Originally Posted by
Carighan
In which case, what would be your explanation? It's the job Yoshi P plays himself, is he getting old and struggled personally with the outdated design?
Like, of course it might be a different reason, but just "so noobs can play it" isn't actually something that motives a dev (other stuff to do, no time anyways, more pressing issues). In this case it'd have to be a manager who has a personal pet peeve and hence clears the backlog and prioritizes "Make Black Mage easier to play!". Otherwise it would not happen.
It could be a host of other reasons, but none of those would be something not communicatable by marketing:
* Fight design will no longer fit <-- we are here
* Future engine changes don't work with the internal mechanics on a code level.
* Something inherently broken about the implementation.
* Upcoming full scrapping and re-impelementation of the job requires some pre-work. <-- this is just about the only reason where I can see why you'd want to not talk about it yet
* Lots of player feedback how the job is annoying to play. <-- we know they say this independent of whether it's the actual reason or not, and they did not, so that's food for thought
* A Black Mage died, once, and Yoshi P took personal offense.
* Needed to rework a job, ran out of ideas, and nobody knows where the code for Scholar is kept so they couldn't do that one no matter how much the job could use it.
There's just no reason they would not just name, tbh. Except that one. I suspect that as always the encounter designers got the first dibs on every design decision, and they said "Screw Black Mage holding us back since Shadowbringers, take cast time off or be laid off" or something to that end.