Originally Posted by
Connor
If it is a healer, then it's kinda already a dps anyway lol. So I guess it's a win-win regardless?
I can't imagine the developers will suddenly change their entire healer design philosophy and decide 'hey let's make [NEW HEALER] support the party during healing downtime instead of having them just dps like literally every other job in the game'.
Whatever [NEW HEALER] is (Dancer, Chemist, w/e), it'll come with the standard healer damage suite of various DoTs (1 to 3), a filler to spam when DoTs are up and running (Broil, Stone, etc), and a high MP, high damage AoE filler (Holy/Gravity/Miasma II). It will have one oGCD ability that deals damage to the enemy incidentally whilst restoring hp/mp (Earthly Star, Assize, Energy Drain). And you'll be using these quite a bit more than your healing skillsso lets hope they're ones you like lol
I want SE to prove me wrong, but right now I don't see them making any sort of deviation from the current predictable healer design formula, except maybe making [NEW HEALER]'s attack filler spell have some sort of gimmick (melee range requirements, stance requirements, w/e).