Originally Posted by
Shurrikhan
How would shackling side-content to a faux-job's (i.e., one that must actually be able to act in the open world in a real-time manner) avoid the issue of pet responsiveness, though? Either it ends up truly just pet battles, in which case there isn't the barest excuse for gating it behind job levels, or XIV needs to learn how to handle player-controlled AI units regardless.
The larger question even then, however, is whether they have reason to. As you've said Summoners were pet classes, but such has since been avoided outright, making them now standard casters with an appended ornamental minion. Is everyone happy with that? If not, that's a reason to actual fix player-controlled AI response procedures. Squadrons? Might we want to extend those? Trusts? Might we want to be able to manipulate them? Those, too, would involve be player-controlled AI response procedures. Are they not lucrative enough areas to justify actually trying to fix what's been left as dog-droppings? I'd argue they are, even prior to BST entering the equation.
Yes, there is certainly a way for BST to be work as a single unit with the pet only hanging idle until given a caster-melee-range action by which to teleport them to the caster's or target's location and perform an otherwise generic combat action. But it would be painfully wasteful of the thematic space.