call enjoyable. But I just roll with it.
But, if the Tank pulls just one pack at a time? I'm fine with it. I just will Holy/Art/Gravity/Dyskrasia more. No skin off my nose. I didn't que expecting to be done in 7 mins anyway, and the run taking 15 WHOLE minutes isn't going to ruin my day. I just roll with it, too.
I'm not against w2wing things, per se. I do feel it cheapens dungeons, I think it's stupid to even bother with trash if dungeons are just "boss hallways", and I'd rather see dungeons more like old school dungeon crawls, which things like BA/DR, and to an extent Criterion, are.
...but what I am against is the idea that w2w is "the standard" and that anyone not doing it is "bad" or "lazy" or "not doing the bare minimum".
That attitude is toxic and needs to die in a fire. If people want to speedrun, grab 3 of your best friends and run your ques that way. If you have no friends...well...then maybe you should examine that problem and ask yourself if some soul searching is in order.
We're not talking about Savages here, we're talking about casual content. If shaving off 2-4 minutes matters to you that much, don't que into them or que with your premade speedrunning buddies and have at it to your heart's content. You may even enjoy that more anyway.
My position is honestly pretty lasse faire. Again, if you're doing Savage or Ultimates, sure, don't recruit a Tank that doesn't use CDs and solo pulls in MSQ dungeons. Doesn't matter to me, but if that's your standard, more power to ya. But that's not a realistic standard outside of that.
I think people often forget once they get over a certain level of skill in games that they may be above not only the average but the majority. The rest of the game doesn't play like they do. And lacking that basic awareness is a problem.
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(People just need to drop the ad hominems; people not liking a thing doesn't even mean they're incapable or incompetent, and people opposing what they think is a bad practice doesn't mean so, either.)
=D I just had a W2W tank today who wasn't using any cooldowns. I didn't really mind, I just had to heal more which is what I like doing anyway. Just funny you mentioned that, happens more than you'd think that some tanks even at 90 save it all for the boss that has a lot easier damage to handle than 8 mobs hitting him at once.
That attitude is toxic and needs to die in a fire. If people want to sniff all flowers on the way, grab 3 of your best friends and run your ques that way. If you have no friends...well...then maybe you should examine that problem and ask yourself if some soul searching is in order.
Dungeons are already as boring as it gets, same formula with different skinned mobs and a bit different variation of in-out attacks. Pressing skills on 3 mobs or on 6 mobs makes no difference, it's the same buttons. At least healer gets to wake up from time to time when it's w2w.
"I know you are but what am I" isn't a rebuttal.
EDIT: Though one thing DOES always get me: If people are high end, that means they have high end friends and should be able to get groups to run tomes in the most efficient way possible. Some casuals may run Experts as their end-game, and they're likely to know fewer people in game due to either being more casual, more loner/soloers, or just new players; but raiders are only running Experts as a means to an end, tomestones, generally. Like, what Savage raider is salivating at the chance to run...Expert roulette? Seems there'd be more efficient ways for them to grind tomes, at which point it wouldn't matter what Experts do or people do in them, as you'd never be doing them in the first place... :ENDEDIT
Agreed. I don't terribly mind it, I just swap my tactics and roll with it.
I sometimes do that on purpose. Not for lack of understanding or to stress to the healer, but because mob/boss damage in non-endgame content is so abysmally low that half the time I don't even have a reason to use my own heals outside of the mitigative properties attached to them. I too enjoy having something to heal, even if my doing so makes some healers a bit salty. :P
The problem with dungeons are that they're designed to be done repeatedly to grind for tomes and/or exp. After the first few runs, they become chores and I don't know about you but doing the same chore over and over again at a snail's pace doesn't sound fun either. (*≧▽≦)ノシ))
There are three factors to a successful wall to wall pull. You need a tank who can control the mobs and survive the damage. You need a healer who can keep up with the damage so the tank can survive. You need group dps that's enough to burn the mobs down quickly so the tanks and healers don't run out of resources. Sometimes you have a tank who can't survive. Sometimes there's a healer who can't keep up. Sometimes there are dps that just aren't burning fast enough. It's okay to go into a run with the idea that it may go exactly as you want it to. But the wise player knows runs won't always go the way they want. The best skill anyone can develop if you plan to run with PUGs is the ability to reorient and adjust tactics in ways that help the party succeed. A lot of the time this involves swallowing one's pride, though, so many players don't want to do so. They would rather try to drag others kicking and screaming into what they want. And the only person we can control is ourself.
It's a design problem for sure. SE could alleviate that by having interesting encounters and more variables to spice things up. But then again, nobody is forcing people to do DF so often that you resent other players who take longer. At that point you're just being a d**k. No two ways about it. SE should absolutely re-evaluate dungeon design, though.
Healer DPS is not a bonus, it's a necessity.Quote:
Originally Posted by Omedon
When you advance into the later stages of the game and start tackling harder content you can't get away with heal botting like you can in other MMO's.
This isn't WoW, the damage profiles of encounters here is different.
WoW boss fights have consistent raidwide damage going out either in the form of bleeds, dots etc.
XIV fights are more bursty in their damage profile.
Group content is designed and tuned with Healer DPS in mind.
The role may be called a "HEALer" but your job is to not necessarily to sit there doing nothing waiting for the next raidwide to cast Medica II for.
When there's no damage to heal, you're expected to and should be DPS'ing.
You should be DPS'ing for the large majority of an encounter as a healer and using your oGCD's and regens to heal.
GCD's should be used for DPS'ing unless you need to emergency heal someone.
Healers and Tanks are so powerful now a days that single pulling just doesn't cut it anymore.Quote:
Originally Posted by Omedon
You should be mass pulling in dungeons, even wall to wall pulling at every opportunity.
There's no reason to ever single pull packs of mobs in a dungeon unless it's Criterion (They actually hit hard there)
Well.... I do get sprout healers that are badly feared because they are new. I will "tempt" their ability. If it went bad, l will just slow down. Wiping will definitely waste more time than pulling slow.
I have started playing in the Japan data center worlds, and at least in Anima I notice a lot of people really dislike W2W. For this reason I do 2 groups max to avoid having people get upset.
Overall it feels like I am playing a different game when I am playing in that server (no idea about Europe or Oceania data centers).
Overall, if people are expressing some level of displeasure I am happy to adjust. That's the point of playing MMORPGs I reckon. If other types of play-styles are difficult to handle, you may want to play non-MMORPGs.