AST Changes
[LIST][*]The idea that AST identity was tied to suboptimal card use needs to die in a hole and be buried there. You aren't an AST because you throw Boles on tanks, you're an AST because of mobility and timing. Short cast times on Malefic, Lightspeed being generally amazing, ED and Star being two of the best and most interesting healing CDs in the game; these are the core of AST's identity... and also the prettiest spell animations, don't @ me.[*]People are mad about the cards. People need to actually think about how the cards work now, the rework and which set of cards requires more thought.
Right now you fish for an AoE Balance and you'll toss a Spear in a pinch. Bole and Arrow are for Minor Arcana. You know what you're doing with a card as you see the color of the sign show up.
In the new system the goal in the short term is actually to Minor Arcana as much as you can since it gives better buffs, but since they're single target ideally you should know who is going to be doing the best damage in the upcoming 15 seconds within a given role. Standard comp is 2melee/2ranged so you've still got choices to make there even once you know what you've drawn.
While giving out as many Ladys and Lords as you can you still need to fish up seals for Divination so now it becomes a game of do you fish first? Do you risk burning something like Sleeve Draw on just buffing your dps directly or do you use it to secure a successful Divination? AST feels more like a gambler here and I like that. It also synergizes better with the idea floating around of a potentially meta comp composed of mostly selfish dps, something we haven't seen before.