A good DPS offers utility. Eye for an Eye or Virus, for example, to aid in damage control. Shadowalker to transfer enmity, mantra to give healers more umph during intense healing moments, to name a few more.
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because we needed another healer dps thread....
It has a lot of questionable implications however.
If your role is all that matters, it means that it is perfectly fine for a tank to stop doing attacking once aggro is established. It means that DPS have no obligation to use any of their support skills ever. And it says it's alright to go completely AFK as scholar if the fairy can handle the healing, because healing is your only responsibility and the bot can do that "with decent effect".
I find such behavior undesirable and consequently cannot support the notion that ones role is all that matters. I do not care what the devs have in mind when they design content either - they also advised us to be careful with pulls in Xelphatol, so apparently they aren't the most connected with the reality of their game. And if healer DPS is not something the devs consider, the decision to lower the accuracy caps for casual content is truly baffling, considering nobody but healers has been affected by that change at all.
Standing around and doing nothing productive - or worse, being actually AFK - IMO is not acceptable, whether someone's primary role is fulfilled in the process or not. Purposely not using out of role abilities IMO is a scumbag move as well - Imagine asking for mana song to salvage a rocky group and the bard just goes:"Nope, my role is to deal DPS and that reduces my DPS. We'll just wipe instead, git gut at your own role." Yeah no, that bard would rightfully be told off, but that's pretty much what the person you quoted said right there, including the git gut part even. I don't even...
k i guess that wasnt lowered down enough, lemme try with an example
you are tanking in defiance mode as warrior then suddenly you feel the urge to beat your drg on parser and switch to deliverance right when the boss smash your face with a tank buster and you drop dead on the floor.
Dont do that. I cant go lower than this, there are countless examples where tanks wiped the whole group because they tried to dps instead of tanking. And i know this sounds extremely new to some people but DPS does not mean Tanking.
No one calls out dps for not being good in a guildhest. This kind of shit either happens to healers or tanks. Duty finder is infested with absolute garbage dps who have no idea how to do their rotations and no one gives a damn. But a less than perfect healer or tank and omg everyone loses their shit.
It isn't their fault content outside Savage and Extreme primals is so piss easy, you generally don't notice a DPS cheesing mechanics or eating an aoe for positionals. I know full well my capabilities on Dragoon, and if I'm about to pull aggro on trash, I'm already looking to Keen Flurry, Bloodbath and Second Wind because if I do take that mob, I should be prepared to handle it.
The reason healers catch more slack is it's far more noticeable. A Ninja not using Goad isn't standing around doing nothing. Meanwhile, I have had Hullbreaker and Xelphatol runs where the healer literally jumped around the map because they had nothing to do. Ya tend to notice that more. :p
If people want dps so bad and ignore the primary role of their job, they should just do content with 8x dps.
how about when the last boss on an i210 dungeon takes forever to die? Should the initial reaction be to blame the dps or the healer? Sure the healer is "standing around" but the primary DPS role is:
to DPS!
If you play a DRG or MNK with i240 + gear and need the SCH to help you DPS in an old 4 man dungeon , you need to be called out for it. But they never get called out. They always get a pass for facerolling.
It's taking forever to die because the tank pulled the room and you aren't spamming Holy, Gravity or DoTs + Bane. To emphasis that point, if there are six mobs on the tank and I clip all of them with Doom Spike, it'll net 960 potency; Holy will net 920. On a standard three pull, those numbers become 480 and 540, respectively. Assuming equal gear, you would out-DPS me if tanks pulled like the devs prefer. Fancy that. :p
Granted, this is, of course, an ideal situation. If the tank isn't rotating cooldowns, lacks proper gear or DPS are standing in AoEs, a healer shouldn't focus on damage. Nonetheless, their role is to mitigate. A dead mob is one who isn't dealing damage, thus it's a form of mitigation. People advocating for healers to DPS aren't saying do so above all else. We are arguing you do so when it's safe. "I'm not comfortable yet!" Isn't an excuse three months after The Creator releases. Don't queue for that content if you're not comfortable yet then. I didn't queue for Expert roulette until I practiced tanking and knew proper coldown management. Likewise on Dragoon. I googled the 60 rotation before even reaching 60 and adjusting to it as I leveled. Whenever I do pull from an undergeared tank, I don't whine about it. I pop Keen Flurry and tank it myself or Elusive Jump to drop aggro.
And believe me, I would call a Monk or Dragoon who couldn't pull 500 DPS. Alas, we're not allowed to talk about parses in-game. So unless I notice them messing up the rotation or they die frequently, I can't say anything.
When I play tank, I want all that glittery green on me all the time, even when just a tick of my health is off. I want to go all out, and aggro/murder everything in a bloodbath. If people want to whine and cry about a healer not DPS-ing, gtfo of Duty Finder and make your own personal party.
Healer = Healer! o_O
Whats next? People asking DPS-classes to just heal themself with Potions or pretty weak heal spells by cross-skills? lol
In case some1 dares to mock me with that "Do dps, healer!" insult, I will just say: one of these: o;
"Why? Is your own DPS THAT low?"
"Ok, then you heal from now on!"
I wouldnt be surprised if Cleric Stance will get locked inside synched runs, someday, so the dramas about it ends! o_o
No, but that's because it's undesirable for DPS to waste potion CDs and GCDs on healing.
There are two main reasons why anyone cares about healers dealing damage:
1. Healers are actually decent at DPS, while the DPS role is horrible at healing and should not be attempting it instead of attacking.
2. Skilled healers need to cast very few heals to fill their primary role in most content and with most groups. Bad healers will stand there and spam Cure etc., but good ones know when the damage is coming and which skills will keep the party safe with the fewest GCDs and the least mana consumed. These healers have abundant time to weave in DPS unless the party is artificially inflating the healing requirement by being terrible.
This is just being willfully obtuse. Someone asking you to DPS wants the run to go faster. No DPS can make up for an additional 920 potency on a six mob pull.
You wouldn't enjoy the agonizingly long queues. Unless dungeon difficulty increases, many people wouldn't play healers without Cleric. Part of the reason FFXIV went in this direction is to get more people to try healers.
I'm genuily curious now: What is your reply to a friendly suggestion like this [coming from your well geared tank in an expert dungeon]:
"Hey, I'm not taking that much damage and I wont die to quickly! ;) So you can actually hop into Cleric Stance and help the DPS a little to speed the run up!"
What if someone told you "Hey, you should do this to improve the way you're playing!"
(because no, not using half of your skills and doing nothing for relativly large amounts of time cant be the best way to play your class)
I totally understand that one might not feel comfortable in a new duty etc. etc. - but... being a level 60 healer that argument doesnt really count anymore, so its down to your CHOICE to play bad. Yes, I consider it bad when you only do the bare minimum of whats asked of you - I could tank using only flash. One skill. Not more. And I would still be fullfilling my "role" as a tank - without dealing any damage at all. I could flash 7 times, be oom but have aggro for the rest of my days and just sit down then, wait for the dps to kill the mobs.
I do apologise when I came off rude before (rough day, silly excuse, I know - not the best mood to responed to a topic like this...) but I really, really dont understand why someone who actually seems to know better chooses NOT to improve themselves and be simply a bad player... So if anyone could explain to me why they choose not to heal without claiming to feel "insecure" in content they've run a dozens of times (...and 60 levels of learning in their pocket... I mean... havent you learned anything while leveling up?) or roleplay (which should never be a reason not to play to the best of your abilities in matched content) I'd be grateful...
I would say its only fair to expect healers to DPS, if and when they can see the numbers the DPS are actually pulling and call them out without getting banned. Till then no one can expect anyone to do anything as it has been stated on these boards many times. Playstyle is non bannable. If you want a healer that DPS's you play can change your class and be a healer who DPS's or Make your own party with people who have the same "Playstyle" as you.
SO IF I USE RAID FINDER AND I'M AN ICE ONLY BLACK MAGE DEAL WITH IT!!!!!
Because everyone loses their shit when a blm or smn spams physick. :P
Just teasing!
Healers who choose to not dps, I've seen, come in a few flavors.
Obtuse about it.
New to duty and wants a feel for it first.
In a full party and the other healer is useless.
Super squishy tank.
Performance anxiety.
Doesn't think they're bad, cause no one died.
Distracted by: TV, movie, significant other, dinner, pets, etc.
Have no desire to improve (these are the ones who are in full Shire gear and can only manage 600 spa. On aoe trash.)
Don't need to parse to get a good idea of when a DPS is outright slacking. It's not usually as obvious as a dancing, jumping, or mid-pull chest-looting healer, but it's not as if the rest of the party can't notice the BLM barely using Enochian, the DRG without BotD, the mobs taking forever to die....
I'm not about getting people banned for being bad, but I certainly don't want to encourage them being willfully lazy.
Even the healer NPCs in this game, when there is no major healing required, resort to doing DPS. A big example is Frey from the DRK quests. Yes, a healer's primary role is to heal, but that doesn't mean if no healing's required you just stand around doing nothing of note. That's just being intentionally lazy, no matter how you try to excuse it.
Not a stupid reason.
Sounds like it was about more than you not dpsing. But seriously, I 100% doubt its the other healer DPSing that is causing you to wipe. It sounds more like a lack of a lot of things, especially you being unable to handle solo healing even though you state you do the runs regularly and it sounds like you get left to solo healing a lot. Making a choice not to DPS as a healer is a selfish one. You really shouldn't be surprised when other players get upset with you. You are not playing the role as it is intended to be played. Your title is "healer" but your role is not just to heal, it is to support your team.
If the team feels you aren't pulling your own weight they can report you. It has been stated in the past and the GMs have said it is reportable.
I think everyone forget the main reason healer have damage abilities, that is to do the MSQ and quest in general.
If that were the case, they would only have Stone I-II-III and their equivalent. Nothing in the MSQ requires as potent a spell as Holy, Aero III, Gravity or Bane. In fact, DoTs will rarely see a full tick on any MSQ battle because Stone will kill it faster. Furthermore, if you do Hall of the Novice, you're expressly told to DPS if it's safe.
Someone on the healer forums posted a video where they only healed throughout a Xelphatol run with friends. She literally did nothing for nearly 85% of the run-- even purposely spamming emotes and jumping around to illustrate how useless she was save for very brief instances. I sincerely doubt the developers meant for healers to be doing that. If they did, it's terrible game design. Either make the content hit hard enough healers need to actual heal or keep the current DPSing meta.
I think it's pretty unfair to expect DPS from a healer. Constantly toggling Cleric Stance and casting offensive spells does require more than 10 apm, and let's be real here: That Anime on my second monitor ain't gonna watch itself.
Yes, not DPSing when you have more than enough room to is being lazy as a healer. Reporting them for that alone, however, is a huge stretch and frankly makes you the one coming off as a hostile player. Which IS reportable, especially if you start throwing parse numbers at them.
But I don't see 'healer's refusal to DPS' anywhere in the User Agreement that it's a punishable offense. You can ask them to and remove them from the party if they refuse, but reporting them won't get you anywhere.
Funny thing.
If you only heal as a healer, you will often have periods where you don't have to cast a single skill in 6-12s. Arguing that not filling that void with filler DPS is a good way to play is absurd. I could, as a DPS player, only press a GCD every 6-12s, but that is in no way a "good" way to play.
And this is the thing that's absurd. No one argues that it's a "good" way to play while afking through most of the fight aside from some healer players. If I'm pulling 45CPM+ on my Bard, is it fine for a healer to do 10CPM because he only wants to heal?
Anyone can play the way the want in DF, and I'm not gonna kick people unless they become a real problem. But if you don't press a single skill within 6s+ intervals then yes, you are borderline useless (or useful?) and don't deserve a single commendation from me.
No one is expecting Healers to try harder than other classes, but most people prefer healers that don't just stand around like idiots either. Of course the same applies for underperforming tanks and DPS, but those 2 groups rarely act entitled about being crap if they purposefully don't press as much buttons as they can.
Yaaaaaay! This discussion again :)
The way I see this thing is that first you learn your role (tank, heal, dps) and then you learn your job. Knowing your role is a part of knowing your job, that's why role comes first. Job duties can often overlap with other roles. This isn't my original idea, I think I bumped into this on these forums. Some simplified examples:
A good tank establishes and holds aggro on the monsters so that the rest of the party can do their own things.
A good paladin tanks well and uses his entire toolkit so that he/she and the entire party takes less damage, thus letting the healers use their mp for damage instead of healing. Good aggro control also lets the pld use more damage rotations.
A good damage dealer knows the rotation and does positionals for good dps so that dps checks are met and the healers/tanks resources don't run dry because fights take too long.
A good ninja handles the dps duties and helps the tank with the aggro so that the tank can put out more dps. The nin also keeps an eye on the rest of the party and buffs them by providing additional TP or by lowering another party members aggro generation etc
A good healer makes sure no party members HP reaches zero because of unavoidable damage.
A good scholar performs the healer role and contributes to the party dps in a fairly noticeable way by using the damage spells when immediate healing isn't required.
I think that the vast majority of the game content can be done just by each player doing their roles. But for the more difficult stuff I'd prefer people who know their jobs. Things go much faster and smoother then.
Considering the sheer quantity of HQ Max Potions coming from PotD, and the fact that they can be used oGCD? YES. If you eat an AoE to push DPS, nom a Potion so we can ALL keep DPSing. It's just common courtesy. Or, in the case of BLM, just pop your wall/ward for whatever you plan to eat. Or, melee/BRD, Second Wind, Bloodbath if you have it, stay at full HP regardless.
These are all things GOOD players do. Which is why you never actually see it, or expect it, with the DF crowd. Your job, regardless of role, is to make each instance as painless and quick as possible for the other 3/7/23 players. To do otherwise is rude and selfish.
Respectfully I disagree. Personally I never carry or use potions, maybe ethers. But who is the high authority who decided our "job" is to get every instance over with as quickly as possible? The posters on these forums? Lol. I want to savor my runs. Not rush through them. I want to relax, not stress out that I may not be pushing out that extra 0.0000023% dps or making the healers job 0.00005% easier. (Numbers are sarcasm but you get my point.) These forums hardly represent the majority of players and most I run into in my average daily DF runs don't care if your Dps are using ethers/potions/ healers are dpsing. To your average player that just wants to run and have fun, relaxing playing the game, they dont care about this stuff. At least not enough to mention it in the chat (in my personal experience and from what I've heard from friends who also play the game).
DPS rarely get called out on anything, mostly people jump on the healer more then anything.
I was doing Nidhogg when it was new and we could not pass the DPS check because a black mage was worthless. Instead of calling them out, and before I had a chance to speak up, it was just vote abandoned
Its really difficult to say if its okay to report someone or not if one only knows one part of the story but seeing how you react to other posts in this thread I am not so sure if you are truly a victim of a unjust report. ^^;
You know I wont call out a healer that only heals if they stay friendly and at least do this one part of the job good. But someone that overheals, is not able to heal fast enough or just stands around waiting way to long to heal..yeah I will say something. Especially if that player than goes around and say how they healed "raid x"..
About the discussion of dps not healing: Well I would love to help some bad healers with my skills but sadly they are totally bad..really before I can cast the healing spell for the second time the next attack of the boss probably killed of the one I was healing. I cant even keep my own pet alive with this. So sorry our healing spells cant be compared with your dps ones. Because you are able to stance dance and if you have a very good dps healer and a medicore dps with the same equipment..well the healer can out-dps them..So as long as your skills are that powerful you are kinda keeping the group behind if you only stand around and overheal or even dance..
Also if a DD should only dps..is it alright if I let the whole group wipe because I wont use my swiftcase to raise the death healer/tank/DD? I mean its the responsibility of the healer to keep everyone alive (to the unavoidable damage) so I should not do their job and raise someone right? And if a tank has a DC or is missing and we could clear the fight by using Titan..well I should not do it, because my job is to DPS and I cant do my best if I have Titan as a egi. ;)
A friend plays Paladin most of the time and he has stoneskin and protes as a cross class skill and he sees it as his duty to help out the healers with protes midfight since healers can concentrate on keeping the rest alive and at the same time the others get their protection back. He also heals too if the situation needs it and saved some fights that way...and those are mostly not his own skills..
All of this would not happen if we only stick to our "roles".
Pop corn time :D * reading*
http://www.reactiongifs.com/wp-conte...gifs/yNCVL.gif
http://i.imgur.com/ZWw1pnc.jpg
Remember this? Afterwards, the game literally tells you to do DPS to be better at your role.
Don't know the full story since this is only on one person's perspective but....
When it comes to DPSing as a Healer to really depends on how fast the Tank's HP drops and how often the DPS get hit by attacks.
As annoying as having to cover for a Tank's lack of gear defense or proper defense buff management and a DPS just taking a bunch of unnecessary hits it is during these times when focusing on healing only is crucial to the survival of the group since a slight stop to Healing may end up killing the entire group. Believe me I've seen plenty of time in DF runs where a Tank would out aggro what he or she can handle and have their HP constantly drop below 50% HP in a matter of seconds thus forcing a constant need to focus on Healing only.
If the Tank and DPS HP are not dropping like a fly on its last day of life then DPSing is best considered because really not much you can do when your MP is constantly sitting above 80% and the Tank's HP hardly drop below 70% in 5 minutes.
I remember this part and as the Class quest mentions Healing and DPS must be considered based on the situation of the group. To ignore DPSing when Healing is no longer needed is blind ignorance but to focus too much on DPS when the group is constantly hitting near death is ignorance as well.
There were no implications in Kosmos' statement, though I can understand how interpretations may differ. More than anything, perform your primary role properly before trying to perform anything secondary. The point about tanks not needing to continue attacking after establishing aggro is invalid as we all know it's not enough to just establish, but maintain aggro. That is why some of their weaponskills generate enmity, and why damage itself contributes. For DPS support, content is designed in such a way that if say, your DRG never uses Battle Litany, you can still complete it. If it were required, then that content would require a DRG be in the party, always. Or perhaps in the absence of a BRD for Mage's Ballad, healers still have Shroud/Aetherflow/Luminiferous Aether if and when needed.
Semantics at best, I know. But fact remains healers don't HAVE to DPS. The community however has established it as above-basic level gameplay for healers, and good teamwork and etiquette besides. Still, performing your primary role PROPERLY comes first; if you can do that, or where said role is not applicable or needed (i.e. no one needs healing, or the enemy has no aggro table), then yes, deal damage. But healers - by the design and standard of content - do not HAVE to DPS.
Could be a playstyle thing. A 20 minute Expert Roulette sounds fine to me but it's been over a month since I've run that roulette. Even back when I did do it I wouldn't go more than a couple of times a week to avoid being burned out on the dungeons.
As for Healer dps it really seems like a bigger deal on the forums than in the game. In my time playing I've only had one group tell me not to dps while I was healing and in that case I had queued with the tank so we just assured the other players that we were a team and knew what we could handle.
I can't recall ever seeing a non dpsing healer insulted. The only one I remember bothering me was one that spent most of the pull jumping in a circle then complained that they were bored since I as the tank wasn't taking much damage.