Originally Posted by
Hank_Hotspur
I think the more important part of keeping Blue Mages similar to how they were in previous FF games was to make them actually usable in the main game rather than a side thing. While earning spells from enemies has been a staple, no way would the job become beloved if you couldn't use it in dungeons or story quests from FFV on. Right now, FFXIV Blue Mage is more like the Gold Saucer, Triple Triad, Tetra Master, Blitzball, or any of the other side content from a normal FF game rather than a job: it's something you do as a side distraction before getting back to the meat and potatoes main game offers.
We've come to understand that MMO conventions mean things from regular FF games must be altered. I love Red Mages in the other games as a jack of all trades, but they wouldn't fit into the role paradigms of this game, so it was changed. I like Red Mage in FFXIV very much, making it a caster with a melee combo and some token white magic utility spells was a very pragmatic adaptation. So why is it that every other job is subjected to some form of alteration to fit the MMO gameplay but it would just be too unreasonable for Blue Mages to undergo the same?