Can i just say i would love to see that happen to final Omega XD It just stares at you speechless like WTF?!
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A "Core" Blu Rotation can be made with like 12 skills, a solution to BLU in the duty finder is require these 12 skills to be slotted, in order for BLU to be applicable for DF, then allow people to take what they want for the final 10 or so skills. "Overpowered" skills would already be naturally filtered out of lower level dungeons because BLU skills already have level requirements. Skills I'm refering to are:
1.Water Cannon
2.Bristle
3.Song of Torment
4. Any of the 130 potency aoe's (Would be filtered out of low level dungeons as the first 130 you get is cutters cry with rams voice)
5. Off Gauard
6. 30s Primal Skill
7. 60s Primal Skill
8. 90s Primal Skill
9. A 1 Second Cast time damage skill (Fire Agnon or Sharpened Knife or Flying Frenzy come to mind)
10. Peculiar Light
11. Blood Drain
12. 110/100 potency aoe(For pre cutters cry and below, e.g bomb toss, mind blast)
Having Blu have all of these slotted means they'll have a rotation for any sync'd level in a levelling roulette, or 50 roulette, then people can take others for niche situations/flavour in the remaining slots. You would be Limited to having to have these skills equipped hence: Limited Job
Obviously you'd have to get all these skills first this limited way we have. But in wishful thinking land the requirements for BLU in DF could go up as you level up, for example you can be let into the DF from level 15 onwards providing you have the skills on that core list that can be learned by level 15, then say, you unlock the dungeon after cutters cry, but you didn't learn rams voice in cutters yet, you could still use the DF, but you could only get dungeons cutters cry and below, as you only have the skills for cutters cry and below, then once you've learned it, the list of dungeons expands.
It'll be interesting to see whether the MSQ restriction goes away once the level caps equalize with other jobs. But prior to that, there's the new feature coming in 5.0 to let us replay through previous MSQ quests. I'd like to see BLU allowed for that New Game + replay of the MSQ quests, even if they don't do the initial MSQ run.
Actually, what they said was that it will probably take longer than one expansion to catch them up to max level, as it would be too much to get done within the time-frame of Shadowbringers.
I am not really sure how I feel on the situation itself. I can see both sides of the argument and I can see merit on each. I think one thing we need to consider though is that we are trying to make judgments on whether or not BLU is OP/too weak/can fit into normal parties based on the 48/49 spells we have been able to see.
As I understand it the dev team have 128 spells total already and they are making decisions based on seeing the "whole picture" whereas we are looking at about 1/3rd of it.
Maybe BLU really will be ridiculous OP later or maybe it will falter and sputter with it's upcoming additions, but we should consider that we really can't know either way in the same capacity as the dev team.
Implying that people who like running sync and not faceroll everything are idiots? Okay.
Edit: Just to be clear, if you think that you have to rush this content and be the most effective at it, then you do you, but it doesn't mean that you are "smart". It's about enjoying what you're doing. Intelligence has nothing to do with that... It's a video game, not a working place.
Could ya'll please retain your salt for the next, like, sixteen hours? Please and thank you.
https://media.giphy.com/media/zVoMilOcoBVpS/giphy.gif
Personally I'm afraid of logging into the area the first few hours of release at least (getting stuck in a crashed area, possibly), I hope whoever makes it in posts some screenshots of all the people lol.
I'm already sitting there waiting. I came back solely for this job. Can't wait to try it.
Yeah I figured since they're not needing maintenance do it. Luckily that's when I'm sleeping so I don't have to wonder too much, probably peak at the forums / reddit first just to see if things are exploding before I go try it lol.
Also since it's a blue thread: https://na.finalfantasyxiv.com/pr/blog/ [Tried and Blue] 01/14/2019
Hello everyone!
FFXIV's first limited job, blue mage is releasing tomorrow! As a big fan of FF5, the first FINAL FANTASY series that introduced the blue mage, when I heard blue mage I jumped up in joy! I'm here today to give a quick recap on all the information we have released thus far so you can "learn" and prepare for tomorrow!
First and foremost, blue mage's main feature is the ability to learn and mimic actions from enemies.
https://eu.finalfantasyxiv.com/pr/bl...14_tkc_1en.png
In order to learn, one must first witness the enemy perform a specific attack. Once you have witnessed the action, you have a chance of acquiring the ability once the enemy has been defeated. As long as you meet the requirement, you can learn blue magic spells. However, we recommend not going after monsters with too high of a level, as you may end up being KO'd before you can learn anything! As you can see in this image, they have learned a spell from a Morbol... probably smells bad.
If you'd like to collect blue magic spells quickly, and by that I mean increase the chance of learning by being able to take down enemies faster (maybe?) I recommend playing with other fellow would be blue mages! Maybe form a group and call it the blues brothers and sisters.
Blue Magic Spells
https://eu.finalfantasyxiv.com/pr/bl...0114_tkc_2.png
https://eu.finalfantasyxiv.com/pr/bl...14_tkc_3en.png
There are total of 49 blue magic spells available, with more to come in future updates. You'll need to figure out what you can learn, and where you can learn them based on the hints provided in your Blue Magic Spellbook. And if you're familiar with the blue mage from previous FINAL FANTASY games, you may remember a spell or two, which might give you a good idea of what monsters to hunt down.
There are many spells that aren't just for attacking, and combining these spells could provide ways to maximize your effects. Be sure to read the details of the spell, try it out, and figure out ways to make good use of them!
Next up is the Masked Carnivale!
https://eu.finalfantasyxiv.com/pr/bl...14_tkc_4EN.png
For those of you who want to test the limits of your blue magic, we have the Masked Carnivale, a duty exclusive to blue mages. Here you're tasked to complete various stages prepared for you using the blue magic spells you have learned. Some of these stages are comprised of several acts, or simply put, phases. You cannot change your spells while engaged in a stage, so be sure to look over the details provided to you and think carefully on what spells you would want to set before jumping in.
Yoshi-P specifically mentioned this one can be challenging.
https://eu.finalfantasyxiv.com/pr/bl...0114_tkc_5.png
But for a seasoned blue mage as myself, this is nothing! I have come prepared with really strong blue mage spells!
https://eu.finalfantasyxiv.com/pr/bl...0114_tkc_6.png
Wait! Stop! Something ain't right!
https://eu.finalfantasyxiv.com/pr/bl...0114_tkc_7.png
FAILED... How, how did I end up being KO'd!?
The path to becoming a master blue mage may not be as easy as you think...
Once again, be sure to read over the details provided to you and make sure you strategize your attack or you'll end up like me here lying on the floor.
https://eu.finalfantasyxiv.com/pr/bl...0114_tkc_8.png
Blue mage is classified as a Discipline of Magic, so you'll be able to equip equipment and role actions for ranged magic DPS. However, unlike other jobs, a blue mage's weapons do not have any main attributes that enhance their base stats. Instead blue mages will be able to output higher magic damage than other jobs by stacking up on intelligence points, so it'll be important to prepare your gear and accessories with this in mind.
Blue mage is a very strong, fun job to play with various effects available that can only be achieved with blue magic spells. While blue mage cannot be use the matching system to match with other players, it's still possible to do certain content with pre-made parties. Jump in with a party full of blue mages to see what happens!
When we tried blue mage in the testing environment, there were moments where even we were challenged, asking ourselves "Wait... can we learn this by fighting this monster? Or does that spell come from that one...". Testing out each newly acquired spell was indeed a lot of fun. ! If you haven't seen the last Letter from the Producer Live, Yoshi-P was spitting out fishes like crazy! So be sure to check that out while you wait.
Blue mage is set to release tomorrow, January 15th. There's no maintenance before the release this time, so be sure to keep an eye out on when it goes live!
Good luck and see you in-game dressed in blue!
-Zhexos
Community Team
An ocean of guinea pigs!?!? Why you toy with my heart, I won't- I won't get stuck in that 90002 trap!!! DONT TEMPT ME. :3
Good luck :p
I wish they gave a actual time instead of it's sometime tomorrow
If someone can take a video of BLU's LB3 (assuming they'll have their own) that would be grand.
I'm sorry, but saying that "any smart person" would "party with a level 70" to rush through "any level 50 instance", and do "trade wins" is advocating efficiency without second thinking, and calling that "smart" is missing the point.
I'm not putting any words in their mouth. Linking that playstyle with intelligence is dumb. Period. Not everyone wants to rush things or use the most effective method. Not calling them "smart" as opposed to people who do is bordeline insulting towards people who might like enjoying things "normally".
Rushing through content is not a smart thing to do. It's a playstyle decision.
I will settle for it being used in squadron....which is also solo content.
Well, first of all, no one said anything about rushing. You're just assuming it. If anything, the most rushing you'd be doing in this case is not having to wait for your PF party to fill in. You still need the levels so you don't die in case bosses do partywide AoEs.
Not doing something smartly doesn't mean the person is automatically dumb. There's a lot between smart and dumb.
If you have to call not using the most effective means "enjoying things normally" (and by extension implying being efficient = being abnormal), then you're basically doing the same thing you accuse Deceptus of doing: you're insulting people who want to use the most effective method "abnormal". That was clear and obvious as soon as you came with the "this isn't a job" angle, and demonizing being effective to defend your casual playstyle, when no one was attacking it.
What are you talking about? Of course doing unsync content that a level 70 will blast through for you to learn your skills without even fighting is "rushing". What else would it be?! That's the very point of it.
And yes, when you call one part of the population "smart", you are obviously excluding the other part from calling them that. Otherwise the comment is pointless. So, if you don't call "people who don't wintrade" "smart", how do you call them?
Finally, when I said "enjoying things normally", it was implied "at a normal pace the dungeons were designed for". Yes, blasting through Cutter's Cry in 5 minutes is abnormal. That's why it's not the default. It's an option. And I didn't said that the PEOPLE are normal/abnormal. So much for calling me about putting words in people's mouth. Start by applying that to you.
Edit: One last thing before I end this post. I wasn't sure if I wanted to write it, but it does infuriates me too much for me not to speak about it: if you think that abnormality is an insult, you should probably check your definition. And your morale while you're at it. Because there's nothing wrong in being abnormal.
You still have to reach the dungeon's level to be able to safely run it. And you forget that learning the skill is tied to a random chance. If you need 30 runs to finally learn a skill, are you going to do 30 full runs of the dungeon?
Someone not being smart =/= they're dumb. You're the one assuming that that makes them idiots. No one else said that. Also, trading runs =/= trading wins. This isn't a competition and no one's breaking any rules but let's keep twisting words to demonize efficient methods, yeah?
Goalpost moving. The pace the dungeons were designed for is irrelevant. What matters is the pace the party wants to run the dungeon at. It doesn't matter that you absolutely hate people who unsync and rush, because in their run, it's what they want that matters. It's what they want that's normal. Same way a party of RPers could spend a full hour in Sastasha, and it wouldn't be abnormal because it's what they want and no one else's business.
That's still rushing it. That's the point of doing unsync content. It doesn't matter if you need to level up first, the fact is that it's still rushing the dungeon compared to doing it sync. Do you still want to argue against that fact? I can go all day.
You know what I meant by win trading. And I don't demonize it. I just said that doing it doesn't make people smart. And you have the audacity of saying that I'm moving goalpost. Nice one dude. Again take a look at yourself.
And I have to ask my question once again though: if you don't call people who don't run trade "smart", how do you call them?
I'm not moving goalposts here. You put words in my mouth, I correct you and tell you what was obviously implied, since you missed it. The pace at which the dungeon is run is definitly relevant, because it's the core of my argument to say that not everyone wants to rush dungeons with a Lv.70. And that it doesn't make them any less smart than the people who do.
It's funny how you denounce strawmans and goalpost moving, yet your posts are full of nothing but that.
The point of running unsync content most of the time is making it easy, not faster. Clearing it faster just comes as a consequence of overpowering the content.
Ofc I know what you meant. I already said it.
You know what I call people who don't do something smart? People who don't do something smart. Dumb people can do smart things and smart people can do dumb things. Not doing something smart doesn't make someone dumb. You apparently consider that they're idiots instead.
But no one said "rushing" was mandatory for everyone. Only that it was the smart thing to do. If you don't want to do it, don't do it. And it doesn't make you dumb.
It's funny that you think claiming I'm strawmanning (which I didn't even mention, but we can see twisting/making up stuff is a trend with you) and goalpost moving absolves you of 4 posts of you doing it. It doesn't.
Blue Mage should be usable in duty finder. The idea of a job being limited is ridiculous. Maybe if its a temporary testing period, but that is it.
For a job people are not happy with, there is sure a lot of them waiting right now for the npc to spawn anyway XD
Seems like the hour is wrong though.
I don't find it ridiculous at all. Like I told you in Limsa, it will likely be impossible to balance without stripping the class of what made it unique. Also it also stops the headaches when Mr. Blue Mage shows up in an end game dungeon still missing most of his spell book. And you can't say "Well they have to have so many spells to be able to enter." Ok but what if they show up with the most useless spells Blue has available? Say they have to have these specific spells? Then you may as well have Blue learn spells like every other class does, which would strip Blue of the unique flavor it's always had.
Would it be nice to see it being able to be used, sure. I have friends who would like to main it. Is it possible, eh, I'm no game dev...but I'm sure SE tried all avenues before deciding to limit the job. It preserves the true essence of what Blue Mage is without letting it inhibit the gameplay of other players. Also, not like you can't get some buddies and do the dungeons with them.
I hope people realize the double standard that is being applied to Blue Mage. The number one argument that people state as a reason for why Blue Mage should be limited is that, because some BLUs will be lazy, no BLU should be allowed entry. If we applied that same logic to every job, everything would be limited.
Why do you think this argument even holds up? The only thing that makes BLU unique is that it uses abilities that it learns from Monsters. That is it, nothing more nothing less. I think people have held up this idealized overpowered BLU from other games and have cemented it into their minds that that is the unique "BLU" calling card. Do I think the learning mechanic is unique and interesting? Sure I do but I don't find its implementation worthy of stripping the class from playing in most of the battle content in this game. The one way I'd imagine this class to work beautifully in its current state would be an idea I read during an argument of this class. Instead of a Limited Job make it an Advanced Job that makes it clear that just playing the story alone would not be enough to learn all your abilities, to make it clear that you really need to put in the time to make BLU complete. I think it'd easily be done if you balanced the skills around a bit, I mean it already has 49 skills it can learn, no reason you can't just shrink down that pool a tad and have it more balanced to existing content. Also on the topic of "unique" the argument is made moot given the Iconic Skill: Mighty Guard got turned into a Tank Stance instead of a party wide defensive buff.
No. Because BLU is customizable, there will be disagreement of what spells you should have equipped, so, to prevent drama into the duties, it is limited. Also, BLU is, for all we know, the only job that won't be the same at his native level and when synced. A lvl50 BLU having learned Eruption could go back to Sastasha with that Eruption set. So, two BLUs of the same current level will be different, and it's not just a "lazy" concern.
And, my personal opinion is that it's a good thing, but not exactly regarding BLU itself, but more for the idea that we might have more customization later, and that the only downside would be that this customization won't be activated in matchmaking. I'd love to have access to talent trees, that you'd check in Duty Finder like "Unsync" or "Min ilvl".
Hmm, no...That's two huge differences between BLU and the other jobs.
- Have to chose what spells to equip
- Spells don't have a level to use
I want BLU to stay as what it is because BLU doesn't need to be a generic job with a generic rotation just like the others.
We already got too many generic jobs that doesn't feel they are what they're supposed to be, like SMN that is just a warlock with a pet, RDM is just a DPS with a placebo heal, and BLM, or more like Fire mage, because it's his main damage spell. Since we don't have "elements" in this game, all the casters are just generic mages with a rotation.
If you want to play generic jobs, just pick one of these casters and leave BLU alone.
While I am all for customization the issue with this is that it came with the cost of doing most battle-oriented content in the game. Had they confirmed that all the Jobs would eventually get a similar treatment in 5.0 and this was just a taste of what we'll get then I think the overall community consensus would have been better but alas we already know that come 5.0 BLU will slowly get its level cap increased thru patches meaning any indication of that ever seeping into our main game design is slim to none.
Theres a huge difference between BLU and the other Jobs in this game because they made it like that from the get go. Instead of building upon the system they went back and stripped away parts of it and added something else in hopes of making it feel like a whole class when compared to the rest and in my honest opinion it will never be a whole class. I still think the Advanced Job idea would work better in keeping the "Learning" attribute that is associated with BLU intact. Also yes the only thing UNIQUE about Blue Mage is the fact that it learns monster abilities.
Blue Mages, as their name implies, focus on Blue Magic, a special subset of Magic that allows them to use attacks otherwise exclusive to enemies.
FFV: The Blue Mage's innate ability, Learning, is what makes the Blue Mage a Blue Mage.
So tell me how anything outside of Blue Magic which is Learning Monster Abilities isn't the thing that makes BLU unique?
Boi, wut? How is a simple discussion in Limsa revealing any personal info? Anybody could walk up to "Ikigai Mol" (if that is your current character, I assume it is) and strike up and conversation - that is not revealing personal info. Quit being so sensitive over a thread that has varied opinions about an already touchy subject.