Originally Posted by
Eothas
Fair enough. I have not been paying attention to the current meta, pretty much skipped this tier to play classic, but this is kind of my point in general. In a PUG having ~10% less DPS in exchange for raises can be pretty acceptable, just decrease the gap a little bit. Sure you can argue that if someone needs raise in the first place they are doing something wrong, but then I'd say you can still get a clear out of it, unless it's cutting edge raiding. Remove RDM raises and increase its DPS and it will be just another copy, keep its raise and it will be the new FoTM. If we assume everyone is playing perfectly there's no way to have variety without having a clear best job for its function. What I'm trying to say is that I think RDM is not useless, it's weaker in a optimal run, but that's to be expected if we don't want homogenization, right?
About Zurvan, Astro would cut what, a few dozen seconds from a run? That's assuming optimal play. I don't think that's enough to lock out possibly great WHMs for possibly mediocre Astros. In a Static where everyone is expecting the best or in an actual speedrun PF, sure. I think that kind of attitude we saw in 3.5 slowly affects how the developers manage balance, they don't want to have a job branded useless because it has ~10% less DPS. I don't say anything about WHM's healing advantage because Astro also had an extremely powerful healing kit (CU used optimally was just waay too strong) but you get my point.