Oooh that's not good at all...hmm but that's confusing. If I save a tank glamour it won't let me equip it on a mage or? Or is it like 10 esembles for role?
There has to be a per...requirement to it
If it could be better, then it helps to give feedback on how it could be better. Only saying it could be better but not specifying how is not constructive. Giving feedback does not mean one is totally unhappy with getting free space.
Also, it doesn't matter how long it took WoW to make a transmog log. What matters is that they (and other games too) have it now and that is the new standard. Businesses compete in real time and if a game is several years behind on QoL features then we have every right to remind them to pick up the pace.
Finally, someone who appreciates that SE is at least trying. The 200 additional inventory at the very least will allow you to free up 1 retainer, or lessen the load across all your retainers depending on how you decide to allocate the space. On top of that we are getting a walking retainer with 70 slots and stacks increased to 999. But nope, "That's not what we asked for SE!" Ummmm, yes it is. We've been demanding increased inventory since ARR.
They stated that changes to the glamour system was coming, they never said we were getting a glamour log, but many people just went ahead and assumed, or placed high hopes that is what they were giving us. No matter how you want to look at things, at the end of the day players will choose to focus on what we don't have rather than what we do. It's saddening, and I would hate to be a dev under that kind of pressure.
This new system is far from perfect, but this is the same team that took the failure that was 1.0 and turned it into what we have today, no? It's really awesome that we have a playerbase that is passionate and wants the game they enjoy most to be even better. I believe everyone's heart is in the right place, and I understand the frustration. But we need to cut these guys some slack. This is their first implementation of a new system, and we're already slamming it before it is even made available.
I appreciate all these changes a lot btw, they're doing their best. Criticism is still good so that they can have goals to go for, things can always change in the future. How far if ever is up to them but it's good to add some opinions.
The problem I think is when people think their opinion is law and absolute.
Like I want disciple of land/hand gear to be used by any role but I know that's an opinion and I leave it to Yoshida and his team to think about. This is the approach everyone should take.
Just so we are all on the same page, here is what we know about the new Commode Glamour System:
-The Commode System will NOT be replacing the current Glamour system, we will have both.
-You can place up to 200 items total into the Commode.
-Once you put an item in the Commode, it is now gone and cannot be used as equipable gear ever again.
-When putting an item in the Commode, it will cost you 1 Glamour Prism.
-All Glamour Prisms will be condensed into one universal Glamour Prism.
-Items that can be put in the Armoire can NOT be put in the Commode.
-You can create and save up to 10 outfits (Ensembles) using items in the Commode and/or the Armoire.
-Putting on an ensemble will be cost free.
-Empty gear slots in an Ensemble will use what items your character has currently equipped/glamoured-on.
-Ensembles may be used in Cities, Inn Rooms, Residential Areas, and the Ivory Chapel.
-As of 4.2, only Inn rooms will have the Commode item in them but they are planning to release them at a later date.
-You can Dye Ensemble items and it will be saved to that Ensemble.
-Items will still follow Job and Role restriction.
-Yoshi P said they might add more Ensemble slots when the demand is high and the time is right.
I'm looking forward to the Commode, while I was hopeful for a glamour log I wasn't expecting it, and the Commode is not a glamour log in any way... it's a way for us to bypass the 1 glamour per piece of gear rule, so that we can now glamour our jobs to have different appearances.
The 10 ensembles is also enough to make it so each Job gets a separate glamour, the old glamour system is not being removed.
Use old glamour system for 1 Tank, 1 Healer, 1 Magic DPS, 1 Ranged DPS, Mnk or Sam, Drg, Nin. Then use new glamour system for 2 tanks, 2 healers, 2 magic dps, 1 ranged dps, and Sam or Mnk. Which would leave you with 2 ensembles, which i plan to use make my gatherers look different.
Do I want a glamour log? Yes it's the most wanted thing I want in this game, but I also understand that devs are constantly under a lot of pressure to put out new content, and honestly wouldn't expect for them to have the time or resources to implement something as massive as a glamour log into this game until another expansion rolls around.
If these points are true, I have some serious issues with the system.
1. Ensembles don't use gear from your bags, so you only get 200 unretreavable items + Armoire to make ensembles with. The excited people who fill up their Commode on day 1 will not be able to make ensembles with future glamour gear without destroying some of their older collection already in the Commode.
2. You cannot use a piece of gear both in ensembles and as normal glamour at the same time, unless it's an Armoire item. For example, if you put the maid outfit in the Commode, then you can't glamour your tank gear to maid while your Paladin is wearing the AF armor ensemble.
3. The limit of 10 ensembles puts a permanent limit on how you can mix and match the 200 items put in the Commode. Once you have made 10 outfits (some of which may be partial), then the rest of the items are unusable as glamour. Assuming 6 items per outfit and a full Commode, you are restricted from using 140 glamour items you own across all your jobs and classes at any given moment.
For these issues to not become a reality we should absolutely get an option to convert Commode items back to regular gear. Otherwise I only see myself using it for gear I can easily obtain again and job specific gear (because you want those to be glamoured "on top" of your role glamour).
https://cdn.discordapp.com/attachmen...5_05.27.36.png
https://cdn.discordapp.com/attachmen...5_05.33.59.png
From the first slide
From the second slideQuote:
Items converted to glamours can no longer be used as equipment.
I might have to change my You can change what Ensemble you are wearing where ever you want, because the slide says you can use Ensembles in Cities, Inn Rooms, Residential Areas, and the Ivory Chapel.Quote:
Use glamours from your commode and items in your amoire to create ensembles, which can then be applied to your character.
4. No mention of squadrons so one assumes that they are using the old glamour system still. If all of this is true, you won't be able to use Commode items to glamour your squadron so any item you put in the Commode is forever unusable for your squadron.
I hope there is a way to remove items from the Commode. There are very few things I'd use it for otherwise.
using WOW as something to smack SE up the head with is NOT fair because this game hasn't been out as long as WOW and SE doesn't know how to run mmo's that well, just doing comparisons between a game that knows what its doing to a game that doesn't is pure bs and downright wrong. i'm sick of seeing this all the time "well if wow can do it why cant this game" this statement is stupid and needs to stop if you dont understand coding and that games get better at doing stuff / wow has more money and more then likely better servers stop saying it. goto wow if its that much better. other then that leave wow out of this and all other discussions, it is not a fair comparison no matter what way you look at it. so stop it. other then that at least SE is trying now instead of prettying ourselves up maybe they can give us ACTUAL content to do hmm?
Actually, it is a valid comparison. WoW, GW2, etc, have the stuff out now. Consumers will see that WoW has it, FFXIV does not, and that's all that'll matter to them. And secondly, you say Square Enix don't know how to run an MMO? FFXI came out 2 years before WoW did (and was very successful from what I can tell, just it hasn't aged well to the modern gamer), so I'd say Square Enix have got plenty experience of running an MMO.
Did a search for release dates.
https://cdn.discordapp.com/attachmen...73/unknown.png
https://cdn.discordapp.com/attachmen...49/unknown.png
The way squadron glamours work seems like it might be the beta test for ensembles. Our gear normally has glamour data written directly on to it, but squadron members don't actually have gear, so their outfit is saved in a different way. It probably wouldn't be too complicated for SE to add commode functionality, and since you only do squadron stuff in the barracks there's probably not a "server stability" cop out excuse for why they couldn't.
I would be more concerned about retainers, since they do use the same glamour system we do. Are we also going to get ensemble slots for retainers, or will you have to burn one of yours if you want a retainer to use something from the commode, or will they just not be able to use them?
OK, lets stick with SE's MMOs then. I would say XI has a far better glamour system in place than XIV. Keep in mind that this is something new that was released within the last few years - so they took the time and effort to recode things for a game that was at least 12+ years old at that time.
In XI, you can save 100 outfits, you can mix and match gear from various jobs into a single outfit, it doesn't require any sort of glamour crystal, and it's not some convoluted mess. You are still required to have the gear in your inventory, but the game does give you an insane amount of storage (for free).
Perhaps SE should have taken inspiration from their own game and improved upon it for release in XIV. I am glad they are finally starting to bring some glamour relief, but it still seems to be far more complicated than it should be, and not quite as useful.
The problem is, is that they didn't do anything new here. They essentially just gave us a "bag" or "retainer" in our inn room vs. a real glamour log. I can honestly say I'm not over the moon about this upcoming change.
At the end of the day, we're still going to run into glamour inventory issues in the long run because bag space is still bag space no matter how you spin it; and we're limited to 200. :/
On one hand... I'm glad they're finally addressing the glamour inventory issue (for me it will free up 1 retainer)... on the other... it's like they didn't hear what we were asking for at all. Le siiiiigh.
Honestly, I would equate this more to void storage in WOW than a true glamour system. Void storage also gave a space to store gear that could be used for glamour and other purposes but was incredibly limited. Eventually Blizzard got their poop in a group and came out with real transmog system and it's AMAZING.
Please SE, for the love of all that's glamour, we want a TRUE glamour log. We want to go back into old content and collect ALL the sets and be able to use them at any point for glamour. We don't want to be restricted to x amount of slots. :(
In XI, you can
Indeed the way Final Fantasy XI does it is pretty so simple. All it is just a carbon copy if you will of gear that's imprinted onto your current gear. Also no restrictions other then needing to be the same gear i.e. a club weapon can only be copied onto another of the same type. The system being basic like that is better then XIV and WoW.
I get the feeling SE is gonna add another service to glamours to unlock an addition 10 glamour sets for money. I dunno why SE are being so tight-fisted with resources in this game, it's just so frustrating because it's such a fun game where SE have gotten some aspects right above other MMOs and yet....arrrrrgh!!!!
No it is not a good starting point, that is the problem. It is going to be high resource insensitive to keep it up to date. FFXIV, from what I feel and see, always give us the bare minimum and hope that is enough to please people.
This is the same reason FFXIV 1.0 failed
this is why FFXIV's inventory management fails.
They release stuff without regard with the future, gets harder to update then it was to implement so they do not do it. This is why people need to jump on their backs now, tell them not to use this system at all and give us a real glam log system.
With what is said, we can't convert back so what happens when it fills and we need more room to glam to the point we run out of inventory to actually play the game?
Also saying WoW had problems at the start with a glam system so it is ok for FF to have problems is a poor argument. Since FF came out later with this stuff, they could had a better foundation from the git go from wow's system to draw inspiration from. It is like saying a company that sells cars based on inline four-cylinder engine, producing 20 hp (15 kW), for a top speed of 40–45 mph is ok to compete now in the modern day because that is how ford started out as. (Also add on FFXI's system is better then this, as others pointed out)
THEN consider they could of started out something like wow's checklist but with select gear, say AF, sets stored by salvager mog station gear, etc, that would be a good start, it is ready to expand, ready to add in more gear to the checklist like system as they find ways for the server to handle the programing. This proposed system however seems is just going to hit bigger and bigger walls, doom to failure from the start, type of thing. They will keep throwing us the excuse "servers can't handle it" because they built a resource hog system that is inefficient, much like the coding in general of this game.
exactly, I think the cause is SE, as in the company, is not giving FFXIV development enough money (budget).
I actively play RDM, BLM, PLD and WHM now, and I've always liked the crafter and gatherer job-specific gear. So this is what I think I will need for the Commode, based on glamour I already use or have always wanted to use, when I get everything to 70:
- INT base glamour Plaguebringer for BLM and SMN, RDM ensembles to the lv70 RDM job gear. 5 slots used.
- MND base glamour Skalla, Commode stores job gear WHM(Lv50+LV50+Lv60), AST(Lv60+Lv70), SCH(Lv50+Lv50+Lv70). 40 slots used.
- VIT base glamour World of Darkness tank set, Commode stores job gear PLD(Lv50+Lv50+Lv70), WAR(Lv50+Lv50+Lv60+Lv70), DRK(Lv70). 40 slots.
- STR base glamour Skalla, Commode stores job gear SAM(Lv70), MNK(Lv50+Lv50+70), ignore DRG. 20 slots.
- DEX base glamour Sharlayan, Commode stores job gear NIN(Lv50+Lv50+Lv60+Lv70), BRD(Lv50+Lv50+Lv60+Lv70), ignore MCH. 40 slots.
- Gatherer base glamour FSH, Commode stores class gear BTN(Lv50+60+70), MIN(Lv50+60+70). 30 slots.
- Crafter base glamour CUL, Commode stores class gear for Lv50+60+70 for the other 7 classes. 105 slots.
So that's total of 175 slots before my crafter classes.
What does this mean?
It means that 200 will be plenty if we only keep "glamour gear we want to use now". For example if I throw away all the level 50/60 job gear and limit myself to current job gear, then there's no capacity problem to speak of.
And there's no problem throwing away those gear pieces because they're all retrievable. Lv 50 AF can be bought from the salvager, Lv 50 ilv90 takes more work but are trivial now that we can solo level 50 dungeons easily for the drops. Lv 60 AF is where it gets dirty because it requires mob hunts. Lv 70 AF can be bought from the salvager.
Let's redo the calculations then.
One AF set from each combat job totals 15x5=75 slots.
Now add that to hard-to-obtain gatherer and crafter class gear for level 50, 60 and 70, which totals 11x5x3=165 slots, from which we can deduct 10 slots because we can use one set of current crafter gear and one set of current gatherer gear as base glamour, giving us 155 slots.
The grand total is 230 slots.
So the system will be adequate (at least for now) for people who are not playing all possible jobs. Which brings up the same old question:
Mr. Yoshida, why are you always designing systems that are "good enough" for people who don't play all jobs+classes when one of your game's primary selling point is that "you can be anything and everything"?
No we dont know how their code works but we see how those system functions on other MMOs and as a P2P one I dont give them the pass if they cant be next to their biggest competitors. We argued about glamour (and housing) for years...its not like we just started with that at the end of HW, so they had more than enough time to create a good system for that. I mean its necessary since they cant just give us new free retainers on mass and we get more and more glamour stuff..anyone can see that somewhere down the line even the person who barely glamours will be at its limit. Also the term "glamour is the true endgame" does not come from nothing. A lot of the content has glamour as the carrot on the stick yet more and more people have problems to store it.
SE already had another MMO before this one called FF 11 so yes they do have experience. Also this is the harsh truth of competition. ;) Nobody cares if you are new and if you have any kind of experience. If games manage to do that then you either need some other aspects that will keep people playing or you need to get on the same level. Also games like Rift that is now a F2P game can do housing and glamour much better than SE so no its not only WoW.
In the end if something becomes a standard for a genre you cant just argue how long it took them. I mean would you accept an MMO in the future (maybe a decade from now) that uses some old 20 year old system? Or would you go around and say that they are not even fulfilling the standards of MMOs?
Glamour is content...the same like mounts and pets. How many people would still run content if there is nothing behind it. Ilvl can only get you so far and will just make an content old over time. So having a glamour log would imo increase the content of this game because there are probably quite some people who would threat it as another achievement list and would go hunting for all the glamours..right now I just simply see no reason to run dungeons for glamour because I have no space to store them.
(And actual content....like perform and the replay feature? x))
Sorry I am a little confused with your post but are you suggesting people actually want to use one set for all crafting and gathering gear? People only do that because we have to, we do not have the room to glam each crafting and gathering class differently, despite wanting too. Most often then not, rafting and gathering classes get the most out of crafted melding gear, and with 320 gear out atm, that is clearly the case.
We do not have enough space to glam before and after this system, because both systems are bad, giving us bare minimum, and I am getting awful tired of them trying to pass the minimum on us so much.
To be fair that was also partly down to the armour chest and stuff.
In heavensward for example most people went iron works simply be sus it would have taken 55 weeks if I remember correctly. To get all 8 crafters in 200 scrip gear.
Basically if you never missed a red scrip and started collecting them on patch day. You wouldn't have finished gearing up your crafters in scrip gear til like 6 weeks into 4.0
I said "base glamour".
So I have my 320HQ, I glamour it to my 300 FSH gear. Then, my MIN and BTN will each use an ensemble that is glamoured to 300 MIN and 300 BTN gear respectively. Each of my gatherers will look different, but I only need to store the MIN and BTN sets in the Commode because my FSH set is glamoured directly onto the 320 gear as they are now. Hence, a total of 10 slots for gatherers.
There are 8 crafter classes, use 1 as the base glamour, then 7 ensembles. So that's 5x7=35 slots required.
The level 50 and 60 sets need to go into the Commode, so 11 classes (3 gatherer and 8 crafter) each needing 5 slots gives 11x2x5=110.
The total comes to 110+35+10 = 155 slots.
Now if I haven't been too cryptic, you'll see that just crafters and gatherers along will need 9 ensembles. This is even before the problem of Commode capacity. And that's why at the end of the post, I summed up my disapproval by asking that particular question.
In some areas I agree, but not here.
I do agree that game design is something that, at times, rightly ignores or minimizes the opinions of the masses. If we crowd-sourced game design decisions, we would never have many of the seminal titles out there, the ones that surprised us, the ones that dared to be different and pulled it off.
On the other hand, developers frequently make mistakes, too. They make arbitrary and misguided decisions; implement game systems in short-sighted and problematic ways; they obfuscate or outright lie to justify mistakes. The development team at FFXIV has a track record of all three of these things.
Recognizing and adhering to their right to develop the game, to build FFXIV according to their own vision, is one thing. But that shouldn't extend to just softly saying "oh, well, that's their call as developers" when they do something stupid, or fail to properly fix long-running issues because "reasons" (which appears to be the path for this Glamour system they're cooking up). The development team gets a pass when it comes to creative content; it doesn't get a pass on technical f***-ups that are obvious to anyone with a working brain. On these issues, I'd argue they either get to fix the issue properly (a Glamour log) or explain precisely why such a feature isn't possible, and then seek input on preferred alternatives. Or, alternately, lose subscribers. But I don't think that's the route they want to take.
Did they specify whether or not the space from the armoire is separate from the 200 we get for the glamour log?
I know 200 is very small and needs to be expanded in the future.
They need to get away from the "bag space" model entirely because it's full of limitations. People are going to hit the limit and it will take forever and a day to get the slots expanded because "server limitations".
Ideally, what they should have done is create a log that holds an ID list of all the gear items in the game. If the item is in your bag it "unlocks" that ID in the list (i.e. sets it to True). The user can then choose to keep that piece of gear for actual use (taking up a space in their regular bags) or toss it once the skin has been unlocked.
This is essentially what WOW has done with their Transmog system an it's truly a thing of beauty. Right now, what we're going to get is WOW's Void Storage system, it essentially functioned in the exact same way as the glamour toilet.
Why SE seems so stuck on this antiquated "bag" and "slots" path that they're not willing to give us a true system is beyond me. I'm not sure if they're just unwilling to put in the time to create a new system, because let's face it, extra bag slots is not a new system, or their initial coding is so bad that it's creating severe limitations.
Either way, we shouldn't be settling for what we're about to get.
What's not a welcome change for me regarding the glamour revision is that you can now get prisms from your GC for 200 seals ea. Way to kill a popular market SE!
Oh, and how about destroying the house glam market too! I mean, a single retainer can now bring back a full housing exterior (a) how is this physically possible, (b) nice job eliminating the primary use for company workshops - ships bring back components for housing glams and the cost to actually make these can be high, which should also raise the value of said housing glams, not reduce costs so a L is 300k VS 15mil.
I think that this is the system that Rift uses too. When I get a gear drop from a quest I can already see if this was in my log or not. Then when I choose the gear it will go immediately to the log and in my inventory. There I can either toss the gear or just use it as equipment. Using stuff from the glamour log is also so easy. Just open the window with the character where you will have slots for your fighting gear and slots for the glamour. They have something like ensembles too where you can save certain looks and with one click use them as a glamour. If you dont have them you can just click on each glamour slot and choose any of the glamours in the log, no matter if they are for your job or not. After that you will just save it and the most important part: If you get a new equipment piece you can just exchange them and nothing will change to your glamour because they are different slots. If you want to see the new piece of gear you will have to take the old glamour on that slot away.
Its really mindblowing how bad SE system looks when you compare it to an F2P game..(and lets not talk about their better housing system..)
Lolwut?
SE has had MMOs out nearly as long as Daybreak (SOE/Verant/989 Studios). And longer than Blizzard has had with WoW. If anything SE should be schooling Blizzard.
Everquest 1999 - 989 Studios
Final Fantasy XI 2002 - Squaresoft
World of Warcraft 2004 - Blizzard
So its very fair, they should be making systems that WoW copies, not the other way around.
Hmm some people may not like the base set sort of speak, and the issue i have with this math is that it leaves out the right side. However doing the right side is a lot more tricky since people can chose to simply use the The Emperor's New stuff, some may just use the eb ring, some may use 2 different rings..
but ya, i do not think it is a good system to put resources in, if they have such problems with "server limitations" why make a server intense complex system over a simple checklist style glam log like most games?
Blizzard has more experience when it comes to how to do general online gaming I believe, not just MNOs in general (this is likely the cause of the customer service issue discrepancy)
And the issue may be SE themselves, not the development team of ffxiv, it is VERY CLEAR they do not know enough about MNOs to give the dev team a fitting budget.
You're still not understanding me. The "base set" is just another term for "the job/class that is not going to use an ensemble." That's all it means. My PLD look will be glamoured onto the 340 shared gear directly and that will be my "base", any other "look" will have to use an ensemble. That's all it means. All other tank jobs will use ensembles that "override" the base glamour.
Same thing with right-hand side. There will be one job/class that is not going to use an ensemble (because we're limited to 10 ensembles), and that job will have its desired look glamoured directly onto the gear pieces like we do now.
It's like painting. There's a base color, then you paint over it. But at places where you want the base color, you don't paint over it with other colors.
The gear you wear for stats does not take inventory, so you are still using 8 sets for 8 crafting classes, unless for some reason you are using the real set look for a class, and that is not something I would do. I would need 8 sets for 8 crafting classes, etc.
That is the only way to deal with being able to wear the best on all the classes, right now you have to mix different ilevel gear to get different looks for different jobs. (or in the case of crafting, buy 8 different sets of 320 gear for different glam options)
however we are still going to need to mix ilevel gear because we only get 10 saved sets =/
You're mixing up to different matters. My calculation above was to imagine the most "efficient" use of the Commode capacity and see if it really was enough. That's why the premise of the whole calculation is based on the assumption that we are going to use the Commode, i.e. we are not wearing the gear for its stats.
I guess this is the problem of this kind of unthreaded forum layout; it's easy for people to cut in halfway and end up talking about completely different things.
EDIT: just in case someone else decides to cut in again. No, I'm not arguing that the new system is enough. I did the whole calculation to show that it's not enough, and was misunderstood by someone who obviously didn't read my whole post and assumed I was defending the devs. I'm NOT.
Lol!! Are they proud of making a system like this? I would be embarrassed.
First off, I want to know if the development team understands messing with this is clunky to begin with? It takes too much time to run back and forth then sorting out your inventory from the extra clutter. I saw the Calamity Savager to be part of a temp solution/ storage of items not used much, not to be integrated in the main glam system!!!!Quote:
Glamour Updates
* We showcased gameplay of the glamour updates.
Calamity Salvager
You’ll be able to repurchase a wide variety of items from the Calamity Salvager, so be sure to take advantage of this.
Still does not address using rare dyes.Quote:
Armoire
We have made it so items such as the maid and butler outfits can be stored in the armoire. We recommend storing any items that can be stored in armoire.
From my understanding, you can only have the 10 plates to glam over a complete job, not piece by piece and limited to cities. This really solves nothing when you can't access them with the old glam system. Furthermore what if I am say tank or healer, 3 classes using the same gear, and I am out in the open world and change job, I can't use say my WHM plate and stuck on my SCH glam as whm? This does not help at all those that have a different set for each class and trying to claw for more inventory room. What is the point of this system? It is confusing, overly complex and does not fix anything.Quote:
Glamour Dressers
These new dressers will be placed inside inn rooms. Players will select items from their inventory and Armoury chest, and use glamour prisms to convert and store them into the glamour dresser. These items will become unavailable as a normal item to equip, but can be used for glamour.
Glamour Ensembles
Players are able to edit 10 glamour ensembles freely. By selecting the body section, any body gear item which has been converted to glamour will be displayed. By selecting the armoire option, players will be able to select items from the armoire to be added to the glamour ensembles. By leaving the weapon part blank, the ensemble can be applied to any job, or you can set a weapon to make it job specific. Items that cannot be glamoured onto a specific part will display an error message. Selecting the apply button will apply the glamour assigned to the ensemble to your character. In the future, we’re thinking of a system where you can assign glamour ensemble number to a gear set. *You can use macros in Patch 4.2 to accomplish this.
Glamour ensembles can be used in city-states, Gold Saucer, Inn rooms, and the Ivory Chapel.
You can also apply different color dyes to the 10 glamour ensembles.
In the future, we’re also planning to be able to apply the glamour ensembles to members of your adventurer squadron.
For Fashion Report, the equipment you have on at the time will be checked, so it can be checked based on the glamour you have applied.
This system is pre alpha at best, I do not understand how such a newer game can't do 1/10th of older games in regards of a fashion system
Is it true that we can use any role/class/job gear on any job now? :O that's better than any glamour log ever, if this is true this is all I ever wanted!
They said back in December that role/class/job restrictions will still apply.
Edit
Found the source:
Letter from the Producer Live part XL Update Thread
Quote:
Glamour System Updates (Continued)
The role restrictions will still remain, but you’ll also be able to create macros which can swap ensembles along with gear set macros.