This isn't about main character. Stop trying to make the actions of someone else my fault.
I tried to do my job! Despite everything, I couldn't because someone had to rush!
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It's clowns like you that make alot of the tanks just run the MSQ dungeons with the NPC's. Enjoy your 30m-1h dungeon queues because you like being obnoxious to others.
While I agree that good team comms is really the best outcome, and if everyone is happy with the dps helping with pulling fine. However, the tank has the final say because ultimately, if you're not the person responsible for dealing with something, you generally shouldn't be the one increasing the work load.
If you took on a job to paint 3 houses and you were prepped for 3 houses, then I ran over and said by the way I've just added another 3 houses that you have to deal with, you'd probably be pretty annoyed right?
As a DPS when you pull over extra mobs when the tank has already started, have you thought for a second, what are the tanks CD's right now. Because the time to kill 3 mobs is essentially the same as 6, we are all poping 1m cooldowns during a 3 mob fight the same as a 6 mob fight, If the fight starts, and you suddenly decide this isn't enough mobs for me, grab 3 more. Well TBN is on cooldown and so is shadow wall, you're dealing with that white damage until you die, or if I'm feeling generous when TBN is back.
Exactly. This thread makes it to 100+ posts with folks having 0 awareness that these shitty attitudes are why trusts are so freaking popular. I can't remember the last time I queued an expert. Probably don't even have the last patch ones unlocked. I'd rather enjoy my content in the trust dungeons, and earn tomes from the larger roulettes where I can just disappear into the crowd if I can even be bothered.
Folks behave like entitled, spoiled children trying to force others to play 'their way' and this is the result. SE gives players a choice and we choose not to engage with these babies.
Really, so you don't have enough paint aka CD's for those extra jobs right now, but they need to be handle asap. Still think you'd be happy when your business partner just keeps throwing on extra jobs on you without a care about your current situation. I'm really starting to drag this analogy along to much but surely you see what I'm getting at. The person responsible for doing the work is responsible for sorting the work load.
You do realize that if you do try your best to tank extra mobs, you're not doing anything wrong, right? If you actually die, then the only issue is player skill, not attitude. That's perfectly fine, it's not reportable and I'm going to be completely supportive of you.
If you decide to stop tanking, that's a problem. Now it's no longer a question of whether or not you can handle it, it's you choosing to not play out of pure malice.
And willfully ignoring mobs that are killing your party just because you didn't pull them yourself isn't acting like an entitled, spoiled child trying to force others to play 'their way'?
What i hate the most of threads like these is that this tank bashing and hatred is beginning to spill into the game, with the community slowly seeming to accept that treating tanks like crap is the new cool thing to do.
So many of the incidents that i have suffered as a tank have been completely unprovoked and without me even engaging in YPYT or even chastising eager pullers.
It feels like people literally want to fight tanks because they are the new "dragoons tanking the floor" meme that everyone wants to participate in.
You just need to see how many "tanks, m i right?" threads you see in these forums, or reddit, or Twitter, and every single one of them reads about the same.
So, as many others in this thread, i have since been playing only with NPCs and with guildies, completely refusing to party up with random people for as much as i can avoid it.
I used to queue up for dungeons and trials constantly as a tank both because i enjoyed it and to honestly give a hand to people who needed it, especially in late hours, but frankly, i am pretty much done with it.
´tis what it is.
The tank is tanking the mobs the tank grabbed. The tank has judged the amount of mobs he or she can handle given the unknown quantities in the party and their own ability. That was the job the tank agreed to when clicking the queue button. Someone else pulls additional and the party dies, wasting more time than if they'd just been a little patient, but hey it's okay, because at least "you tried"?
Come on, you're not even trying to make it make sense.
Go ahead, report folks for not picking up mobs you unilaterally decided as a DPS the tank and healer "should" be okay with handling. And continue to watch those sweet, sweet 15+ minutes queues because fewer and fewer folks want to deal with the stress and nonsense and either do trusts or only play with FC members\friends.
As an aside, why don't you folks just do that? Want to push the limits? Throw up a PF or run with friends and everyone can pull everything. You'd honestly probably fill faster doing that. Don't bring that to the queue and expect everyone is performing at your expected peak level. Some folks are gearing up, not ready for wall to wall, just returning to the game, know they have a RL distraction they might need to look at in a second, the reasons for not going at breakneck speed are endless. You never know what you get in a roulette, why is it such a problem to be chill and let the tanks and healers set the pace?
Maybe you should define "not letting tanks do their job".
Because if you pull a mob to the tank and he stops hitting the AoE buttons, it's the tank who refuses to do their job.
And if you're not required to tank, why does it bother you so much that you're not tanking?
You forgot that tanks are not allowed to be tired, distracted, taking care of a youngling or simply still learning or stressed.
DPS and healers are allowed to be, and woe is you if you dare say even the kindest of words against them, because you do not pay their sub, and if they die over and over again, they are poor little angels who just need to be given a chance?
Tanks, however? Be learned before the expansion launches and make sure you are always at 100% efficiency and tanking boss to boss or your are an entitled selfish tank who deserves no comms and should only play single player games.
So you just ignoring what I said about CD's. We have moves that make use take less damage we need to use or die. If I start a pull I'm popping some of these, if it's a big pull I wait till all mobs are together, before pressing CD's if it's a small one I use it as soon as I've got the mobs were I want them. If I've press my CD's and then all of a sudden another pack of mobs is brought into the fight, I'm getting shafted, because the DPS decided they were bored/wanted to get a purple colour for this dungeon.
There are many reasons as to why the tank is pulling smaller packs, by all means ask is there a reason, and maybe suggest you could gather them up etc. However the fact remains, aggro is the tanks responsibility their for pulling is their responsibility and the decision of how many mobs are in this fight, is the tanks to make. If you don't like that when you pull as a DPS, you're rolling the dice on if I feel like taking aggro from you, but you're literally now the bottom of my priority list. Staying alive is number 1 and if that means I watch 3 mobs smash you teeth in for the next 30s while I waste of CD's then that's your fault.
Yes, it's okay. There is nearly no penalty for death in FFXIV and if you wipe, that's fine and you just laugh it off and try again. If a DPS pulled, then it becomes obvious the tank or healer couldn't handle it.
There's a difference between failing to do your job, and not even trying to do it in the first place.
How would you feel if DPS players stop AoEing because the tank wouldn't get a lone ranged mob into the pack? If a healer decided to start rescuing players into insta death mechanics because the tank wouldn't say "Thank you" after every GCD heal? Hell, a couple days ago I ran into some lunatic healer who refused to heal the tank because he wouldn't pop his invuln on the last mob in the pack.
I'm saying all this as a tank main and I want to see people be nice to each other in Duty Finder rather than come with this hateful, arrogant behavior. I always try my best and I join the queue with the expectation that everybody else will too.
I don't pull extra mobs because I know the tank might have a legitimate reason not to, but damnit if somebody does pull I'm going to do my very best.
Honestly wouldn't care less if the DPS suddenly decide to stop AOEing trash packs. It's fine if the fight takes longer, I'm focused on keeping aggro, my rotation, avoiding AOE's without moving mobs too much and staying alive. You can say it till you're blue in the face, since you seem to be avoiding any logical arguments made against you point. It doesn't change the fact that 1 person in this party gets to decide how many mobs you fight at once and it's the guy getting hit by those mobs.
No, I'm saying it doesn't matter. If you die you die.
But you're suddenly very focused on not doing any of that if more mobs join the fight?
I'm glad we're on different data centers.
Remember that every time you throw a fit to feed your ego, you're not taking it out on just the player who pulled more mobs, you're intentionally wiping the whole party. You're intentionally ruining the experience of three players.
Others running ahead and pulling without consent is not the correct way either.
99% of dungeons I played in as a DPS usually let the tanks pull, and 99% of dungeons I tanked in wait for me to pull. Only exceptions are if the tank dies or one person is still alive, then we go and help that person and then wait for the tank.
In fact if you are really a GNB I can accuse you of being lazy and not doing your job. Letting others bring mobs to you is some weird power trip you have.
Again we had this on the other thread, ToS can be used by either side in this argument. The fact that pulling IS the tanks job is true in the game, based on the hall of novice. Therefor as a DPS intentionally over pulling could also be considered a breach of ToS, the whole ToS argument is stupid.
When have I ever said wipe the party, if you pull you deal with it until I'm ready to aka you pull you tank.
Your whole argument could be used against you.
"Remember that everytime you throw a fit to feed your ego." So like DPS wanting to do big damage against lots of mobs and have big pulls.
"You're running the experience of three players." Well if you as a DPS wipe the party cause your impatient and pulled additional mobs that the Tank/healer weren't ready for so didn't have the resources to manage and the group wipes, then you've just ruined the experience for three people
Your argument is severely flawed.
You seem to be missing the key word here, "intentionally".
If I'm playing DPS and the tank refuses to pick up the group the healer pulled with a dot, I die. Now you've intentionally punished me for something I didn't even have control over because I'm playing the game normally and actually hitting mobs the way I'm supposed to.
The end goal of a dungeon run is to kill all the enemies between point A and B. If the DPS is doing that, it's not an ego thing, it's just doing the thing expected of you.
If your "until I'm ready" is your GCD cycling to allow you to hit the AoE button again, I can accept that. Yes, when you enter DF there's an unwritten social contract for all four players to have mutual respect for one another, but if you decide to let a player die that you could have saved you break it yourself.
You're making the run far worse than it reasonably could have been, and for what gain?
Let the tank pull at the pace they're comfortable with, unless the tank ASKS you to pull things to them. It's just annoying and rude to run ahead of the tank unprompted. If you want to impose a speed run go in with a static group.
That said I don't just let people die when it happens, especially when it's on accident.
If its an accident sure, if not they should queue as a tank.
If you’re in a coordinated group and/or communicating then of course. But jumping into a random DF dungeon and charging ahead of the tank as if it’s standard practice for dps to pull every mob in existence isn’t going to help anyone either lol. ‘technically true’ isn’t the same as ‘true in practice’
I really don't get where people got this idea that the job of the tank is to be the first one to get aggro of all mobs in a duty, the tanks job should be to maintain aggro of all active mobs so they aren't hitting your other party members with auto attacks. If you're intentionally not doing that for whatever reason, then your not filling the tank role.
I mean. I really don’t get the where people got this idea that the job of the dps is to be the first one to get aggro of all mobs in a duty.
Outside of like maybe savage criterions literally no enemy is going to hurt you enough that you genuinely need a dps to take aggro the enemy and take some of the damage to keep the tank alive. So I literally do not understand what purpose having the dps pull makes whatsoever? Other than confusing other players instead of just communicating. Like what is the actual benefit of making the dps pull? Pretty sure they don’t literally move faster than actual tanks, so how does it benefit clear times? It certainly doesn’t affect survivability lol (because thats a non-existent metric in the vast majority of ffxiv)
What workload? You're already pressing your AoE combo on three targets which is the size of every pack give or take a few. You literally do the same thing rotation wise except on more targets. Likewise, you should already be using CDs. With very few exceptions, mobs in dungeons deal very little damage. The only way things could go south is if the tank isn't using CDs or the healer isn't healing. In which case either one of them isn't doing their job.
If a DPS or healer has the opportunity to do so, then that means that I, as a tank, failed to do my job properly.
The only exception to this rule would be leveling dungeons with an under-geared healer.
Though if the DPS has any brains at all, they will notice the healer struggling and won't try to speed up the run beyond his capabilities, since that would mean dying and wasting time on a party wipe. It's a relic from oldschool MMOs where trash actually required crowd control, coordination and care (patrols etc). AoE abilities of tanks also had annoying resource costs or cooldowns and it was actually problematic to maintain it indefinitely (target switching only worked for so long when DPS go full throttle in AoE situations).
Back in the days of eld, a DPS would keel over if a mob gave him a stern look, so it was in the DPS' best interest to not pull and not draw any undue attention.
With tanking as pathetically easy and aggro being guaranteed until death of the mob after one combo, even if the tank goes AFK ... yeah that mindset should be buried already.
People should be communicating anyway, as it's an MMO, it doesn't really take a lot to type out that sentence and communicate intent. Just as it isn't difficult for a tank to say "Ignore me for this first pack, popping Living Dead".
Nobody is saying it is standard practice, just that some people would find it quite good practice for the DPS to rush on ahead and bring them back if they can.