Traits:
56 Enhanced Storm's path
Debuff duration increased to 30 seconds
(makes room for the new fracture combo in the rotation)
52 Enhanced Fracture II
Combo Action: Skull Sunder
Combo Potency: 240
Additional Effect - grants a Wrath stack
Additional Effect - Increased Emnity
(dot component remains the same, 4th combo to replace some BB filler)
New Job Trait: (I don't think warrior will get new job skills due to the way defiance works)
55 Improved Steel Cyclone
Steel Cyclone now costs 3 stacks of Wrath
(instead of consuming all 5)
60 Anger Management
Wrath now stacks up to 7 stacks
(still grants 2% critical hit chance per stack)
New Class skills:
54 Charge
40 second cooldown, 30y range (off GCD)
Instantly charges to the selected enemy target if the target is outside of meelee range
Additional Effect - grants highest threat on the target
(provoke for warriors with much needed/desired built-in gap closer)
58 Counter
15 second cooldown
Delivers an attack with 210 potency (off GCD)
Can only be used after parrying an attack
Additional Effect - Increased Emnity
Additional Effect - grants a Wrath stack
(makes parry a worthwhile stat now)
60 Mighty Strikes
90 second cooldown, 15 second duration (off GCD)
Autattack speed is doubled and Critical hits do an addional 50% damage
Additional Effect - each critical hit perfomed while under this buff restores 50 TP, you cannot regenerate more than 50 TP per second
(TP regeneration for warrior & moderate DPS cooldown, limited to 50 TP per second so it is no gamebreaking with the Overpower skill)
To be honest there isn't much that needed to be added to the warrior toolkit to make the job play more smoothly.
Yoshi and his team did such a great job on their first adjustment to warrior that there is not much room for improvement.
