Honestly a good thought, I can mostly agree with this, as theres nothing to really counter this argument.
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Eh, I don't agree with Geomancers as just a reskinned White Mage in terms of how it would look. Especially with the decreased use of Wind/Earth (Water has been negligible for ages) and an entirely different gimmick (presumably based around stationary effects or something else) they could make Geomancer's stand out. Given the themes involved there isn't really much in the way of a sensible new healer that isn't likely to step on the existing ones toes to some extent.
Totally going against any reason.
But a Geo tank would be awesome. Basically spend your time building up armor/shield of rock around you, as you keep having it whittled away. Have a weapon that is shifting around, changing form to what you need in the moment.
I think geomancer would be cool to have, but would rather it be a dps class. A bell as a weapon would be interesting, as well as being able to control the weather or terrain. Like being able to make a mini rain cloud, pelt the enemy with hail, grow trees/make tree roots stab monsters, or create a small tornado. It's a little similar to cnj, but just give the class a unique playstyle and change the moveset to look aesthetically different but still look nice.
Geomancer's presentation in XIV heavily plays-up their feng shui theme and other small stylistic influences like taoism and qi. If the devs decided to actually create a playable Geomancer, I'd be willing to bet it'd pull more from that theme than simply terrain and topography. There really isn't any reason to get hung-up on them supposedly using the same primary elements as Conjurer does, because I'd suspect the visuals and presentation would differ anyway (also helps that White mage seems to specialize in light/holy-based effects for now).
What is going to set it apart from existing healers (or casters), like anything else would probably fall squarely on some gimmick+new type of job gauge. They seem to want a degree of homogenization in bread-and-butter/utility spells, but beyond that I'd imagine how they design the rest of the job around a feasible (and preferably new) gimmick and resources matters more than "ew, it's using earth, wind and water too." For example, what if the Geomancer's job gauge was a triple trigram-looking chart where performing certain actions/spells filled a certain portion of the trigram (similar to Red mage's gauge), which you could expend for varying effects like a Ninja's mudra system depending on what corners of the gauge were "filled." Or the part of the trigram gauge fills equivalent to what direction the Geomancer was facing when they use select abilities or spells. Heck, give them a ground field AoE ability that varies in effect based on what cardinal direction the Geomancer faces when placing it (Regen? Buff? Mitigation? MP Refresh?) Job mechanics like those would thematically match a job with a feng shui theme.
https://www.reddit.com/r/ffxiv/comme...job_art_skill/
Someone put up a new take on a Geomancer kit that I think is really interesting! Would be fun to play if we got something like this.
Geomancer lore is added with the new peacock mount in the mogstation via its description.
Pretty sure Geomancer is the next healer. If its a dps class thats fine too but if the next expansion doesnt have a healer then.... well 6.0 will have to shake up the healers quite a bit eh.
The lore we have for them has them compared to Astrologians, and the NPC Geomancer we have was close to being a variant White Mage. As well enemies tend to be... well, offensive, you don't (for good reason) see much in the way of dedicated healers.
I'm not saying it will be a healer. Just that I wouldn't write it off so soon.
In this regard, they are compared to AST because they draw power from star(s), and Kyokohu is using placeholder conjurer animations. Enemies tend to be offensive when they are coded to be offensive or the class is! If you look at thaumaturge enemies versus conjurer enemies, the conjurer ones always use Cure/Ronkan Cure.
The lorebook goes more into how Hien's father dispatched groups of Geomancers and shinobi to bring down airships, as well as Ganen learning the school of magic from Tengu. In all of Ganen's story and lore he wasn't said to being Yanxia together by healing his way through the fields. So there is a bit more lore, you just have to pay or it. haha
Also the relation to GEO and AST, Kyo calls Astrologians divination the foil to Geomancers fortune telling. Foil being to contrast...one using the stars and their connection the other using the earthly leylines...not that they're both healing or really much of the sort. The comparison to CNJ is that both use Wind Water and Earth as their primary elemental aethers... The reason he uses CNJ animation is they're tied to the 1.0 weapon he has likely cause Geo was originally meant as CNJ DPS job, like SMN and SCH. Sure you could argue he has a healing spell, but so does a Ninja npc, Monk NPC...and like 4 others...
I mean, there has been a dedicated healing Ninja in the past (Izayoi), and Monks do have Chakra. But my point is just that they have pointed out connections to other healing jobs. Could they be a Caster? Definitely. My point is that they could be a Healer too. So far nothing rules them out as one.
Whether GEO is a healer or not, I wouldn't be upset if unlocking GEO required getting CNJ to 30. Don't confuse this as a split job like ACN, but rather like ROG needing another class at level 15 to unlock. This way, the lore is there, not needing to be changed but applied in a different way - perhaps as a caster that gets to really make strong use of Wind/Earth/Water magic to be more of a counter to BLM.
For example, leveling CNJ to 30 unlocks that other door in the CNJ guild. The Kugane Geomancers open a school of geomancy in that room. GEO is then unlocked with its own story and lore but piggybacked on CNJs lore. No shared skills, no shared leveling, just two similar schools of magic working together. I can think of several jobs that could benefit from a system like this to see their inclusion in the game (such as ARC being required to unlock BRD but progressing into RNG for those that don't want to play music).
He is talking about FFXIV though. In certain missions people like Yugiri get some form of heal to help you along through the quest, not talking about setting the precedent for a dedicated ninja healer. The astro quest lines did talk about how they had some similarities, but nowhere in the game or books compared Geomancer to conjurer, that is purely player talk on the forums. Levava has spent how many expansions now, and Eorzea years around conjurers and white mages, yet she refers to Kyokohu's school of magic as it's own. Not as a Far Eastern Conjurer, and not as an offshoot of Astrologians.
Could they make this the first ever healing Geomancer? Yes. Would it be dumb, also yes.
There a way to make a healer but it going hard to fit 4th without killing 1 of the 3 healers. I mean look tanks they are all viable.But they make WAR less appealing to be one man army. So I guess WHM or SCH will get less appealing threatment on the next expansion to fit the 4th healer.
I would be willing to acknowledge Geomancer healer as a slight possibility if the Sai TaiSui monsters in Swallow’s Compass were healer coded. Look at the conjurer guys in Grand Cosmos. They heal. Look at any Thaumaturge enemy in any dungeon from 15-80, they use Thaumaturge abilities. They always keep dungeon version of classes true to their role.
I mean sure sure, it is distinctly more likely Astro will lose noct sect, its already on life support but wholly less useful than Diurnal and you could take off noct sect and the class would be completely viable and you wouldn't have to even change any abilities.
As to the elemental spells coming of WHM, I doesn't really make sense to rip one healer to make a discount version of them. When they could use those things to make a unique caster DPS and separate distinct themes and tools to make a new healer.
Not to mention the Conjurer evolution to white mage is canon for every white mage in 14 lore, just the WoL. White Mage was holy/light aspected to begin with until Gelmorra and it’s abundance of stone and earth Aether caused the white mages of the city to delve into stone magic. So while our WoL started as a CNJ, it was not like that for the probably WHM. And why the transition from stone/aero/heal the forest to getting stuff like Holy always felt like such a drastic leap when it comes to class identity.
To further what I was saying about aspected monsters and fights.
I am not sure if anyone here has done it, but the final boss of Amdapoor Hard is a good example of a white mage coded monster. Or what you would expect from a white magic user.
Then we have Seiryu in the Four Lords quest line that heavily ties into Yanxian Geomancy. If you go back and do the fight, or watch a youtube video of the extreme version of the fight, you have a Geomancy coded monster. Seiryu is thought to be the "God of Geomancy" in Yanxia and is the diety that Geomancers pray to. The whole fight involves shikigami (Yoshi did say Geo was going to be more onmyouji themed than previous iterations and true to feng shui roots), avoiding Tengu (who are the spirits thought to have taught Ganen Geomancy to begin with), the summoning of giant water elementals akin to the boss in Swallow's Compass, and then the breaking of the stage involving Wind, Water and Earth. You fight on a small island while tornados and gales go on around you, and you are pushed around by waves of snakes. It's also another instance of a prominent lore Geomancer using a sword. Ganen was known as a master swordsman and was never seen without his katana and bell, and Seiryu is wielding a sword throughout the fight. Neither of these famous Geomancers was known as a healer in any way, shape, or form of any game's version of healing.
I never said they were a Far Eastern Conjurer. I'm quite positive it's a separate thing from the rest. My point is simply that there is enough to say "they could be something else". From a more meta standpoint the change of White Mage makes me suspect it as well. And it wouldn't be "dumb" just because you like something else.
It doesn't make sense to chop one job in half and make it too less unique jobs. There's a ton of lore and in game content to make Geo a unique caster dps is my point. It'd be totally wasted to make it a healer when there's probably a good 2-5 better options for a healer. There aren't a lot of good caster DPS options left and none with as much established in universe that are coded DPS.
There really aren't any other healer options that aren't White Magic related other than Chemist. And of those White Magic related jobs they're either White Mage+ or mixed with Black Magic, neither of which really makes it a "better" healer option than Geomancer. What is better or worse is ultimately subjective, and at least for me I wouldn't consider Chemist as a Healer better than Geomancer.
And none of what I'm proposing is taking the same animations, simply the aesthetics. White Mages changes make sense in this light. Otherwise it just seems somewhat arbitrary.
I mean.
Elements are fairly arbitrary in 14. Aesthetics are arbitrary by definition.
Prior to 14 the only consistency with magic was "Black Mage gets Fire, Ice, and Lightning, White Mage gets Holy and Cure." There are as many entries with Aero and Stone classed as Black Magic as there are classed as White Magic, and since they're all just "Magic" damage to a healer (most classes in general, really, aside from BLM and BLU, since only those two treat elements as mechanical differences) the actual choice of elements available to the healer is purely cosmetic.
Meanwhile, there is a logical fallacy in assuming that just because something was "taken away" from one job, it'll go to another job. It could be gone simply because the devs don't want anyone to have it, or at least don't care enough to keep it.
1. I wouldn't say they're arbitrary. Black Mages got the elements they did because of tradition. White Mages (presumably) got the elements they did to contrast Black Mages. They might not be groundbreaking or really of any import beyond tradition, but tradition is as valid a reason as any other in this instance.
2. I would say broadly the consistency with Black and White Magic isn't specific spells so much as the intent behind them. Black Mages have spells to kill enemies faster, White Mages help your party survive.
3. For a Healer I would agree that the difference is pretty much just aesthetics (though even then, they could certainly do something with elements for a Healer, I could come up with something where it's meaningful off the top of my head using Geomancer as a base, and likely other designs).
4. If you'd like to point out what specific logical fallacy it is feel free. Something tells me you're using logical fallacy as stand-in for "saying something I don't agree with".
5. I didn't say that they absolutely would use those elements for another healer, or even another job at all. Merely positing a theory that it would make sense if they did those changes because they had those plans, not saying those plans will happen.
6. In this instance I strongly doubt the developers don't want anyone to have wind/earth/water magic, especially as we already know Blue Mages still have those. Since we know that isn't the case then asking why they made those changes is at least somewhat important to investigate.
7. If you have any other theories on why they made that change that aren't simply "because they felt like it" feel free to throw them out there. So far the only answer you've given is "they don't want anyone to have that" which is not sensible. And yes, as always it could simply be arbitrary, I said as such in that post. All answers could be seemingly arbitrary or lack noteworthy meaning, but as that just squelches conversation without adding anything meaningful it's not really worthwhile to pursue. If that is the case then the answer is already had, so exploring alternative branches is better.
Edit: I'll clarify that last point a bit. Every possible change has a myriad of theoretical reasons behind them. One of those reasons, always, is something along the lines of "because they feel like it/it's arbitrary". That path isn't fruitful. It tells us nothing. There isn't really any evidence you can bring up to support or denounce it, unlike literally every other path. Because of that, to me, it's simply better to explore other possible answers to see what lines up and what doesn't.