And they could have worked in those references, in a less asinine way.
Theodric, when it was released, it was a flop. People really didn't like the risk thing, and the endless modification-based gameplay. It was very well made for what it was, but at the time people weren't really looking for that style of gameplay or difficulty. I think it might be a case where people who play it now love it, because their tastes have changed, but at the time despite the reviews, it really didn't do well. I mean even tail concerto and rhapsody got sequels; vagrant story didn't.
In either case, its far too obscure a game for people to realize what it references. You have to be careful with that.
Can you really call any video game that has a subsequent "Greatest Hits" release a flop, though? Like, it's literally in the name, lol.
I don't think Shamani's blindness had anything to do with it really... except that we couldn't glance at each other and shrug exasperatedly. (If you talk to him afterwards he makes dry humour of it, AND basically tells us to go with the ridiculous plan. "I saw nothing. Nothing at all.") I didn't get any impression that we're betraying his trust in the end - I thought we'd both just given up and were going with the bizarreness of it.
Correct in overall effect, though actually it was Shamani Lohmani that we helped track down the grape vines for. He gifted them to Byrglaent (despite him being Shamani's business rival and generally an unpleasant person) because he'd be better at looking after them. I don't think we helped him directly, not enough to develop any kind of rapport.
All it takes to get on that is 150-200k copies sold at the time. The PsOne had a lot of junk games on the greatest hits label: there are two frogger games for example, FIVE digimon games, and plenty of popular at the times games no one would touch now. At the time square was so hot people would buy almost anything by them, but the game itself fell off quickly. I think the resurgence of interest is mostly from it being available on e-shops or emulation, and that as gamers liked harder games, its difficulty is welcomed.
It depends, some games get re-released because they did not sell well at the time but the market has changed so they are trying to make more profit on 0 added effort on their part. This is why Sony is releasing like every PS1 game ever on PS marketplace. It takes very low effort to get money this way. I have no idea about the game in question, I never heard about it before but my neighbour had FFT and I had tried that before but I don't like the tile based gameplay so I never got very far.
There's another reference to Vagrant Story in the form of the name of Jenomis' wife - Tia. Given what he says as part of his dialogue there's a rather dark implication that he is considering how the auracite could bring her back. Given how big a part the undead played in Vagrant Story itself then I would not be surprised if the Vagrant Story references are even more numerous during the third stage of the quest chain.
Please show us on the doll where the questline touched you. Jesus. I liked the quest but do not think it should have been imperative, only optional, but some of you act like it killed your dog. It took maybe 45 minutes to do if you read the text, and if you were that disgusted you could do it in ten by skipping.
To me, that fetch quest came out of nowhere, served very little in terms of lore building and world connecting and downright annoyed me at how long it was. I do not want to do a quest like that again at this stage, it was way too much coming and going for such a minuscule reward.
Who said anything about the Warrior of Light needing to be fawned over? You can make seemingly menial tasks purposeful without turning them into generic fetch quest drivel. While no, the quest does not take long, it retreads one of the more reviled quest chains from ARR and even mocks the player by allowing an opt out choice yet immediately employs the "But Thou Must" trope. Make this quest entirely optional and no one cares. Why can't I simply progress the Ivalice story when this side quest literally impacts nothing? Had that NPC been foreshadowed earlier and we simply talked to him, this quest may have felt better. As it stands, they weren't doing anything except attempting a thinly veiled joke that didn't land.
People are not complaining about the Ivalice plot itself, but the pointless detour that occurred during it. I rather like FFXIV's retelling yet this quest pulled me out, partly because it comes out of nowhere and partly because I despise The Company of Heroes quest chain. Either way, I was less engaged from that moment onward. Fortunately, Ridorano proved an excellent raid that pulled me back in. Regardless, what worldbuilding happened whilst we collected a bottle of wine, Hancock pulling a deus ex machina and conning some rich idiot into believing it. The Dalmascan NPC served little beyond a plot device since the actual "story" had nothing to do with him and focused on the wine.
It wasn't a meaningless fetch quest, though. It brought substantial world building in the form of referencing Ivalice and tying FFXIV to FFXIV's version of Ivalice. If people truly cared about the Ivalice story, then they'd appreciate even the minor references. Though many of those complaining didn't pick up on the references or claim they've never played the games in the first place. That's fine - but when the entire thing is a love letter to fans of Ivalice then maybe they should sit back and let those who are the target audience soak up the full experience without raining on the parade.
Yes, it was. The NPC in question had only a fleeting mention in an otherwise pointless exertion. Had they made him more relevant, I might agree. Instead, the actual cut scenes and side plot were about a wine bottle. Regardless, you know how to best solve this problem? Instead of a dumb "But Thou Must" 'choice,' let people who select that option progress onward to Ridorano while everyone else can go ahead to fetch wine.
Being a fan does not mean you care about every minute detail. I adore the Mass Effect universe yet there are a handful of questlines I am equally critical of for being essentially pointless. Having a reference does not make a poorly written side story necessarily better.
Again you could have put these two little references into a smaller quest. Also I would dare to say that the name of a wine being a homage to another game is not world building, especially not a substantial one, only fanservice to those that like the other game and those have already a huge love letter thanks to a whole raid. Getting Drest on board of the group together with the wine, get more infos from him and the others and finally give him the chance of a new life, that would have been substanial.
I mean if one name of a wine and the origin of one small NPC is substanial for world building, what exactly is the minium?
Substantial? That's a bit of a hyperbole. Putting in some 'vague' reference in there does not change from the fact that this quest is:
- Poorly written.
- Annoying.
- Out of context within the game. This is to emphasized it does not matter whether the player get the reference outside the 4th wall or not, it makes absolutely ZERO sense within the game setting itself for reasons stated.
- It repeatedly lampshade the player.
There are many thing 'wrong' with this quest beyond the fact that it is just another fetch quest or how long/short it is. Especially the last point. Even before knowing what it entails, I already picked the decline option because I feel it's so out of context, and of course the game just "lol suck to be you, you have to do it anyway." Then after the quest is complete, 2 of main NPCs do it again "you to have go through all that AGAIN, suck to be you ain't it". And as many had said, the writers had been doing this SO MANY TIMEs. Any novelty or humor points had long since lost, and I can't take it as nothing else but a show of disrespect.
Again, put it some vague/obscure reference for the hardcore fans doesn't excuse how poorly it was executed even if the intention is right. Can the same reference be made in a much more meaningful manner? I bet it can. Put it this way, every writers, both the good and the bad ones will always want to delivery powerful scene. The difference is, a good writer can do that WITHOUT relying on something extreme like "oh let just kill someone", whether the bad writers only know to deliver a powerful scene by killing someone. Yes the good writer can have someone die to amplify the affect, but they will be no mean rely on it. So even if everything you said is to be true, this quest is still bad, period.
Then I would ask you to think about players like me who prefer to be immersive IN THIS GAME without having to be rubbed in the face with such a bad design quests, and doing so in such a disrespectful manner.Quote:
but when the entire thing is a love letter to fans of Ivalice then maybe they should sit back and let those who are the target audience soak up the full experience without raining on the parade.
I think you can have a game that was slow to sell be classed as a flop, but then a year or so after launch it starts to sell enough, or gains a cult following big enough to support any further releases?
Some games don't do well until they are finally being sold as a budget title, which then tempts enough people for it to start shifting a serious number of copies.
It wasn't 'disrespectful'. If it inspires such anger and frustration then might I suggest finding another game to play? It's really being blown out of proportion. Once you're done with the quest - which takes a matter of minutes - the raid is unlocked...and then when you've completed it you're not getting any new raid content for a handful of months. It makes sense, then, to take your time and not rush as quickly as possible.
It is, after all, an RPG. Perhaps some 'instant unlock' potions can be sold on the Mog Station for people such as yourself, though?
Okay, after checking on xivdb and with google translate, it seems that Shamani's reaction is very different depending on the language you're playing in:
- In japanese, at first he tries to prevent it and calls it a scam, but in the end (if you talk to him after the cutscene) he says to the WoL to decide if s/he thinks it's worth it or not to take the bottle to Gegeruju, but he don't recommand it.
- In english and german, he just speak about it being "unjust" and that "as a maker of wine, I cannot allow it!". But that's almost nothing compared to what he says in french. And, of course, even if he sighs when you talk to him after the cutscene, you get that dark humor of him saying "I saw nothing", which is absolutly not present in FR or JP.
- In french, like in JP, he calls it a scam. But he goes way beyond this, saying that act is "blasphemous" against such "divine beverage" that he loves. He absolutly doesn't want to participate in that scheme. He says to the WoL that if s/he wants to take that atrocious wine (very pejorative french term is used to qualify the wine, the complete opposite of what he just called a "divine beverage") s/he will have to take full responsability for it. His tone and language shows how passionate he is about wine and what the WoL and Hancock are doing is deeply wrong and disrespectful for the wine itself.
Since I play in french, I can assure you that I felt like a total a**h*le after that scene. That being said, all kudos to the localization team for turning things this way, as wine is of quite high a cultural importance in France, obviously.
But now I see why others might not have felt this scene to be so hard to deal with moraly.
The Warrior of Light already consorts with pirates, anyway - who make no secret that they intend to take their 'Ruby Tithe' through force, if necessary. A scam, then, is very much in line with the sort of shadiness that the Warrior of Light indulges in from time to time.
Stop with the hyperboles, not wanting a fetch quest doesn't mean people want instant unlock, nor it means people should play a different game. If that fetch quest was made a separate side quest you would have got your obscure reference and no one would have had to suffer through a poorly done fetch quest, that's what people are asking for here.
What hyperbole? It's very odd that accusing me of using them - I'm not the one overreacting about a simple, easily accomplished fetch quest. If you're concerned about hyperbole then I have no doubt that you'll elaborate on the matter and quote each and every poster complaining about the quest. Thankfully I can take comfort in the righteousness of my cause - the entire quest chain is a love letter to fans of Ivalice. It was never advertised as anything different.
Single fetch quest that makes sense given the lore, people lose their mind.
Pull it together.
You are overreacting over what people are saying, repeating myself: not wanting a fetch quest with no lore value doesn't mean people want instant unlock, nor it means people should play a different game.
It has lore value, though. I already explained why over the course of the last few pages. Some of those complaining by their own admission in other threads don't even care for the lore to begin with, thus they're arguing for the sake of arguing. Furthermore simply taking a look through the post history of certain posters reveals that most of their posts are complaints about the game. I'm not about to tell people what they should enjoy, yet at the same time I can only assume this is not the game for them if a single fetch quest riles them up so much.
Right, well be sure to report back come 5.0, which will be filled to the brim with "meaningless" fetch quests. It's like, have you ever played RPGs before? This is their bread and butter.
And I disagree, it has no lore value and it would have been better contained as an optional side quest, it doesn't further the plot about ridorana. As an optional side quest you would get your fanboy love letter and no one else has to suffer through it to unlock the raid.
Then you missed the reason it provoke such reaction from me and other because this is not the first, not the second, or third time they're doing it. And not only they keep doing it, they're rubbing it in with the in game dialogue every time. And I know you gonna ignore it again so let me bold-phase it again: the problem is more than just it being a fetch quest.
I noticed the pattern of your response, you just cherry pick one particular area each post and counter it one at a time, this does make it sounds like the grievance looks like over reaction. If that's how you want to game than you will not understand what some of us are saying, this is a case where the sum is greater than the parts.
- You preached to the wrong person pal. I went through the MSQ in 2.0 on three different characters, 2 I took onward, my main have every thing save 2 classes at 70 and the alt cover the rest with some duplicate 70. And this was before any "potion" was released. Being a dedicated player doesn't mean I can't point out poorly designed quest.Quote:
It is, after all, an RPG. Perhaps some 'instant unlock' potions can be sold on the Mog Station for people such as yourself, though?
- And in the very same post I made that you quote, I already said it has nothing to do with how long/short the quest is, so I doubt you even read what you're responding but rather just go with your assumption. First you said it's because it's relevant because of an obscured reference, now you say it's because it's an RPG? What excuse you gonna come up next. A poorly design quest is a poorly design quest, regardless of the reason behind it. The quest can be 10x times as long and no one would mind even if it's only twice as entertaining.
OK listen gvien the current 24 man situation I'd say that a single fetch quest horrendously placed in the questline is HARDLY the greater problem right now considering how terrible and unrewarding the whole alliance raids are now.
Frankly while I agree that the quest was not great for non lorebuff and placed horrendously to the point it broke the tempo of the story. The whole outrage coming out of it isn't really necessary especially since you can just say as a feedback that they should not do this anymore if they want to add a bit of lore to the alliance raid story they should simply add it as a separate quest and not a necessary quest to proceed into the raid
Criticising a pointless side quest apparently means we want instant unlock jump potions. Welcome to hyperbole. What we want is to not have a random fetch quest that distracts from the actual story just to make an obscure reference many players aren't even going to notice.
I mean, if it looks like a duck, and quacks like a duck...Quote:
Originally Posted by The Dictionary
If the developers were insistent on putting this fetch quest chain in the game, then why not have it after the alliance raid? Because there were already several lengthy cutscenes before. Why drill more dialogue into people’s heads? Especially dialogue that, in no way, impacted the actual storyline and could be removed entirely with little to no detriment.
It's hyperbole because it isn't pointless. The concerns raised suggest it is in no way relevant to Ivalice...except it is, because it ties in with Ivalice for the reasons I stated. It also doesn't take very long at all to unlock and all the quest points are a mere stone's throw away from aetherytes.
It did impact the storyline, since it fleshed out Ivalice lore further. Personally I'm glad that there was more depth to the unlock quests this time around - some of the others have felt rather short and rushed.
I respectfully disagree that the fetch quest fleshed out the lore. If knowing the Dalmascan wine was now so rare as to be almost nonexistent was a clue that led Ramza to his discovery that Ridorana was above Goug, I might be able to believe that. But it wasn't. In the end, we got the Rose because Dramaturge wanted it to give to his wife for their anniversary, completely and wholly unnoticed by the main case of RtI.
Was it a neat chain? I think it was. I just wish it was an optional sidequest or a quest for after the raid happened.
There would be a difference. Again, the entire thing is a love letter to Ivalice fans. It added more references and tied some of the existing references to FFXIV's version of 'Ivalice' together rather nicely. It took a matter of minutes to complete and every aspect of the raid and content surrounding it has never been advertised as anything but a love letter to Ivalice fans. If you don't enjoy it, that's fine - but you only ever have to do the quest once. I'm sure there's far more tedious tasks that you'll be doing. Running the same duties over and over for a specific piece of loot, perhaps?
Theodric, I haven't played the Ivalice games so I wouldn't catch references, but the fetchquest didn't seem to add any information about Ivalice for me. (As I said before, it did have a link by way of confirming that Drest is Dalmascan, but that's about him, not the place.) As much as I didn't mind it overall, it feels more like a MSQ quest with its recurring characters from earlier in the story, than being relevant to the separate group of Ivalice characters and their lore.
I disagree that there would be a difference.
As I said before, if they were insistent on putting this in the storyline, they could have put it in AFTER the raid, or, as Dualgunner suggested, as an OPTIONAL quest chain for interested parties, which fits in even better considering it was meant as a tribute to Ivalice fans, as you said—let people who want the love letter do it, and let others that don’t particularly want it skip it without locking content behind it. I love the lore in this game, but I could not stand that quest chain. It was pointless, in my opinion, and I was not interested in the least.
Re: running content for loot—at least I’m getting something worthwhile out of it. There was nothing worthwhile in fetching wine for people.
That's fine. If you didn't play the games, you're not the target audience and thus won't appreciate the references. Even so, it's a very minor blip on anybody's radar - you'll never have to do that quest again unless you have alts...and even then you can just skip the cutscenes. How is this a hindrance in the same level as the old days of ARR when 'fetch quests' dragged on as a lengthy quest chain, including having to do a dungeon before completing them? It's a massive overreaction.
It wasn't pointless, though. It doesn't particularly matter where it was placed - as an optional quest or not. What matters is that's it part of the full experience for Ivalice fans who are the primary target audience for the overall raid scenarios.
Technically, your logic of “you only have to do it once!” applies to 2.x as well. Which I also took issue with when I did it the first time around.
I disagree. It was pointless to me. I didn’t like it; I didn’t play FFXII, and this “fleshing out of the Ivalice lore” love letter was of little to no value to me. There are probably plenty of others that also haven’t played FFXII, and therefore would not catch the hint, nor care to. Hence why it being an optional quest would have worked better.
And yet your response to people disliking the quest was to make a snide remark about skip potions. That's the hyperbolic part. Regardless, a vague reference does not abruptly make a side quest any more relevant. It remains pointless to the actual Ivalice story. Likewise, saying it doesn't take long ignores why people dislike the quest. A good reference doesn't annoy people, or make the want to skip ahead. Put simply, 90% of the quest is utterly irrelevant. That 10% with an obscure tie-in doesn't change the fact the remainder of the quest did little beyond waste time so they can make yet another tired joke about how gullible we are.