Bragging rights.
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Ok... That's just totally like 100% convenience, but it kind just kills any any enjoyment in the exploration taxonomy unless there are like a ton of things to explore like looping tunnels and traveling sky shops like in Skyward sword (which didn't require flying and is the only good flight system in my experience) after an hour
I no longer think Square Enix is capable of producing unique and enjoyable jobs. I believe those that originally designed the jobs have left the company and those currently in charge believe homogenization copies of each other varying only with different flashy graphical effects are the way to go.
It's absolutely heartbreaking and disgusting to admit.
Question, will arr zones automatically be flyable I am presuming after either finishing arr or shb? Or do we gotta do aether currents? I know some ppl hate em, but I think it'd be fun to go through and hunt them down... seeing how I hear patch is delayed. It'll also be nice to see these places fully before taking to the skies, to never see them again.
Me too. I suppose they could award the achievement when you unlock flying in ARR.
As an aside I liked that quest a lot so I'm sad to see it go. Though I also understand that it's a relic from the time when most ARR mounts couldn't fly and it doesn't make much sense for the company chocobo to be only mount to not fly by default in the current state of the game.
Pray, fly to the walking sands.
Well, that explains why they patched out the wall break areas in the old ARR areas. No need for them if you can fly to what they're showing anyways.
Very bad move.
This is what made me the most excited about the whole LL!
I wish for flight to also be allowed in residential areas, though I actually doubt that'll be the case.
I'm not against it but why? The zones are so small. If this added new content it would be nice. Even if it's just "worldling" content, like out of the way peaks where you see new scenery or find weird hermits, or a magical lake. Even in the zones where you can fly now there are tons of places you can't land. Maybe I want to stand on a mountain and play an epic lute solo? :D
My guess is for the sake of consistency since every expansion zone has flying enabled. That said there's a lot of fiddling they likely are going to have to do to make it work, as places like the East Shroud in particular weren't modeled with flight in mind.
https://i.gyazo.com/c2a33c1da1428b1f...7bd816dbf5.jpg
^ From the old out of bounds glitch in East Shroud. Makes me wonder how much 'patch up work' they had to do to make the zones presentable, since Mor Dhona had similar issues if you ever attempted it's out of bounds trick as well.
That's kinda what I mean: It just seems like a lot of work for consistency sake. It's what Blizzard had to do. Though the necessity of it was debatable, they definitely added and changed things enough so that it had some semblance of purpose. Even if they don't add anything with this patch, I hope they do something.
Right now there are several places you can see but not get too, like the ravine under the bridge in Eastern La Noscea. Likely flight will just let you go down and hover.
How is that negative? The logic is as sound as not being able take five eggs from a basket that contains only four. Any and all time spent towards reworking old content is all time not spent on new content. There is no getting around that. How important was getting flying in the arr zones? You think the majority of players would take it over something like deep dungeon, or getting more 4 man dungeons during an expansion? These are things we've had to forego thus far.
To summarise various points: It kills can kill the exploration-taxonomy in maps, reduces the number of travelers on the map's land routes (socializer-taxonomy), and the flight system prioritizes A to B travel and ease of movement in an objective based system (no adventure, over trivializes aspects of travel example: bofuri ep 7 angel mode quest)
Yes, flying is more important. This is the last time they can get it set up before Spaghetti Code reaches a point to where it may be near impossible. I for one welcome this, it'll help speed up the horrors of ARR and allow more people to experience the joys of HW, SB, and ShB. Besides, this IS a good excuse as to why the other things were put on hold, it means they don't need to do this for any other areas in the game and can now concentrate on newer content. Better now then later.
One of the main strengths of FF is the ability they have mastered to make even the oldest content and areas have meaning. Even going back for a small quest keeps the community engaged.
Nothing kills a game for a newer player than empty early zones. The fact that we are seeing so many sprouts lately in these areas gives vitality to these areas and keeps the game alive.
That will be lost with thos and it may take a while, but it will affect the game in the long run.
Exploration- Nothing is stopping you from exploring if you want to, it is not like it is being forced on you. Also it won't affect new players/characters since you have to go through the MSQ and finish the MSQ "The Ultimate Weapon" as one of the requirements so they will still have to go through ARR on the ground. It is not like new players will start out with flying.
Reduces number of travelers on the land route (Socializing)- I mean I don't really see that many people on the land routes and how many people stop and chat? I am sure it's not a huge number. Again nothing stopping you from using the land routes and talking to the new players/characters that are running around the land.
the flight system prioritizes A to B travel and ease of movement in an objective based system (no adventure, over trivializes aspects of travel example: bofuri ep 7 angel mode quest- If adventure is important to someone they can still use the land route and go explore and have an adventure, again this doesn't affect new players etc since you have to go through the ARR MSQ to unlock.
Sure the over world areas may seem dead. Right now leveling up a new character I don't really see that many people out in the over world other than people afking at the aetheryte crystals. Sure there are some people out and about questing but it's not like there are huge gathering and socializing going on in the over world.
The three starting city states are always pretty busy and packed during peak hours and I am sure that will stay pretty much the norm so new players will see that the city states are still pretty active. That is where I talk to new players the most and hand out crafted gear etc. Not so much the over world. I just don't really see how this is such a bad thing that it will turn people away from the game.
The new players will love this. They'l love flying and the stream lining of the quest line. The log in queues will only get longer as fewer people leave after starting the game.
Maybe now I'll finally start to level up my twink like I always wanted.
I spent six odd years arguing in favor of flight on the WoW forums and I'm not reopening that can of worms so I'm just gonna say totally disagree and while this sure isn't something I think was a necessary change (unless they're adding something to make it necessary that they haven't announced yet), I sure wouldn't call it a bad move
As someone who spawns/locates S ranks on a regular basis, I welcome this change since it makes navigating certain zones like Central/East Shroud and Coerthas Central Highlands much easier.
a&c) This is kind of moot since "convenience is king", so everyone will just fly regardless. Especially, in the post game stuff. And, the last content that was made to appeal to players in the explorer taxonomy outside of the MSQ was after the Copied Factory Alliance raid or the second volume of the lore book. And instead everyone is made to rush to acquire aether currents as quickly as possible, which leaves very little time to just take in the atmosphere and little incentive to pursue vistas, observe the make-up of the area design, mob behaviors, ponder lore, et cetera until way after the main story in which ppl would normally move on to other media or take a brake which is well after the initial excitement has dissipated. Oh, and the sightseeing log is just like okay-ish, and the potential loss of out of boundry areas paths or obstacles is a bit of a total downer
b) The socializer taxonomy totally gets way more enjoyment from the people (socializer, killers taxonomies) within the game than the world itself (achievers, explorers taxonomies), and there is a lot of appeal to big cities or populated trade routes for many people, which is why Limsa is super popular. It also says that this game is active in the open world or in towns, which just appeals to most people (ask why loners live and enjoy living in cities)
As someone on one most popular Servers people a rarely out doing things anyway I maybe occasionally see 1 - 3 other players outside of hunts & popular rare fates, everyone is always in a city state were the main player interactions with other players happen. Players in XIV almost never stop & talk in zones even dungeons are example XIV player base just aren't that much into talking in battle areas.
As for Exploration this adds far more exploration to game as they have now had redo all the zones & thus the ARR will probably in 5.3 be more popular then ever been in years with a lot of players in them exploring all new sights added.
Flight takes away nothing from those prefer ground it is optional choice between Flying through a map or Grounded & unlike WoW we don't have World PvP so flight doesn't mess anything up.
Finally it's not like you get it handed to you at level 1 it's something they'll have to have beaten the 2.0 MSQ to have access to, so all new players still get the ground mount experience base game & expansions.
It's not a moot point. If an individual prefers convenience over exploration and seeing people on the ground, then they should not complain about new convenient travel options. If they don't prefer convenience, then nothing is forcing them to fly. There is no world pvp or competition for gathering nodes which would put that person at a disadvantage.
I don't want this. The only good thing to come out of this will be that it will be easier to reach certain vistas. ARR didn't need flying, it needed more reasons to revisit ARR zones. Now these places are gonna feel even deader.
While I see the point, I disagree.
If people enjoy and want to explore and immerse themselves in the scenery, they'll do so. One of the reasons I left WoW was because of how they constantly tried to force their players to "enjoy" things, or took things away because they felt we didn't know what we liked and it was more fun their way. It was insulting.
We fly because we like flying. The scenery looks nice from the air too. New players will be on the ground from 1-50, then they get a faster form of travel to chew through those extra pre-HW quests and later revisits.
I see plenty of people in all areas of the game now. Maybe that is due to the free week they had. But we'll have to see what happens. To me, they didn't need to change much in ARR as that is just the "teaching" part of the game. Flying will make the original areas completely dead now. I love my flight but it is fine how they had it. Will just have to wait and see, but since having great success with this expansion, they seem like they are starting to make some bad decisions. I'm for streamlining the quests in ARR but how much before it's gutted, making crafting far too easy now, adding flight, and if you go by some, the lack of content right now.
I am starting to get WoW vibes here decision wise and that is not good.
I don't know about WOW but ARR is the only area you can't fly in. It makes sense for them to make it flyable and it will make a lot of people happy. The standard some agree don't agree here on the forum is ever present. The moral of the story is you can't please everyone. We're getting it so it's not going away.
Furthermore you can't fly day 1 so this whole won't see the area from the ground doesn't hold water. New spouts will still have to walk until they get their mounts.
I can't wait to fly around the arr zones and re explore every last one of em again, that'll be interesting.
Though I wish we had to find the aether currents in each zone, I always enjoy using my compass to look for those when new expansions come out, but I'm excited to fly in the arr zones.
I does feel like another let's do this just because of wow thing. But it made more sense for wow. WoW had out of the way places to explore since vanilla that were mostly there for scenery during FP travel. When the did the revamp they added more such things. Based on this games design and what they said you will have even less to explore. You may be able to land on buildings but they said they made some places unreachable. Likely we'll just be able to hover over high distant places.
WoW has huge continuous continent maps. Flying across these tiny zones is will be silly, flying for a few seconds and then zoning. Now if they made like each region a continuous map it might be somewhat epic.
WoW doesn't have instantaneous teleportation to every zone. The redesign added several new zones that benefitted from flight. The redesign also changed the terrain of existing zones, kind of corralling lower level players into appropriate zones, like how they split the Barrens.
It's happening, but with the way they present it I don't expect much from it. Just flying in the same zones not designed with flight in mind.
I think we can just have click-on-map teleports, people would use them, so logically its good for the game. Same idea as with flying. Also, why not speed up mounts to twice the speed? I bet you, more people would use it! So its good, right?
Now that we mention it, we should remove the need to kill the same boss every week again. Just make it that once you beat them once, you can opt to just get the loot by clicking an optional chest. I am sure most people would use it over a reclear, and those that want the reclear can still do it, right?
SE has screwed up majorly in the 5.x patches this expansion by drastically reducing gameplay time. This is another step. Its slowly moving towards being an action movie thats just 3 setpieces one after another, with no pacing, no breather between, no "filler" that serves the purpose of stretching out the experience, building suspense or offerng variety.
I mean, they basically removed Ruby Weapon within the SAME patch cycle by giving out free 385 weapons!
I suggest as the next idea, you only need to level one class of each archetype, and for 1000 poetics you can boost any other class to that level!
Flight won't be available till 50 after completing "The Ultimate Weapon". After that the scions soon move to the Rising Stones. This is happening in the same patch where they streamline the MSQ, possibly eliminating a few trips to the Waking Sands.
There is the boat from Limsa and you can also hire a chocobo and use that time to go to the bathroom.
They might have considered it but I can't see it being a main reason.
Man I still don't think this change was necessary but the arguments I'm seeing against it really are the exact same arguments I saw over and over in WoW against having flight at all, and it's just bringing back that heavy feeling of *tired* I got in every thread on the topic. To this day restricting flight the way they did is imo one of the most frustrating and disappointing decisions that Blizzard ever made.
I'm just curious to see how SE is changing the zones to enable this, if any further, and why they wanted to do it. It'll be nicest in places like East Shroud, which is a map I've pretty much always strongly disliked navigating, and Coerthas which is just. Big and empty anyway, with only one Aetheryte and a lot of things that send you back to it over time :p