its going to be a swords fighter from fire emblem dps
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its going to be a swords fighter from fire emblem dps
We will know by Fall what Jobs types we are getting(since 5.4 in Fall). but my hope is Healer and maybe another type.
They could do it like DRK or RDM. It just starts at lvl 81. They could skip backfilling all the previous levels and just move forward with it. On the balance, I'd much prefer a new DoH than DoL. All DoL jobs share their gp, and having more gather jobs means the rare items you need are spread across more classes, which just makes it even more of a bother.
So, not to come off as hostile, but I really, really hope they don't do that.
Even though they took a couple of time abilities away from AST -- which probably has more to do with a lack of significant effects for those duration-boosters to influence in light of other changes, than willful intent to remove time magic -- at present, anything Time Mage could do, Astrologian could also be justified to do. It would be nigh impossible to come up with a single ability in the Time Mage arsenal that AST couldn't lay claim to, at least in lore (and in terms of mechanics, there are several that are impractical or that no job will ever get).
So what you're implying is that they not only took abilities away from one healer to make another, but they're balancing two healers in parallel whose themes reflect one another instead of creating one new job, all because the fanbase can't accept that maybe they renamed Time Mage for one series entry like they do for Spellblade every appearance.
Ideally any jobs released will be unique from existing jobs rather than cannibalized from them. And to be honest, I would much rather see a completely new job than Time Mage.
That I know, but I find it irrelevant to even consider 1.0 with how much they've changed the game in 2.0 from the ground up. Classes in 1.0 had more liberties with cross-class skills and can use practically every skill from another class with some requirements, but jobs on the other hand were restricted from that. Yes, Bard could use Conjurer spells but Paladin can, too. It was a very different game.
In 2.0 it's more grounded what roles mean, even if they didn't outright label it until 4.0. And yes, in 3.0 the Physical Ranged role had cast times but it was a toggled feature which was unique to that role, and it was certainly not a well-received one. Good riddance to that.
I’d bet one is going to be a healer. I’m hoping Geomancer for that. Very iconic gear look. As for the other (probably a DPS) based in their balance approach should be yet another ranged physical. As a side note, if they decide to release another limited job (we’ll see about that) I think a cool one would be Beastmaster, with a Pokemon like mechanic where you’d catch monsters in the Wild and maybe train them or something.
To be fair, even prior to its use as a utility off-caster/off-dps, it also had one of the largest bags of tricks in terms of CC, buff-removal, heavies, and the like. Given that in 1.x, every class had access to every spell, since they weren't weapon-dependent whatsoever, that may provide the best hints at its intended identity, even if it being ranged and carrying slightly more Piety than Monk or Dragoon would did lend it some additional caster advantages.
Granted, almost everyone had more tools at the beginning; Lancer could provide raid-healing and could drain enemies' progress towards their special abilities (at the time based on TP, which was generated over healing and damage dealt and damage taken), Pugilist had the best snap-tanking and enmity transfer tools, along with the best ways of supportively cross-mitigating for its tank, etc., etc. Most of those skills and sub-roles ("the strike leader" and "the wingman", as one might call Lancer and Pugilist, respectively) were sacked with ARR, while Bard at least mostly kept its core identity alive until Stormblood.
This.
probably a new healer that plays exactly as the other 3 so only 1 new class and a reskin on healer graphics
If we don't see Gaia fight or otherwise use that hammer in 5.2, large increase in odds that we're getting a hammer job in 6.0 and the 5.4 Eden story will give us the classic in-game showoff a la Gosetsu.
I predict we will see a Geomancer healer (despite me really not wanting one), and then the second class will depend entirely on how the fanbase handles Blue Mage for the rest of this year. If players do take well to the limited job concept as it gets fully fleshed out and Blue Mage hits level 70, we will see a new ranged DPS, Hunter/ranger using crossbows and we will see Beast Master or Puppet Master added as the next limited job (these two jobs were already mentioned as possible limited jobs when Blue Mage was announced). If the community doesn't take well to the completed limited job system, we will see Blue Mage added officially as a fully realized job and the fourth caster.
What I want though is totally different. I would love to see a Viking dual wielding hand axes/swords melee dps that uses maiming gear to finally give someone to share with DRG, and for a new healer a job based off the FFX2 dressphere, the Psychic, so that healers could get something outside of their current frilly white robes archetype and get something with a little hype/style factor to it.
Top Priority
Chemist / Salve Maker - Non magic casting healing job with it's classic Mix ability.
With how prominent Chirurgeons were during Stormblood, gave me hope for this to be the fourth healer to be added in Shadowbringers. I have my hopes up for 6.0.
I'd expect the artefact gear to have this sort of motif.
https://cdn.discordapp.com/attachmen...657856/CHM.pnghttps://cdn.discordapp.com/attachmen...06/unknown.png
Geomancer - With White Mage's combat spells shifting more towards light related spells, it would seem that the elements of wind, water and earth are to be commanded by Geomancer as a caster job.
The Swallow's Compass is a huge tease regarding GEO. The Sai Taisui in the dungeon control water, wind and earth, also summoning elementals and familiars of said elements to aid them in battle. I would love to do something like that as a Geo!
https://cdn.discordapp.com/attachmen...36/unknown.pnghttps://vignette.wikia.nocookie.net/...20130721062738
Geomancers in FFXI are a supporting caster job.
Addendum: I wouldn't care if the roles are reversed for Chemist and Geomancer as long as the jobs feel great to play as.
{Yes, please.} to both.
Healer: Chemist is a perfect non magic healer. Maybe with another name because of the Alchemist. I'm not sure about the Geomancer as a healer, except maybe if this is a kind of Druid, but for me Geomancer it's a Magic DPS.
Caster: Geomancer, but I'm not sure how that can work. Surely not by using the environnement in which the battle is. Maybe spells like Flood, Magma, Earth, Tornado, Whirlwind, Quake, etc. But that looks like a bunch of Black and White spells with just other names.
Ranged DPS: Beastmaster/Hunter, using crossbow, traps and pets.
Please make full jobs or dont bother. Stop ruining my fav classes from 11 by making them limited.
To be different ill say:
Hybrid Caster: Viking (FF Tactics A2 ) using dual axes and casting lightening magic would play similar to RDM jumping in to deliver a damage burst window. I would make it high damage though and high risk reward.
Healer: Looking at FF jobs it has to be a Alchemist the rest would probably play too similar to what we already have. If they went outside FF I wouldn't mind a controller type that can CC or charm mobs briefly to attack each other would be fun.
Bestmaster would be fun assuming its a full job and you have to catch pets that learn different abilities. They can make up for what they did to Blu.
Geomancer seems to be strongly hinted at (For a healer most likely due to the backlash)
for DPS, I'm dreading them turning Beastmaster or Puppetmaster into limited jobs.
Still, a dual axe/flail job ala Kratos from God of War would be a cool DPS to play as.
What would you call such a job? Well, maybe FFXIV needs to take liberties with this:
What about instead of calling it Beast Master, they call it Beast Hunter. You're a mercenary with a sentient animal friend that assists you in battle, but plays a small part as a party buffer (it has a warhorn that plays music that buffs you and the party), Your storyline revolves around you and your animal companion getting hired by the city states to slay larger beasts. At this point, we slay primals, but what about new abominations causing trouble all over Eorzea, an aetheric disturbance enhancing Gobbues, Ochus. and Behemoths to absurd levels of strength? The Beast Hunter's job (when not saving the world(s) is to cull large beasts that prey on everything, disrupting the food chain or just slaughtering merchants in it's wake.
As for the pet, the dev team can decide what animal they want to use, though a nomad moogle would be pretty cool, a call back to them from XI and they use a horn like other moogles. Buffs would be for either attack up(that includes both physical and magic), damage over time, HP regen, or... hear me out. Raise/Rez. Which would mean their overall rDPS would be on par with Ninja to avoid being too broken, but this gives the first melee DPS an ability that can rez. One "WarCry" can be used one at a time, but you, the BST will be doing all the damage with your chained dual flail/axes. Your animal companion will be regulated to auto attacks in between Warcries.
Yes, it's basically Monster Hunter, but in FFXIV! Even give us an annoying Caretaker that spends her time eating yet never gains any weight. Monster Hunter is crazy popular in Japan, and we already have a crossover event. You won't be charming pets, but you will use whips in the form of flails. If it keeps BST from becoming a limited job and more of a DPS it's a win in my book.
To give you an idea, I've uploaded this:
https://pbs.twimg.com/media/EPFqVWQU...g&name=900x900
Chemist or Geomancer as a new healer (Chemist because its popular, Geomancer mainly because WHM now doesn't have Earth/Water/Wind spells, leaving them open for Geomancer to take them)
A new Maiming gear Job, my vote is Onion Knight dual wielding a small sword and a bladed staff and taking inspiration from Dissidia's Onion Knight but I'll also take Mystic Knight, Chemist, Corsair, or Cannoneer as a Ranged Physical DPS (though we're getting a lot of jobs fighting over Aiming accessories now), or another job based on a Square character. I'd like to see a job based on Musashi from Brave Fencer/Samurai Musashi (before you say that's the Samurai job, Musashi dual wields a Katana and a Zanbato, Fusion and Lumina. Fusion could eat enemies and copy abilities like Kirby while Lumina could use power from 5 elemental scrolls, so Fusion abilities could use MP while Lumina abilities are built up through combos and stuff).
Before anything else is added Square needs to focus on reworking the existing jobs in my opinion. Everything at this point is just devolving into a giant homogenous soup.
As far as predictions go, "There won't be one because they will focus on revising existing jobs" is a perfectly reasonable prediction for a new job in my opinion. The devs themselves said during the 2018/2019 fanfests leading up to Shadowbringers that they'd eventually stop adding new jobs. Considering we're already are seeing the strain that developing new skills/traits for existing jobs, rebalancing existing skills for the kit changes, and balancing jobs against each other has with 17 jobs at Shadowbringers launch, I'd say that it's warranted. Ninja and Summoner were seemingly causing RSI's in real time, Monk launched and it had the exact same problems it had on Stormblood’s launch to the frustration of everyone who'd been waiting 2+ years for positive change, and the actual power balance of jobs was all over the place. Adding more jobs into the mix will only make those issues worse unless they homogenize the DPS in the ways they've trended towards that for the healers and tanks.
Honestly I think it will be a new healer of course which I believe will be geomancer. And I also think we will get a caster dps which will be time mage. I know others say Astro is time mage but they removed most aspects of time mage from Astro except their limit break 3 which is them basically reversing time to bring everyone back from death. They could also surprise us and demolish this limited job system and make blue mage the new caster dps.
However, if I were SE I wouldn’t create more jobs. They seriously need to focus on the 17 we have. Allot of them need serious reworks. Looking at you Summoner, Monk, Astrologian, Scholar. Simplifying the tanks and healers was not the answer. They are all boring now. They need flavor and so does most of the dps jobs. Please don’t add more jobs into this mess we currently have. Let 6.0 be SE time to fix the jobs we have and get it right finally.
The problem is, it's not being offered as a prediction from the poster I was quoting.
"I think next expansion is when they'll run out of new jobs to add," or "They had a hard time balancing healers which is why they didn't add one and I think that could be true for all roles now," is one thing. Except even if that were true, it would be up for a debate; the addition of Gunbreaker, for instance, led to a new analysis of the Tank role as a whole, which ended up reworking each to give them Main- and Off-tanking potential, AND a rework to Machinist to separate their mechanics, in addition to the new job.
Not at the cost of it, not in spite of it, but specifically because of the addition!
The way Malmstrom presented their "prediction", however, was equivalent to saying "Stop having fun, guys -- shut up about adding new jobs and focus on my main job," as if there isn't literally an entire subforum dedicated to exactly those grievances. Claiming after the fact that it was a "prediction" as valid as any was backpedaling.
You're right, eventually they will stop adding jobs. The keyword is "eventually", not "imminently"; Yoshi also stated that one of the guiding philosophies behind the jobs chosen for this expansion was evening out the number of jobs available in each role, which there is still ample room to do. Those people "waiting 2+ years for positive change" to the power balance, must have their opinions weighed against people who have waited equally long for new role options, if not longer for specific jobs -- I know people who are still hanging on to the many hints for Geomancer -- and as I said, reworks can come mid-expansion, as they recently did for Ninja, unlike new full jobs which the devs swore off doing in a regular patch cycle back in ARR.
Because you're right, players shouldn't have to wait that long for a rework to their job. There is nothing stopping them from dropping a Monk rework in the next couple major updates, but that's not something to bring up in a thread like this.
Someone sounds bitter. Not a good look, hon.
I'm somewhat expecting a healer and a caster. Healer because people have been pining for it, caster because it's one of 2 roles that only has 3 jobs in it (after assuming healers will get a job), and rDPS just got a job.
That said, the new healer is probably going to be yet another clone of White Mage, as all healers have functionally become just with barriers or HoTs. This will definitely stay true unless the devs decide to upheave the entire game to break apart the buster meta and shift to WoW's triage-based meta. Unless the devs do that, they are doomed to tanks and healers that are very, very similar to each other with very minor flavor differences in terms of how they accomplish their primary role (surviving while being beat on and healing damage). The buster meta is causing the problem outright, and WoW more or less proves it definitively with the sheer variety of tanks and healers they have in terms of how they do DPS, but that's another matter entirely. Even if they have to make yet another WHM clone, the pressure is on to make a new healer, so they'll probably cave regardless of whether it's the same or not.
They’ve mentioned they’re nearing the end of what they can practically manage when it comes to jobs in the game. So my thinking is that they may decide to fully balance out the gear sets. If so, this is what I think would make the most sense to allow them that balance.
Tanks: no new job, four jobs sharing fending gear
Healer: one new job, four jobs sharing healing gear.
Ranged magical: no new job, three jobs sharing gear, plus one limited job.
Ranged physical: no new job, aiming sets removed going forward and merged with scouting gear. Four jobs, including ninja, share gear.
Melee: ninja to share gear with ranged physical. One new job. Maiming sets eliminated going forward, dragoon and the new job to share striking gear sets.
This creates a situation where each gear set is used by four jobs.
I'm guessing a new healer, assuming SE can think up a new healer that isn't too similar to the ones we have.
As for a dps job to go with it, I really have no idea what to expect. They just added dancer so ranged physical isn't likely. So either a melee dps or another caster I suppose.
I have no idea what said dps job would actually be, but my 'dream job' would be a rune knight. Maiming dps gear alongside dragoon. Melee dps using a rune blade, two handed sword bigger than pld swords but not crazy big like drk greatswords. (Though while that's what I would want, I could see there being an issue of 'too many swords' especially having gunblades now.)
I would guess they'd either add a maiming or scouting dps as a melee, or they'll add a casting dps, but I'm really not sure what it would be. If eel like all of the go to iconic jobs that would work in FFXIV are pretty much in at this point leaving mostly more obscure or niche jobs.
While that's a fair cop, "nearing the end" isn't specific enough to indicate they're done or ready to quit. It doesn't even indicate how close they are to done. Are GNB and DNC the last? Do we have one expansion, or two, or more? What's their target?
Even if we argue that Tanks and Healers have been homogenized or are difficult to balance, there's still a huge amount of potential for additional DPS roles, since their differentiations are largely based on the pace of the rotation anyway, and their balance is more numeric than situationally mechanical.
I mean hell, the main DoT-focused DPS job we have pulls double duty as the only pet-focused DPS. I almost think there's more credibility to the idea of them adding Time Mage or Oracle as DPS just to alleviate DoT pressure on SMN versus "running out", and thanks to AST, I don't even think those specific jobs are realistically in the running!
Maybe Beastmaster/Tamer as an alternative pet job, but that will just upset the Summoners for not having summons as strong despite supposedly being their main gimmick, and probably the Beast Tamer stans too for not realistically having the ability to tame anything in the wild without being a Limited job.
Point being, as I've said before, the addition of new jobs could actually lead to re-evaluation of those that exist in order to create more distinction and address their inherent flaws.
Aside from Rune Knight, I would love the idea of a ranged magic class that uses cards as its weapon. I think that is a no go though since cards are already part of AST and they probably don't want to double up on that.
Monk rework aside, I agree with what you say that the keyword is "eventually" and not "imminently". However, "Imminently" relative to when he said it would have been Shadowbringers. "Eventually" is much more hazy, and 6.0 being a full 2-3 years after that statement probably qualifies as they point at which they either dial back the number of jobs they release (The most likely Scenario IMO, in which case I anticipate a healer), or don't release a new one at all.
I'm largely concerned with people building up expectations for new jobs only for them to be let down when there's ample reason to suspect that there might not even be any.
People will continue holding expectations of new jobs until the day the devs say "We can't anymore." (Hell, probably even after, but at least at that point we'll have a definitive source saying "no, absolutely not.")
As I said before, the addition of new jobs has been a huge part of their marketing for each expansion.
Holy Knight - Hammer/Mace - Dps
Chemist - healer
Time Mage - dot king- range dps
No Tank
I guess no new healer because they need to balance the 3 others first... or something like that.
But you will surely get more DPS because we need more of these and maybe a limited job because why not.
I'm specifically advising against that to avoid people getting their hopes up only to be disappointed because they've specifically said that they're going to be cutting off new jobs in the future. You can act like they didn't say that and that they'll totally add two new jobs to the next expansion, but you'd be ignoring some fairly significant evidence to the contrary.
What they've done before for each expansion doesn't really matter when it comes to what they intend to do for a new expansion, when again, they've definitively signaled that they are going to be scaling back on what they'll be adding in terms of new jobs. They've probably already taken into account the cost benefit of adding new jobs as it relates to how it adds to their own workload compared to what they'd get out of adding more and found it better to be more conservative. They wouldn't have told people to manage their expectations otherwise.
And honestly new jobs really hasn't been a huge part of the actual marketing, that's usually reserved for whatever the given poster job is. Dragoon and Dark Knight both featured heavily in the actual marketing of Heavensward and Shadowbringers. The closest a new job has come to being heavily marketed was Samurai in Stormblood and the general consensus was the actual trailer was made worse for it being half devoted to being a Samurai reveal... and the Majority of the promotional material featured Zenos instead of Samurai or even Monk. As far as actual marketing goes the actual huge part of marketing is "Guy in cool looking armor". New jobs are pretty minor in the grand scheme of things, basically amounting to little more than a bullet point in the marketing. They only act as a selling point to the people within this games ecosystem who are probably going to buy the new expansion anyway.
I think there will be only 1 new job in the next expansion and it will be a healer job.
Nearing the end as in they’re having a harder and harder time even just managing new weapon designs for all the jobs was the point they made.
I don’t believe this is going to be no new jobs next expansion, but they have already stated that we will be seeing expansions without more jobs being added. This was where my prediction went toward giving every gear set four jobs that use it and ending job additions there.
So:
4 tanks
4 healers
4 scouting/aiming
4 casting
4 striking/maiming
20 jobs in the game, at least from my perspective, seems like more than enough to give people options to play around.