I'm sure he was joking and was clearly a message to the developers.
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This entire thread screams insecurity.
While we're at it, Dancers stop using Curing Waltz. I can heal just fine THANK YOU.
The only thing I care about as a healer is tanks using their mitigation tools, the rest I don't care about. They can solo the dungeon while I afk at a spawn point for all I know.
I barely ever heal as a healer. I barely have to heal in dungeons because such little damage comes out. I've been grinding the ex trials since like early week 2 for gear/mounts, and I barely have to heal in those too unless my team is chain eating mechs/dying (in which case I'd rather just have the fight be unrecoverable. it's kind of silly to me that I can clear ex2 with 10+ deaths in the party). Literally the only time I have to heal other than occasional ogcds for a raidwide are when a good number of people in my party is eating shit, which, while fun, is not the norm. Healers shouldn't only have to heal if their party is consistently failing mechs, they should have to heal even if fights are going perfectly well because like... that's the point of the class.
I've been running dungeons since day one of early access and none of my tanks have died even doing wall to wall pulls, because if you use your kit properly it's basically impossible. Maybe in dungeons like bardam's mettle, where the pulls are actually decently difficult, but at this point dungeons limit you to 2-3 mob pack pulls at most, which means that there's literally not even a chance of enough damage coming out for tanks to actually be difficult to heal. This isn't hyperbole, this is just my anecdotal experience of endwalker since day1. All of my friends have said the same, and I've been seeing a lot of people complaining about this on the forums/discord, so I'm definitely not the only one.
I'm fine if the game continues to not have much damage going out too. But if that's the case, for the love of god, please at least make healer's dps skills interesting. Spamming one button nonstop for an entire fight is as far from engaging as it can get, pretty much. Tanks get entire dps skill combos and damage buffs that they can utilize even when they're barely taking any damage, so I'm sure they could at least make healer dps kits marginally more interesting than 1 dot, 1 dps single target cast, and 1 aoe skill.
In WOW I feel like I had an entire dps rotation while still having to heal regularly for outgoing damage. ESO also felt similar, same for SWTOR. FFXIV is literally the only mmo I've played where I feel like healing is just so desperately bland. I do have fun with trying to get maximum dps uptime in fights, but I could also do that on literally any other class, so that's not really a highlight of healing for me.
Dps checks in savage and ultimate have felt honestly pretty lenient to me? I've been able to pretty reliably clear most savage fights with upwards of 5-6 deaths, and later in the tier like 10+ deaths lol. And for ultimates, I haven't done all of them, but in ucob you can just chain die in at least twin and nael and still clear before the enrage cast even starts. Adds + golden bahamut are nicer where it's more like 2-3 deaths, but that was even with me doing absolutely garbage dps lol.
I'm willing to admit that I'm probably coming at this from a pretty different perspective from the average player though, and have probably just been getting very lucky in my pfs since endwalker dropped, I guess? I like to join learning parties just to help out people, though, and I've still felt like the fights are super lenient in regards to healing. I've solo healed both a couple of times, and especially ex1 felt wayy too easy.
But, y'know, if a big majority of the playerbase is happy with healers as they are, then I'm fine with it. I do understand that if I'm in a minority of players, the devs shouldn't be trying to cater to me. I'll just play other classes lol
edit: but also, I feel like I've seen 3+ threads in the healer forum complaining about this exact thing? I really do feel like a lot of healer players have been complaining about how the class works recently (and I also saw a fair amount of posts in shb too).
Sure, but will that solve the issue of healers having barely anything to heal?
Take away WAR's Nascent Flash, the healers heal them with a few oGCD's because most content hits like a wet noodle and continue to spam their 1 dps button and fall asleep. Nothing really changes. I don't understand this whole uproar over WAR's when it's a symptom of a much larger issue that has become deeply embedded into the game design over the years. Most content barely does damage unless the group screws up. The fact that healers purpose in the game is so delicate that one tank heal can make them irrelevant in some cases, is a sign of a much larger issue.
Maybe WAR's do need a nerf, maybe they don't, but it feels like players are getting worked up over a scratch on the side of the bus when the wheels have been removed and the windows smashed.
They are quite lenient. The only time when Savage has tight checks is usually during Week 1 when raiders are in mostly pentamelded crafted gear—but usually only for the third and fourth floors. The first and second have been kept very accessible since Creator. E8S’s enrage was incredibly tight Week 1. For my Eden’s Promise group, E11S and E12S were as well, but that was also primarily because we had healers that preferred to focus on healing versus damage. And you need healer damage if you are trying to clear the third and fourth floors early.
The later you get into a tier, the more lenient they get because you can outgear them. Better gear provides more leniency for error. I’ll be curious how the first tier of Pandaemonium Savage holds up—right now, I think a lot of speculation is that it will likely be on par with Eden’s Gate difficulty.
You aren’t really mistaken. Healer requirements are quite low even in high-end content. For the two current extremes, I don’t have to use a single GCD heal on SGE, and can heal primarily with Kerachole, Ixochole, and Physis. The only time I use GCDs is during downtime to hopefully get some Toxikon stacks. But this is nothing new. Low healing requirements in Savage and Ultimate have been a complaint from healer mains for a long time.Quote:
I'm willing to admit that I'm probably coming at this from a pretty different perspective from the average player though, and have probably just been getting very lucky in my pfs since endwalker dropped, I guess? I like to join learning parties just to help out people, though, and I've still felt like the fights are super lenient in regards to healing. I've solo healed both a couple of times, and especially ex1 felt wayy too easy.
A lot of the healer mains that have played the role for a long time, or who enjoy higher-end content want more to heal. I’d love having more stuff to heal, and it’s honestly why I enjoyed healing Living Liquid in TEA when I ventured in there on AST back in ShB because I actually had to heal. But because the developers cater so heavily to the lowest common denominator when it comes to job and encounter design, it’s unlikely they will add steep healing requirements due to fear that the more inexperienced healers wouldn’t be able to handle it and would instead call for nerfs to the content. Which has also been a trend whenever something halfway difficult pops up in the game (notable examples being Royal Menagerie, Castrum Fluminis, The Will of the Moon solo instance, and any 24-man that requires you to be half-awake for).Quote:
But, y'know, if a big majority of the playerbase is happy with healers as they are, then I'm fine with it. I do understand that if I'm in a minority of players, the devs shouldn't be trying to cater to me. I'll just play other classes lol
edit: but also, I feel like I've seen 3+ threads in the healer forum complaining about this exact thing? I really do feel like a lot of healer players have been complaining about how the class works recently (and I also saw a fair amount of posts in shb too).
While not quite the insane levels as Bloodwhetting, Holy Shelltron and Heart of Corundum are extremely powerful themselves. GNB doesn't need a healer to survive any dungeon boss any more than Warrior does. They just can't get away with eating wind burns or vuln stacks as easily. Even the much meme'd on DRK takes virtually no damage from the two EX primals. You'll have TBN, Dark Mind and Oblation for every single buster. That much raw mitigation plus shielding is enough you won't even get vuln stacks eating things because both bosses won't even deal any damage to you. I pulled off crap like that back in Shadowbringers. DRK laughed at E9S damage downs. Can't get them if I don't even take damage.
The issue is and always has been content simply doesn't hit hard enough for the tools at our disposal. Unfortunately, the devs are more concerned with casual players who barely know how to string buttons together than they are with even average players. They want accessibility above all else in the vast majority of content. Hence why dungeons are a complete joke and why EX primals have slowly gotten easier every expansion with a few exceptions.
What about them to nerf? Sustainability?
If so, then there’s no reason to bring them outside aesthetic & simplicity reasons.
That’s pretty much the only edge they have over other tanks. (Except the posterboi PLD, RIP PLD)
I do have to say that Raw Intuition/Bloodwhetting/Nascent Flash’s description is slightly misleading. I was imagining it would only heal them for flat 400p for each weaponskills performed. Turns out that value multiplies in AoE situation. Definitely not what I expected.
The only reasonable nerf they could do that wouldn't otherwise kill Warrior is to give Bloodwhetting a fall off. That way it's only impacted in dungeons. Even with a 50% fall off from the second hit onward, the critical hit heals from Chaotic Cyclone would still be strong. Although, I think 25% is more fair.
If they straight up nerf Bloodwhetting wholesale, then they need to up Warrior's damage. We saw in Shadowbringers that decent but otherwise incidental healing just doesn't matter in a raid setting. Warrior was decidedly the least played tank, and among the least played jobs in the meta setting. It often less than 5%; getting even as low as not being taken at all.
Either you're lucky enough and the DF god had blessed you, or you're running with your mate, or you're straight up lying. If your experience is the typical out there, we wouldn't have all of those threads in the first 2 weeks asking if Healer had got neft or healing had become harder.
Like I said, I got 8 healer up to 90 (spread among 4 char). Yeah, there are some tank that made me forgot half of my kits, there are tanks that make wish all my heal has double potency. And the former are the exception, the later is the norm. I just got out of an A2 raid that last for a whole freaking 20 minutes where there were more deaths than there were people in the party.
And if a college student go pick up a middle school problem, solve it and complain it's too easy ... I bet that would look silly too.Quote:
I've been grinding the ex trials since like early week 2 for gear/mounts, and I barely have to heal in those too unless my team is chain eating mechs/dying (in which case I'd rather just have the fight be unrecoverable. it's kind of silly to me that I can clear ex2 with 10+ deaths in the party).
I mean ... I have an ultimate static, and when I play with them with current contents it's easy. 'cause it's supposed to be easy. Do you know why it needs to be easy? Because I had to run Zodiak 99 times since I had bad luck with rolls. Savage is harder, that's why it's designed you only need to clear it once a week. Then there come Ultimate in which, I know a lot of group after their first clear never try to attempt it again. My group despite cleared several time, but after each clear the next one was never taken for granted. That's the kind of content that will push your kit to its limit.
On the flip side, playing with pugs also push your kit to its limit too, in a total different way. In the end, it would be insanity for them to create farmable content like dungeon or EX that requires perfection to clear, neither they can gatekeep the kit for only ultimate. The classes are balance with the average players in mind, not just a few with their first world problem. This goes double for healers, a role that is there to provide the margin for the group.
I feel like the real reason it feels bad is because our DPS filler rotation is just a big snooze fest.
Ran into quite a few tanks in 4 mans doing wall to wall pulls with no def cd use. Want to experience the WTF feeling..find some of these tanks. As me please tanks use your def cd's I want you to use them.
As for self healing on dps and tanks ya they need a nerf but not face first onto the ground. I want them to know can rely on it to save them in a pinch.
I’ll stop doing it once I get healers that don’t ignore dps health. I’m not talking 50%, I’m talking death’s door. I’ll thro out an Aurora or Heart of Corundum as a GNB too. It’s been rough since early access.
Been leveling my warrior to 90, and I recently threw nascent on a DPS that took some vuln stack. It's no big deal. I have plenty of buttons for myself.
If anything the healers like me, i get several uses of holmgang in some dungeons so they can go wild more.
Kind of hard concept for players in-general: Just Press Buttons
This post reminds me of the time I saw a BLM get mad because the WHM was using Holy and the mobs died too fast. Why should I be bothered if a tank throws in a little extra healing? As long as they're not letting it be to the detriment of their usual role, it seems like a good thing to me.
What really gets my goat is when a tank decides to do a huge pull, and stops for a few seconds halfway though, so it seems like "Here's where we'll fight, use your cooldowns, plop down Doton, summon Bahamut, etc." Then as soon as I do those, they bolt off into the distance again and drag all the enemies away. I get it, they're probably just taking a moment to make sure everybody's keeping up and they have aggro on all the stuff, but darned if it doesn't feel intentional sometimes! :p
I mean, depending on the encounter even 50% is dangerous territory if they happen to fail the wrong mechanic. Having dead DPS on the floor isn't worth a few extra casts of Stone/Glare.
Stop ignoring dying DPS with the mentality of "Eh, they'll probably survive" and go on snoozing through the carried run then, and I'll stop using my healing tools on party members. Also, stop dying on bosses at 80% and leaving it up to the tank to take care of everything themselves.
This isn't just on bosses either, which are pretty much punching bags for tanks with their mediocre damage output, but trash packs too. Just because the tank can self heal and survive it, doesn't mean you can't make it easier with the oGCD's and HOT's, along with your DPS. All too often though, I've seen healers literally just standing there. When questioned, I've actually gotten responses of "You don't need my heals." So why are you here, why did you queue? You refuse to heal because you're so "unneeded" and then you won't even DPS, either? I've encountered this constantly, and it's so utterly draining and frustrating. I've vote kicked more in EW then I have in all my other playtime combined.
Also, so what's the excuse for not healing the DPS then, if I as the tank don't need your heals? I constantly, CONSTANTLY see DPS sitting around 10%-20% HP with a vuln stack or two after eating mechanics on bosses. Could be for any reason. Not paying attention, first time, whatever. That's a different discussion why they are eating mechanics. I can solo the boss, sure, but it goes faster with those DPS alive. So you better believe I'm going to toss them one of my heals that I can offer.
The problem isn't the tank's self healing that 3 of the 4 of them possess. Not even WAR's that's double what PLD/GBK have. It's that the content that's designed for every day consumption, dungeons, which is the content that the vast majority of the playerbase sees, is so undertuned with damage that you've gotten bored. The mechanics don't hit tanks hard at all. Pair that with the lackluster DPS design that healers have, one button, and boredom sets in. The role becomes a bore to play. Then it breeds resentment of the other roles.
Blame the mechanics and the current state of design of the healing jobs, blame the undertuned casual content of the dungeons. It's not the tank's fault.
And it's certainly not the tank's fault for saving a dying DPS.
EDIT: Apologies for the rant, but I've had a rough few weeks in duty finder. It's really, really draining. I don't know if I'm getting unlucky constantly seeing this, but quiet, normal runs are few and far between now a days.
Interesting.
Perhaps it's DC? For me it's super rare to find healers who do not want to heal AND dps in DF contents (I've grown a bit tired of posting my stories in TfDF thread lol). It's usually the trigger happy healbot that gets into my parties, and these healers usually ignores whatever self sustainability their tanks have.
Seen a PLD hallowed? Means no damage taken, but what is AoE anyway? Cure II/Adlo/Benefic II/E.Diagnosis away!
That WAR trying to make use of their Bloodwhetting? Nope! Can't let that happen! Stack those regens and shields!
The DRG accidentally eat a red carpet? Oh look they're popping Bloodbath. But I can heal better! Here's Cure III!
The list goes on... but you get the idea.
I have no idea if it's my data center, royally bad luck, or what. My friends have noticed it too. My healer buddy who mains AST, when he runs without me, sees a *slew* of awful tanks that don't use a single mitigation at all. So the shoe absolutely also goes on the other foot.
Maybe I just need to level a few DPS jobs for a bit for my sanity. I've never, ever seen DF this hostile before in my two years of playing. I've gotten tired of posting my stories in the Duty Finder thread at all.
Still, to be back on topic, I know the healer DPS rotation is boring as all sin, but still... You'd think they'd be happy for a relatively smooth and quick run for their tomestones. I see topics constantly berating people for going slower, not wall to wall pulling, or other ridiculous things as "holding people hostage" with doing smaller pulls. Nightmare runs of constant wipes...
But then here I am, watching runs where I'm tanking, and DPS HP's getting lower and lower, and healers just sitting there snoozing. Healers eating mechanics left and right and being the first ones dead. Healers getting downright nasty sometimes in party chat with me or the DPS for being self sufficient. So what is it, really, that healers want?
Like, what would be the winning scenario here? Do healers want all tank self-healing removed and make us completely dependent on healers, again? Because if that happens, with the quality of runs I've been having... I'd be dead on first pull. No questions asked. Floor tanking with the best dragoons.
I've been playing since midway through shadowbringers (and like.... 150+ days of gametime playing), and healing has literally felt like I barely ever have to heal outside of savage, especially compared to every other mmo I've played. I'm pretty sure statistically it is very hard for me to just have gotten lucky in every single duty roulette I've done in that time, and I do a lot of them solo (and when I do queue with friends, it's them on dps using me for a fast queue, so I don't think that's making much of a difference outside of the time it takes to kill a mob pack).
But like, seriously, I'm not asking for the class to be harder. I think it's at a fine spot for the average player. I just want it to be more engaging. Casting glare/malefic/broil/whatever sage's ability is called bc I forgot over and over again is just really boring considering how much more healers are expected to dps in this game.
Warrior being OP isn't the problem. Dungeons doing no damage is.
Only a good warrior would have this problem that's being spoken of.
Yes, war somewhat always had these heals but also not. It's been standardized, so its based on gcd weaponskills rather than damage which required a big hit (such as IC), so a less skilled war wasnt going to heal much and sometimes not at all bc they used raw....
This didnt even matter in a raid setting. Gunbreaker heals are strong. No one is asking for nerfs. Clemency with req. is extremely powerful since SB. No one asking for nerfs. Because its warrior, people cry for nerfs.
Warrior kinda needed stronger heals to be valid, yet they aren't that valid as healers are powerful so it really makes no difference healing. Only in a dungeon does this matter much.
Warriors dps is too low. The tanks aren't balanced, but people being distracted about them war heals. All tanks can heal... dark heal? Lmao... nope.
I've soloed on 3/4 tanks. Only dark knight couldn't really do it.
With adjustments, just now "bad players" can heal so now it seems op. Imo, nascent was too weak in ShB, so this was needed.
Now actually give me 3 onslaughts and make the dps equal.
No, I will use Nascent on the monkeys taking damage and there's nothing you can do about it!
Huh? What's next? A DPS asking Healers/Tanks to "Please stop doing damage, it's the only thing that prevents me from falling asleep"?
As a Healer main, I disagree with OP.
Eh. As a healer main it doesn't bother me. I appreciate everyone using their full kit no matter what. :)
I mean. If I see someone with more than one vuln stack, at half their health and shake it off is on cooldown while the boss is about to use a room-wide AOE or stack marker? Then I'm gonna throw Nascent Flash on them last second and you can't stop me.
It's not even a GCD so I can pop it between things. I main both Healer and Tank for my FC and when we run extreme/savage content, nobody's complained. We successfully clear things. If you want something to try and chew people out for how about you chew out our fellow healers for ignoring their DoTs, or scholars for ignoring things like Recitation or Tanks for stepping out of the various floor AoEs put down by DPS/heals whether they be damage over time, or a shield/regen. This is such an absurd non-issue.
Like with Twitter, don't fall into the trap of thinking a few noisy people represent the entirety of healers.
As a SGE main, GNB secondary, what I want are nice and friendly people in Dungeons who are willing to give to the best of their skill, plus a tank who can position nicely and use their cooldowns properly.
I'm cool with a little help healing, doesn't worry me at all.