Originally Posted by
Sessurea
all this talk of skill.....*disappointed*
Its so much simpler than that. This is a game focused on on 2 things. Clearing content, and gaining ilvl. Think of ilvl as getting something you need from part A, in order to be able to complete part B. Why not have to NEED a certain amount of gear to complete a dungeon? As I said a few times: progression... to make gear actually required, and not just something that makes content go faster/less forgiving.
My last mmo was tera. Its last major patch provided endgame gear far surpassing previously available gear, gained from content that was hugely easier than the current hardest content at the time of that patch. As you might have guessed, people who enjoyed the pve aspect of tera soon quit. You guys wanna see that happen to ff? I hope coil t6+ has massive gear checks..