Xarcabard
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Xarcabard
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Tis be the grand palace btw. (Hidden for Onidemon's protection)
I'd like to see another area similar to the Highlands, lots of thunder/lightning storms, lots of hills. To be perfectly honest if current maps branched out, or were broken down to reveal more variety that'd be even better. I can't believe that anyone fully utilizes the current seamless maps in any area besides the main town and leve-areas.
Currently they're kind of a waste of space.
I would rather see impressive battlefields like Empyreal Paradox
A cavernous maw could appear to take us into this "new" zone. The purpose of recreating the FF11 zone could be to aid on a quick side-mission to help Vana'diel out from an evil force traversing worlds. It would be the perfect way to cameo FF11 characters for a quick side-mission or raid.
Perhaps the area could be a dungeon/raid though.Quote:
Originally Posted by Cichy
An extended Abyssea - Empyreal Paradox I fully support -- Especially if it comes with a remix of its song:
Spoilered again.
Two categories:
Somewhere that looked nice:
Lufaise Meadows
Al'Taieu
Attohwa Chasm
Misareaux Coast
Somewhere with secrets:
Xarcabard
Movalpolos
Phomiuna Aqueducts or Sacrarium
Castle Zvahl
if I had to choose just one? I would say...Phominua Aqueducts, with Castle Zvahl coming in a close second.
I really liked the Riverne Sites just because the fantasy factor to it; As for Nostalgia.. Lufaise Meadows was my favorite zone and I loved CoP the most in FFXI
edit: Purgonrogo Isle was awesome looking too for a chill spot
First, when WoW was released, almost all MMORPGs became "niche" by comparison if we're only talking about numbers. There's "Most Other MMOs", and then there's "WoW".
That said...
Being niche and being successful are not mutually exclusive.
As for FFXI, it most definitely has been successful. It's been a cash cow for SE. It's only relatively recently, in the last year or so that the game's population has started to take a noticeable dive.
It kinda stands to reason that if FFXI had been unsuccessful for SE, that they wouldn't have decided to put the time and resources into developing another one. And on top of that, they've announced that they're working on a third one now.
But let's examine how "unsuccessful" FFXI has been...
1. FFXI maintained ~500k subscriptions for up to 7 years after its launch and succeeded at this despite having out-dated tech, breaking or ignoring almost every rule of what a "modern MMORPG is supposed to be like", such as being heavily party-centric, having very little hand-holding and having a much slower pace than newer MMOs that were cropping up around it.
2. FFXI maintained 32 servers for, again, upwards of about 7 years after its launch. This is a notable achievement when you consider that other, newer and shinier MMOs were dropping down to the 100-200k player mark and merging down to *maybe* a dozen servers worldwide after only a few months of their launch. Some were doing so badly - despite doing "everything a modern MMO is supposed to do" - that they were shut down.
3. For a long time, FFXI was, I believe, the 3rd most popular subscription-based MMORPG in the world. That's nothing to sneeze at.
4. No other AAA commercial MMORPG that launched around the time FFXI did managed to maintain the number of players it did, spread across the number of servers it did for as long as it did.
Those are details you can not dismiss or sneer at, however much they might not fit into someone's personal agenda. So, when people cite FFXI as a point of reference of how things could be done better in FFXIV - which is doing worse so far than some of the MMOs I describe above - it would be wise for people to not be so quick on the "stop talking about FFXI!" response.
Personal opinions aside, by any objective measure, SE should be paying attention to what they did right in FFXI, figure out the things that seem to have helped the game attain such loyalty and longevity with so many people, and find a way to translate that into FFXIV's setting.
You're free to not discuss FFXI all you like. Others are free to discuss FFXI all they like. Last I checked, there is no official moratorium on discussing it in these forums.
Do you know they're saying that? Or, are you just projecting that because it's what you're, perhaps, thinking when you see one?
FYI: SE has already said, a long time ago now, that they brought the races of FFXI into FFXIV to help maintain familiarity for the players transitioning over. They brought over the same style/design for goblins from XI. They brought over the same style/design for the Qiqirns from FFXI. And so on... Seems more reasonable to me that SE is not as opposed to drawing on FFXI as you'd like to think.
And no one is asking for them to "remake FFXI" in this thread. The thread is simply about discussing what zones in FFXI did you like enough that you'd like to see them (or something similar to them) in FFXIV.
Perhaps if you stopped exaggerating and misconstruing what the thread is actually about, you wouldn't be so bent out of shape about it. Or, then again... maybe not.
I think if you're going to create a zone to "harken back" to the days of FFXI, i dont see how you cant do valkurm dunes. That zone is the one everyone remembers, for better or worse.
It is pretty much our rite of passage. You either zoned in and died to a zoned set of goblins, or you zoned in and died trying to get to camp, or you zoned in and died at camp only to remember you forgot to change your Home Point and died heading back to the dunes.
It was indeed good times.
Personally, I would welcome the zone, Tu'lia (Ru'Aun Gardens, etc). It is my favourite zone in FFXI.
I vote for Diabolos' dream realm where you can all go wax nostalgic about all your memories of Vana'Diel while the rest of us play XIV in Eorzea.
True, but I'd also like to see Jugner Forest remade as well, as that is/was the primary zone of the dreaded trek to Jeuno that should have quite a bit of memory for us all. I recall back to my time doing it multiple times whenever I'd restart on a new world, or the best ones were helping a friend or random stranger make the trek. {I ran along side, outside the PT on my high level WHM and let them experience the dangers on their own and would even let them die if it came to that. I'd raise them though and let them begin again...at least they didn't have to restart from one of the nations like I had too}
Yes I know "evil", but it was fun for me, and it gave them a taste of things to come!
Lots of people have played WoW and didn't like it. I've met lots of people who hate WoW immensely and have only negative things to say about it and liked it only because it was their first real MMO experience.
That statement is 100% true in my case. I guess that means that, by your logic, WoW isn't a successful game.
You could replace WoW with any other MMO and it would be just about as meaningless as you stating it about FFXI.
"Well, no one I've personally spoken to likes it... so it can't be popular". Imagine if all the world ran on that "logic"?
FFXI: 9+ years running. Multiple countries. 3 platforms. Translated into 4 languages. ~500k players for the majority of its time in service. 4 full commercial expansions, 3 adventure packs and the Abyssea expansions. The game is still running. The game maintained 32 servers for 7+ years of its service before having its first server merge. It still has 16 active servers, 9+ years into its service. They are still adding content. They are still actively supporting the game. It's still profitable for them. Game has done well enough for them that they decided to invest in developing an additional 2 (FFXIV and one they recently announced is in the works).
But none of that matters, of course. That you, giftforce of the FFXIV forums, don't know anyone who likes the game is - by far - more compelling proof that the game isn't successful than any of those meager facts I cited about it proves that it is.
Of course.
What do they call this world you live in?
Your opinions and you've every right to them. Many others have a very different opinion.
Something weird like Promyvion or Walk of Echoes
Or maybe put the cities to better use with underground systems like Phomiuna Aqueducts
Please Dragonheart, stop saying thinked, thinked is not a word "thought" is the word you seek. If you see a red squiggly line under a word it means you spelled it wrong or it's not an English word.
Yeah I think this would be fun. My choice would be Al'Taieu or Valkurm. They could redo anything including story, theme and endgame but I would rather they tie it in than duplicate it. Al'Taieu is the "Celestial Capital" after all, this could tie the worlds of Vana'diel and Eorzea together.
I just spoke to the NPC (in XIV) guarding the Dragon's Aery.
Didn't we all love that zone?
My first time entering Qufim Island was certainly an "eye opener" as well. Come out of the tunnel to see a line of dead bodies all along the small canyon... White Mages casting raise all over the place. Someone pulled a seriously bad train of mobs not long before I headed out there heheh.
Yep, lots of people hated it. Lot's of people hate WoW (raises hand) Lots of people hate Aion (Didn't at first, do now) Lots of people hate lots of things. I think fish tastes like crap and so do thousands of other people so, Sushi must be a terrible business and a really bad thing right? That explains why there are only 5 Sushi restaurants within a mile of me yet there are 1 McDonalds.
Fact of the matter is, these days, MMO gamers are in majority 15~25 years old and part of a generation of Riddalin raised A.D.D wall-bouncers. WoW and the more current batch of MMOs cater to that. They create 75% solo content so the masses don't leave or lose focus 30 minutes into a group. FFXI catered to more social dynamics so until you established a social group the game flat out sucked for most people.
In WoW, Aion, LotRO etc the only thing keeping you in a group is finishing a raid that you will be locked out of and have wasted unless you are with close friends. In FFXI and hopefully XIV you became/become good friends by sticking out a marathon exp party session with no ramifications other than socially perhaps.
Sorry I and others Hijacked this thread. Again my vote is for Al'Taieu!
omg every time someone says theyd rather have zone lines than wide open areas i feel the urge to point out we have both zone lines and wide open areas. FFXIV is not open world, it is the same as FFXI only with larger, emptier, blander zones.Quote:
I'd prefer loading screens to massive wasted space and samey-looking areas.
... and just in case someone thinks they're going to be snarky and call BS on my numbers (500k players, etc)... Here's a reference taken from Wikipedia. It includes citations for each piece of info.
As of 2006, between 200,000 and 300,000 active players logged in per day, and the game was the dominant MMORPG in Japan.[4] As of 2008, in an announcement for three additional expansions in development, SE noted Final Fantasy XI still has a strong user base of around 500,000 subscribers.[5] In April 2009, Square Enix announced that the total number of active characters exceeded 2 million for the first time.[6]
If that's not good enough for some, then fine...
Link for 500,000 active players well into its 6th year. The population held steady into its 7th year as well, however, the census is only updated once per year.
Link for reference to 2 million active characters as of April 2009. The relevant bit is the 4th heading down from the top. Even bearing in mind that a lot of players have as many as 4 or 5 characters (a main and alts or 'mules'), that would still place them between 400-500k active subscriptions.
Anyway... wanted to provide that in case anyone decided to question my references.
... Another zone I was thinking would be beautiful to see something like with XIV's tech is Caedarva Mire. I was going to say something like the canyon-like areas of Attohwa Chasm would be awesome... but then the Northern portion of Thanalan is already kinda like that.
I don't know why XI gets such hate, yet when XIV gets hated on and suggests something from their other game..I don't know. I mean I still watch the occasional video my sister makes of XI even though I personally play it, since it fun to see what other people do.
XIV could have been so much more if they didn't stray from the basic formula of what XI worked, and a topic like this isn't really a suggestion topic, but to spark only nostalgia but to hopefully give the developers an idea of what people enjoyed in terms of Atmosphere an d design.
XIV is very vanilla, that much is true and there's still hope for the future, yhough if it was set up the same way as XI was with a different setting and did well at launch, no one would be complaining -- People only complain after the fact that it failed and others reference XI; I mean before XIV's alpha testing people were hoping it borrowed x,y,z from XI and made it better lol.
We had two rites of passage in XI.
First was Valkurm. Everyone's very first foray into group play. If you couldn't hack it there, you weren't gonna get past it. Pretty sure that the vast majority of the players who hated the game quit at Valkurm.
Next was Qufim. That place was a rite of passage if I ever did see one. It was a major stepping stone to get to the level of obtaining an advanced job. It's where static parties were made. And most of those who were not fortunate enough to find statics either sat in Jueno for hours on end or quit altogether.
The rest of the game was smooth sailing.
what i loved about Zi'tah was, although it did look pretty good for its time, that it was attached to... um that crag zone with shikigami weapon. those two together had such a strong mysterious and cohesive look together.
if only FFXI was open world. those two zones would be even more awesome together.
Sactuary of Zi'tah
- is proberbly high up on every ones list.
Grid should have been v2.0 of it (seriously - better graphics, nice relaxing song and some epic scenery was all we needed). But unfortuantly it ended up like a less interesting Yhoator jungle.
Here's hoping the zone redesigns deliver something like Zi'tah 2.0 out of the bones that are "the black shroud" :D
Because if I wanted to play FFXI, I'd play FFXI (considering how unimpressde I was with the game the first time around, that's not going to happen). I'd rather they go with fixing their original vision instead of playing up to the FFXI refugees who want FFXI with prettier graphics.
I want zones as well designed, alive, and memorable as FFXI's. Not direct imports of XI's. I wouldn't say no to a real desert like XI had, though.
All I can say to people who say things along these lines is....
The FF series has lots and lots of background right?...
It was just a RPG for many years - at the same time literally creating hundreds of series staples for itself.
Most FFXI players who enjoyed that game and reference it a lot are usually asking for what ever theme/feeling they got right with XI to be added to XIV - something the series has always done well.
The fact XI was FFs first fore-ray into the MMO genre, means its pretty obvious and correct to reference it as and when one can concerning XIVs issues.
Stop simplifying things, thank you.
Exactly. You realize that. I realize that. Others realize that. It's a pretty obvious thing to figure out.
However, it seems there are some around here who see anything referencing FFXI as "OMG they want SE to remake FFXI!!!". Then again, some people really don't bother to read very carefully.
Personally, I find it far more "disturbing" that someone actually requested "free running" style gameplay like in Assassin's Creed for FFXIV. It's mentioned in a reply from Bayohne in a thread about swimming and underwater content, etc. It just seems to me that there are some people out there who seem to want FFXIV to be a cornucopia of "cool things" they liked in other games.
At least requesting some influence from FFXI is sticking to a game with a similar heritage.
She dislikes XI, so it's useless explaining it to people like her. It's pretty obvious this topic isn't a request topic and when someone does reference XI they're generally talking about the basics since the basics XI used were basics found in not only MMOs but other FF games. It's sad, but honestly, when you make your previous Final Fantasy: Online encompass elements of older FF games, then make your next stray far away from it as possible but still make it a numbered entry, you did something wrong.
Guess who also agrees that something went wrong with the original direction? Yep, the dev team, or did we selectively not read the interview? So it is pointless to explain what's obvious when someone clearly dislikes XI and everything about it yet hope that XIV survives.
I also lol'd at the "FFXI refugees", you do realize, those of you who dislike XI and everything about it, the game you hope stays "original" you're playing characters from XI with near background lore, yes?
I like XIV and hope it go on and becomes something great, but let's be real here people:
If it's ok to suggest stuff from WoW or Rift or TERA because it's "standards" it's perfectly ok to suggest stuff even if it's about the atmosphere from an MMORPG by the SAME company.
hmm... "Sea", complete with the lovable 'UFO's'
Bibiki and Purgonorgo.
There were lots of rites of passage. Dunes, Qufim, Promyvion Dem, Mea, Hola. All memorable in their own way but all a necessity. That's what I find lacking in current MMOs. You don't really have to complete anything other that getting "Keyed" for things. I just remember the excitement when I finally got access to Lufaise or hell, even Khazam let alone Sky and Sea. In the end that's all I want from XIV, that same feeling of accomplishment and something bigger than I am.
Honestly it's all about content, story telling and character development. All of which could have been changed without a complete redesign of functional core elements. By this I mean combat, auction house, leveling system. The graphics are not that good, at least not yet. XI's graphics were fine and still trump most MMOs. So yeah, I want tweaked FFXI mechanics with new content and story.
It's not simplifying. Some of us are just so tired of having to wade through post glorifying FFXI. Try finding a single thread in this forum with over 100 replies that doesn't have multiple FFXI references everywhere. Taking staples from the series is fine. I'll be more than happy to have Cid tune up my airship when they're implemented. But calling for complete remakes of FFXI zones is just absurd. The genre is moving forward, but FF isn't going to if they have to resort to rehashing the same material over and over.
I'm pretty sure (at least I hope) everyone realizes that SE isn't going to recreate a carbon-copy of any zone from FFXI in XIV. The OP sets it out as a question of possibility, but I doubt even they think it would happen.
The discussion has pretty much turned to one of "what zones in FFXI would you like the "feel" of to be recreated in XIV?", as that's a more realistic expectation.
At the end of the day... It's a discussion. Relax.
Also, it seems a bit disingenuous for you to complain about "having to wade through posts glorifying FFXI", when the title of this particular thread made it very clear what it was about - with FFXI right in the subject. Yet, you clicked on the link to read it anyway. Further still, you've participated in the thread up to the 13th page.
If it bothers you so much to see people, heaven forbid, showing appreciation or nostalgia for a game that has apparently played a significant role in their lives... then don't read them. Skip over them. Read something else. Or just learn to accept it and stop making a tidal wave out of a tidal pool.