Seeing the damage before the animation is indeed annoying.
Seeing the damage before the animation is indeed annoying.
Meanwhile Ninja...
Seeing the damage get applied before the animation has its own merits...like waiting for procs or buffs that come from it. Or they could change it so it applies the buff as teh animation begins, then apply the damage at the end of the animation...
Biggest problem I have with Royal Authority is sometimes it's hard to find the damage because this game has conditioned me to look at the end of the animation like for literally every other attack. I don't care about muh deepz or some nonsense, as I wouldn't be Paladin if so, but I at least want to know if I'm doing enough damage to warrant not using RoH.
1.0 kinda did it this way (at least early 1.0, can't recall if they changed it later on). You'd activate an ability, and you'd see the damage applied to the enemy's HP bar almost immediately, oftentimes before the animation even started, much less finished. It felt really strange, but that was probably mostly due to 1.0's really sluggish animations more than anything else.
In that case RoH should register at the beginning (like how they changed warrior's stun), and let RA register at the end for the oomph. We are tanks, our main tools should value function over form, right?
Indeed, the RoH animation delay is why I've always used comboed SB on tank swaps, and for picking up adds. A4N as ST I also almost always do my Fast Blade just before getting Quarantined so I start with Savage Blade -> Spirits Within -> CoS -> RA in Quarantine, never having to use RoH unless the DPS is wielding 190 with full 180+ gear.