Very interesting. So, basically, we have a limited amount of time to collect on our kill credits ... I was already picturing a mad scramble to scrap over fallen medals, but this makes it much more urgent. It should also open up some fun tactical scenarios, such as using medals as bait (beware of ninjas).
That said, I'm very curious as to how long the interaction bar is. Is it fast? Is it slow? Does the time required to interact with the medals vary depending on the number of medals you are picking up? Can the interaction bar be interrupted (I'm assuming yes, for this one)? If yes, does interruptions work the same way as they do in PvE, and is the players defense taken into account? (ie: does a tank have better odds of picking up a medal uninterrupted than, say, a healer?)
I assumed that this was the case ... It's a very disappointing decision though. I was at least was hoping that the Ranked versions of the game mode would utilize the PvP morale system and materia to increase the level of competition among the more hardcore PvP'ers. Considering the PvP armour does not provide a substantial advantage over the average PvE set (even without the level sync), it's kind of sad that the PvP'ers won't get to use the gear that they worked so hard for, especially considering that the average item level of PvE gear sets is equivalent to the PvP sets.
