Just to make things clear. For me the moment some1 will want to banned another players for such stupid reason, ill cast vote to kick that guy. I have no patience for the impatient.
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Just to make things clear. For me the moment some1 will want to banned another players for such stupid reason, ill cast vote to kick that guy. I have no patience for the impatient.
I can understand the need to allow this feature to work while someone is in a cutscene. Some cutscenes require you to advance dialog boxes for the scene to finish. If the kick feature did not work during cutscenes, people AFKing could simply wait for one of those cutscenes to play and walk away from their keyboards then and the cutscene would not advance and would never finish for that player.
With only 1 kick allowed per 4 hours, I think the odds that this will be abused for removing people who are watching cutscenes are fairly slim.
whereas the rest of the group banding together to kick the jerk who is complaining that people are watching cutscenes would be a much better use of that 4 hour cooldown :)
vote to kick will just make using the DF more of a pain then /shouting for a party.
if vote to kick works by majority its going to suck, if it needs input from everyone then it might work. if i see "kick <player>" pop up ill just leave ego maniacs annoy me.
while i agree with limiting the vote-kick to dungeons without a dozen CS's in the middle of them (every dungeon has a cutscene at the beginning and at the end)
you really need to stop spreading misinformation.. every CS you see in a story dungeon is viewable from your innroom, they're just not all under the same submenu
reletively true for most cutscenes there are a rare select few that can not be replayed in the cutscene book. Arcanist Class quest, for example, have a few cutscenes you can not replay in the book becuase those cutscenes include dialogue choices that will affect the dialogue of the cutscene that plays right after those cutscenes.
Let's take CM for example:
If a player sits idle with the Reaper boss cutscene dialogue long enough for the rest of the party to reach the Vanguard boss, do you think the party is wrong to consider them avoiding 'working' for completion credit?
Seriously? In the DF?
If it is WP, for instance, and a new-to-50 healer joins who is perfectly capable of running the dungeon at a good pace but not a true speed run, it's ok to kick that person because the others want a +1 healer who can run it in 15 minutes instead of 20?
Now, I can understand if it is a non-DF pre-made group where you sell it as a speed run and ask all players to have a minimum level of (over)gear. If someone has lied and shows up as a fresh 50, sure boot. But that capability already exists.
So... the initial posts about this from the devs suggested that players would not be able to initiate a vote kick, that the system would do so after someone has been afk for a certain amount of time. Is this no longer going to be the case? To me, that would be the best way to do it, then the timer could be set long enough for someone to clear a cut scene in a reasonable amount of time. If you let people initiate vote kick for any reason, it will be abused. I'm certain of it.
They were weighing an afk auto-kick or a vote to kick, and announced they would do the former. After the last 3 weeks of additional feedback however, they apparently changed to include the latter as an option.
Latest I heard was that the feature cannot be used until the dungeon clock has progressed 5 mins, and it may have other restrictions.
The system should be working perfectly enough if you use like Tera, e.g. enable a run check whether combat has end for an amount of time.
In Tera, you can't vote kick people after combat end in 2 mins.
In FF14, as there are cutscenes and such everywhere, you can just increase the time limit to ~5min ? and might as well while the loot is being rolled.
Sadly i always skip cutscenes because of what i heard. As a new player this was sort of a wtf moment and watching them at the inn later is not the same.
At the same time however if i see players are viewing the cutscene i do not say anything. Maybe SE should not have a timer begin while you watch the scenes as was suggested by players already. Including a "kick" option just because players want to view scenes would really loose new players, i know i would possibly leave
If it only requires a simple majority, any 5 players from the same FC can kick anyone just because they don't play the way they like. People should only be kicked because they are legitimately causing a problem, never because they "aren't good enough" or don't want to sr, etc... I would like to know what measures SE has in mind to prevent abuse of this feature.
Nice theory, pity it's fatally flawed .. SE haven't said this is against the 'rules' so a GM won't do anything.
As someone else said, players on their 'noob' run through should not be kickable, period!
/kick is going to cause huge amounts of griefing on NA/EU servers, it won't be seen on JP servers because they're not infested with ass-hats like we have to put up with.
Does it really matter what their reason is? If the majority of your group doesn't want you there they should be able to get rid of you.
Funny!
You guys wanne kick ppl while in cutscenes and ruin your own dungeon run with that kick?
Think about it, if you kick a player you have to search a new one and this take time. Maybe not much time but maybe at a special time you have to wait more than 2 minutes or so. Is this what you all want? Kicking people to wait for new ones?
I dont think that there will be many ppl to use this kick feature while ppl are at cutscenes! And in other MMOs with that feature you have to be in a premade group to get a votekick done otherwise many ppl dont vote if you try to kick some1. Many times you are in a dungeon with 2 x 2 premade grp than your votekick fail!
Remember kicking players will cause you to do the dungeon longer cause of waiting for a new player!
There is already issues with players watching the cutscene more so for the 8 man end story dungeon......other players just don't want to wait around,say they don't want to waist there time waiting for others had this myself a few times.
As for taking action who are we suppose to report the whole raid/group ??? so guess we need to take screen shots of the whole raid/group before we head of hmmmmm...
As Milmoko_Gemoko has stated you must know when someone is in a cutscene or not..you do right ??
Thank god this topic didn't start out how the title lead me to believe at first.
For your first point, that's why I said to just leave the group...
For your second point, why isn't that an option? So you need to wait an hour, big deal. How long did it take to form a group in FFXI (and no queue, so you were literally just standing around)? As I said, what's the rush?? Do something else while you're in queue... A vote kick still doesn't seem necessary. Maybe a timer on custscene's seems more reasonable...
So, to those who say to disable the kick button on cutscenes, what happens when someone enters a dungeon and never leaves a cut scene. What if they join the dungeon, never exit a cs and never progress the dialogue...oh wait now the run is being held up. Look, if you can't read an opening CS in 5 minutes and explain that it's your first time and you have the reading skills of a 3rd grader to your party and you are going to hold the party hostage for 15 minutes or until the duty timer hits 0, then you should get the boot.
These are the same players who'd rather drop group and get the penalty because they rage at people who watch cutscenes. Theyd rather wait 10-15 minutes + who knows how long in queue rather than just wait for the cutscene. Makes no sense to me other than maybe they so damned childish they feel theyre "getting them back" and leaving the group just to spite the few who want to get the full experience they paid for.
Like the spoiled brat whod rather break his toy because he cant play with it first. Man-children ... plain and simple.
I think the best thing any of us as players can do is try to help the system work as best as possible. Even though there will be those that are rude and try to kick people during the CS before bosses, the rest of us as players have the responsibility to ensure our gaming community doesn't get to be rude or nasty with each other by saying NO to kicking for that reason. We as players can see when they are in a CS, so we as players should know better than to hit YES. It's up to us to take the high road and keep the gaming community friendly. The devs can only do so much to help us. The devs have a choice, let players continue to abuse hard working players by going AFK in a dungeon...or give players some control but sadly with that we as players need to take that privilege seriously and not abuse it.
They just need to make the decision to watch or skip cutscenes apply to the entire group. If everybody agrees that they all want to skip a cutscene, then that cutscene will be skipped. If there is anybody in the group who wants to watch a cutscene, then everyone will watch that entire cutscene. That way there would be no way to single out the player who was watching it either to kick him, harrass him about it, or leave him behind.
If it's a cutscene with dialog that needs to be advanced, this would require setting a minimum time (reasonable for at least a fast reader to read that dialog) before it can be advanced. There would still be a few seconds difference in how long different players take to finish, based on how fast they read and advance through it, but anyone continuing through it legitimately would finish pretty near the same time as the rest of the group. On the other hand, if someone went AFK during the scene, it would become obvious when the rest of the group had been finished for a couple minutes and they're still in the scene. The vote-to-kick feature could be temporarily disabled right as people come out of the cutscene, but reenabled a couple minutes after its minimum time, so as to kick anyone who went AFK during it.
Again it was wrong of me to use that analogy. The principal is the same. The way some people in our community have verbally assaulted others for watching cut scenes or not doing things there way would get them arrested in real life if they were to say that to someone's face. It would be taken as a threat, abuse or assault. So again I say I'm sorry for the analogy.
I should have phrased it different but where does it end? If people are allowed to do these things what's to stop it from progressing further?
I think the main concern is that people can use it to grief and luckily that falls under harassment. Think about it, if people are going to kick you for watching cutscenes and you are a damage dealer, which means you probably already waited 20+ minutes to get in, to be kicked out 5 minutes into the dungeon for watching a cutscene? Yeah, I will be hitting that report button faster then my mouse can act on it.
Also, they keep server / duty finder logs. Just report the time, when, where and with who'm and they can easily retrieve the names over multiple servers, tied at that exact moment, with you in a group. Databases are the key here and they have them.
I do not think you understand how things work, mainly life in general.
The majority of the public wants a vote to kick feature, of course this comes with many limitations to attempt to keep people from abusing, but YOU ARE MISSING THE POINT.
A vote to kick feature serves one purpose and one purpose only, TO KICK a person or persons out of the group due to majority vote.
The reason does not matter, sorry it really does not.
If you are in a group of 8 and NO one else needs to watch CS, sorry but they should have the right to vote kick you. What else would it be for?
I myself do not use the DF to find party members, but with the new features coming up on 2.1 I likely will quite often.
If I get qued with someone who is wasting the parties time by randomly afking and not doing their best to progress the dungeon I should have the right to initiate a vote kick.
Sorry if the reason behind the vote kick bothers you, but that is life, grow up a bit.