wait
no exp is given when you dont gather succesfuly?
i thinks you have no idea what fatigue is then, cuz it sure as hell still gives exp
Unsuccessful gathers give half exp of a successful one, so if you are leveling and hit gathering fategue you will level half as fast, also the fategue we did have was influanced by exp, if it was the same fategue you would not beable to get the masses of exp from gathering leves, this is based on how much you gather in one day, not exp based.
I know, but the post I quoted was saying it was the same as DoW/M fatigue, I was just pointing out the flaw in that thought I am actually for gathering fatigue as a measure to prevent RMT knowing compromises must be made, and legitimate players will have to be affected.
Personally I have never hit gathering fatigue, so it doesn't really affect me just yet.
This may only be prevalent in fishing, but if you fail to land a jig and you get a message that says "the fish got away", you don't get any xp. It's only if you get the message that says to jig in another spot and THEN you fail that you get xp.
Well while long, it gave me a lot of info so thank you for the post OP. :)
I know everyone got it, but it was mainly the DoW/M that voiced complaints, and it was officially called fatigue, we just called it surplus, because it said we gained surplus exp.
From the 1.18 patch notes:
http://forum.square-enix.com/ffxiv/t...tch-1.18-NotesQuote:
[dev1120] The fatigue system and surplus points have been abolished.
Any surplus points accumulated before the patch will be lost.
I think the OP post was well thought out and very constructive! A+ and I agree with you on your points for sure. I do like the firecrackers I got though, lol.
Hi Platinum,
Fantastic post.
Very well thought out and I totally agree with you. I hope Yoshida-san & Team looks at your post and we see some improvements.
I participated in the 1st round (and saw you shouting for groups) and am participating in this 2nd round now (after the buzz has died down) and even trying to put in a solid ~6+ hours a day, for 2 days in a row, isn't enough to break the Top 20 on our server. You mentioned you had to drop 12 - 18 hours to get there. Yikes.
So without that (but still contributing a solid amount), we got in some solid wins (in the ~25,000 - 30,000 range), but everyone in our party received... Dark Matter for the entire day.
Of course drops should be rare, but hearing reports from Doctor Mog (breaking 40,000) and one of my friends (a Top 5 Contributor and breaking 40,000) getting NOTHING but Dark Matter is really discouraging. :(
Part of it is that there just aren't that many Militia Items right now and maybe they want to extend the "rarity" & Time Sink aspect of it, but it's quite sad to see how things are progressing.
I think most of your suggestions would resolve many of the issues with Hamlet Defense.
I definitely agree that having a Turn-In Threshold (where once you turn in enough Items, you "cross" that Threshold and are guaranteed a 2nd Chance at an Item), is MUCH healthier and more satisfactory than *having* to break the Top 20, *and* then participating in a winning Hamlet Defense just for a *chance* at a drop. With a Maximum Threshold, players can then reach that limit and then take a break and do other things. It also allows more players to get a chance at a 2nd / Better Loot Pool.
The amount of time investment to break the Top 20 (via Gathering & Crafting), and then spending a 3rd Day in a row spamming Hamlet Defense with wins just for a small chance at a Militia Item is too punitive and discouraging for many.
And as you say, the Drop Rates are too low. If ONLY the Top 20 Contributor gets a realistic chance at a drop, what incentivizes *anyone else* (especially those that are only Disciples of War / Magic) to participate and help out?
For Fun? Maybe a few times... then they'll get bored and stop.
I don't think anyone's asking for Dzemael Darkhold-like drop rates (basically 100% from Batraal), but the Drop Rates are practically nil right now and even being in the Top 20 doesn't guarantee you much of anything.
One last solution is an ongoing Cumulative Running Point System (so you Earn Points that you can trade in for Items). At least with a Point System EVERYONE has a chance to work their way towards a goal (some rare / nice Militia Item) and they know they're making progress & not wasting time.
Especially with a 50 Hour "Lockout" Period (Supply), before the actual Defense starts. There's more than enough of a "Time Sink" with this limitation already, without the need for infinitesimally small Drop Rates.
Here's to hoping we get some attention on this.
Thanks!
Hi Airget,
Great points. Definitely agree.
Spending so much time trying to break the Top 20, only to then have to spend the 3rd Day (if it's a weeknight), trying to reap the rewards of your hard work (and for many, they only get ~3 - 5 hours if they're lucky on a weeknight), is too punitive.
One way is as you mentioned, having the amount of contribution extend the Defense (Battle) Period more than 24 hours. (To get more time to try and win items.)
Or, another way might be to increase the Drop Rate for being Top 20 (or reaching a Max Threshold as the OP suggests), so that even though you can only invest 3 - 5 hours, at least, you have a better chance than what we have now.
Agree 100% about having so little time to take advantage of all your efforts in getting into the top20. In fact, thats why I didnt even bother donating this round. I plan on saving up materials for the next round so I can atleast get a lot of runs in Friday night. My main concern is that I wont be able to find people to do Hamlet with . . . we shall see. I am also very skeptical of Hamlets getting to Lv2 once the other two are released.
Ya a treshold idea would defintely work better then a Top 20, the competition it creates just makes the item sink to huge for it's reward gains, I do hope they touch upon this issue soon cause it it true that the way it stands now all Hamlet will be used for is regaining anima when you are running low on it lol.
But that's also where the idea of the other 2 Hamlets working in a completely different way come in, I do hope they have plans of making the party requirements for those different where the one now can be seen as a Normal party setup. The other one can be seen as a Light party and the 3rd one could be an alliance. At least in this way all 3 Hamelts would have their own unique flavor to them and people who complain about not enough 8+ events will finally have one they can do with others.
Same here, I turned in once and when I saw that it reset completely I went... hm ya think I'll wait for a weekend lol. They gotta lower the sink a bit, at first the sink looked great because we weren't sure how it would turn out after the battle, but seeing as it resets completely just makes the whole ordeal fruitless when attempting to do it so you can gain that extra chance at an item..
As far as the treshold goes though I would say 200k is a good treshold to gain the benefits since it does seem a majority of people can aim that high, and if they can't do it in the process of a 50hr run then they can just stock up on items and turn them in when they know they are going to be doing a lot of runs.
In perspective 200k=20 stacks of NQ materials, 2 stacks of HQ materials, 2 stacks NQ crafted items of 20 HQ crafted items turned in.
That's still 200 synths at max in a 50hr process so being able to get 200k every other run wouldnt' be that imbalanced and as for materials if you were to get 5 of x materials a cut every 4 cuts, that's about 400 cuts if you were to get said materials 4/8 cuts which would still be 100 trees lol.
I think my math is right, hopefully they do something like this since the sink will still be there but it won't be as overclocked as it is now.
We had 3 of our ls members in the top 20 and beat the defense phase I think around 10 times today. Nothing but dm and prism's from the chest. And only a few off hand tools for the people in the top 20 which is by no means nothing to write home about for stats...and one of our members was number one in the top 20 also.
I realize that they can't give a fantastic drop everytime but come on SE this is alot of hard work and time people put into this, lets give them what they deserve for their hard work, otherwise it's just another meh content...
I agree with Platinum. During the preparation phase I fished for 10 to 12 hours, both days, and secured a spot in 6th for the provisioner's list. I haven't done a stretch of fishing that long since I got my golden rod, and it definitely is unhealthy. The reward system doesn't help that fact at all. I know that when Limsa gets its hamlet, I'll be repeating my long stretches of fishing for a chance at that fishing hat, but I'm not looking forward to how it'll affect me.
Props to the OP. Very well thought out post.
I don't have any info, it's just an assumption. Yoshi said the fish hat wouldn't be available until 1.22a, which is when Limsa is getting its hamlet defense. I figured that meant that each region would have its own hat, so Gridania gets the BTN hat, Ul'dah get the MNR hat, and Limsa gets the FSH hat.
That's what I'm assuming though. I don't know for sure.
Aleport and Golden bazaar are bolth being added on the 10th, their list of achievements were already confirmed by someone. (something about a "dat ass party")
Just a quick note, the max level you can get hamlet up to right now is level 2. When they up that (and I have no idea if that will be in an a/b patch, or in 1.23) they can readjust the point system, or add different items that have more value for turn-in to compensate.
I have a feeling the loot table from the captain (top 20 npc) is functioning as designed, but I fear that the loot table for the chest is incomplete, unintentionally.
Bayohne, i would really appreciate a confirmation of this, as non-top 20 people are starting to not want to do hamlet anymore... I am sure that was not an ideal (or even planned) result.
Out of 19 wins last week (hamlet level 2) I got 3 items from the captain. the rest of the party got... nothing.
It's dead already. No shouts, nobody @ hyrstmill.
So my group finished the night 5/21 on drops
not too bad at all
sounds about right for a top 20 contributor, but we went 0/21 on the chest, im curious how bad the drops from it really are
imho they should be equal. the only bonus for top 20 should be a 2nd chance at the same stuff.
/nod
finally someone claim down and think a little.
you don't have to rush into battle. You can always give all you have at last moment.
But I hate this top-20 system... even hate it more than ifrit/garuada loot system.
should use primal token system.
win 10 battles to exchange one item, it's really not too much to ask...
The core issue is the chests not properly rewarding everyone on a level playfield.
I seriously doubt the fact that doh/dol have a new timesink is a big deal, when dow/dom can also spam chocobo escort for points.
Especially since when Hamlet defense parties are majority DoW/DoM, the event ends more quickly. Faster runs = more runs in the same amount of time, which results in more rewards. That is probably exactly why doh/dol have the top 20 feature, so they are somewhat balanced in attaining rewards.
...Of course this is all assuming the chests get the same proc rate as the Captain presently has ><;
HQ mats and items seems to give way more points. Going to test how much next time round.
THIS:
Smart people will stockpile mass quantities and focus on HQs over a week or two so as to guarentee a place in the top 5 by turning in an obscene amount of items at once.
Duuuuuude, how do you explain the militia gear people have already obtained, then?
The gathering fatigue is hidden. It is based on a point system. You start off for example at 1000 points. Every item obtained gathering drops your point count by one, by the time you get to 500 points for example, you obtain items with more difficulty. By the time you get to 0 points you wont be able to dig anything up. Over time the points replenish so you have to do an eye opening amount of gathering to ose all your points imo.
Jinko, you and I both know this will never happen for the simple reason that it is logical. Sorry to burst your bubble ; ;
Is there a problem officer...?
Did the 5/21 come from the officer?
I'm assuming the officer gives out secondary rewards apart from the chest to those who ranked top 20 in supply missions, correct?
This is from (at this point) at least 40 Linkshell completions, both Level 1 and 2. Scores at level 2 were consistently over 40k, those at level 1 over 20k.
Chest Rewards Confirmed:
Magicked Prism (Indigo Star) [only if completion score is less than 10,000-15,000]
Dark Matter Grade 5
Random Ixali Currency (very rare)
Captain rewards confirmed: [exclusive to top 20]
Dark Matter Grade 5
Militia Barbut
Militia Bracelets
Militia Wristlets
Militia Sledgehammer
Militia Mortar
Militia Culinary Knife