I don't know why are you still playing this game when you dislike it so much. Should do yourself a favor and just unsubscribe.
I don't know why are you still playing this game when you dislike it so much. Should do yourself a favor and just unsubscribe.
OP, while I can understand the tone of what it is you're trying to achieve, there is just one glaring error in your assessment that makes it a bit hard to really take the rest of your arguments as a whole seriously. How something that is so commonly known amongst the online FFXIV community got mistaken in your post kinda...hurts your credibility on your topic. And that is this:
Yoshi P and his team were responsible for FFXIV with the launch of A Realm Reborn. Most of the original FFXIV was headed by Hiromichi Tanaka.
As I recall 1.0 started as <cut due to having nothing to do with 1.2x but with 1.x in general> From what I can tell 1.2x was good mostly due to how interactive the developers got the "limited player base". Remember they had to go free to play and removed the product from shelves, because it was difficult to run even with PC's that exceeded the recommended specs. This also lead to them canceling the PS3 launch of the game, and an apology from Square Enix. Several people I knew stopped playing FFXIV and went back to FFXI because of various issues with it. Likely due to the folks behind FFXIV repeating all the mistakes they made with FFXI when it was their first attempt at a Online MMRPG, but on a larger scale. However I find it odd that a lot of what went into FFXIV 1.x were things that came to FFXI in the form of Abyssea and Seekers. With Fast travel in a zone/city and some models that may or may not have been made for FFXIV and scaled down for the Seekers expansion. As FFXIV 1.0x was recycling higher poly models and textures of FFXI assets. A lot of us were thinking they took unused concepts from FFXIV's drafts to quickly make Seekers of Adolun as a full expansion rolled out over two or three years. Like the similar look and animation to that bug swarm in FFXIV and those butterflies in FFXI.
Just remember 1.2x story came as a result of salvaging poorly done Re-invent of FFXI, and the population was much smaller in 1.2X.
Remember, they said FFXIV started as a concept for FFXI. The idea would be that a door would appear in your Mog Home and would whisk you away to a new land or world. That concept went beyond their technical knowledge as well as create conflicts with the PS2 platform that limited the game itself especially on the PC and later Xbox 360 port. As for some reason they anchored it to the PS2. At some point this concept became a sequel, then a successor to FFXI. They then made it the 14th main line title and hopped the majority of the FFXI players would migrate to FFXIV or better yet play both. However, having two competing MMORPG's at the same time (with nearly identical game play) is not a good thing unless one was to be discontinued. The fact they redesigned the starting races and ported a lot of the mobs from FFXI only makes it point that FFXIV was to replace FFXI, and be similar enough (even in game play) to attract players from FFXI. For better or worse, all of 1.x was meant to replace FFXI so they could justify closing FFXI's ageing service. We all know how well FFXIV 1.0 went during its "server stress test" and launch.
What's odd to me is that the video linked wasn't even to a video trying to make a case for why 1.0 was better. It was to Part 5 of the Speakers Network's Fall and Rise of Final Fantasy XIV. This part documented the end of 1.x and all the craziness that went with it with the dev team having fun and trying to create hype. It's an excellent documentary series and painstakingly documents all the horrible problems of 1.x, along with the silver linings.
Nowhere does the video make the ridiculous claim that 2.0 had no soul, and the OP is the only "whining baby" here. The series as a whole makes a crystal clear case for why the first game died and why its death was a good thing.
Anyway if you look at the OP's post history, it seems to be non-stop complaints, most of them either about the graphics or with non-stop comparisons to 1.x. The OP even seem to want 1.x's graphics optimization back (LOL!)
What a strange case. It's almost like they're trolling but are just extremely bad at it?
I kinda get where the OP is going. 1.0 had some good concepts I'd like to see in the current version of the game, it's just that they were done very poorly. I used to defend 1.0 years ago but as I got older, now I just think it's bad and I really appreciate the changes FFXIV received in ARR.
But yeah, there's some parts of 1.0 I do prefer, like the story-telling, focus on the open world and it felt more like an adventure.
Wasn't Yoshi P the director halfway through 1.x though? He did a lot of significant changes that "fixed" the game, but wasn't enough to completely salvage it.
Given how much you misremember... are you sure?
It absolutely applied to physical EXP, it's just that physical EXP didn't mean jack squat because stats in 1.0 meant so little. It was also a bit harder to hit physical level Surplus if you didn't craft, but it was hilariously easy to do it if you did, even a little bit. Unless you mean like, in a spiritual sense? Like, as a player you grew more experienced at the game?Quote:
Fatigue did not apply to character exp or level.
I... what? Are you trying to say that fighting lower level enemies got you less SP? Because of course, that's how most RPGs work. The problem is when you'd be grinding on the same Efts for an hour and you see the SP you get at the end is substantially lower than when you started.Quote:
It applied to class rank and skill/proficiency growth to a specific class. The higher your rank, the slower you leveled up, the less contribution lower level ranks could make for your leveling.
The majority of your power, including which equipment you hit the "minimum" (you could equip pretty much anything at any level, you just got less out of it) level requirement for, your general HP, MP, accuracy and damage formula calculations, etc. were all based on your class's level. Physical level only gave a bonus to the stats you could allocate, which again meant very little since stats in 1.0 were essentially worthless.Quote:
Even if not for the fatigue system, you could have leveled your character far more quickly by multileveling.
Either you played about an hour per week, are misremembering, or are lying. You could hit level 1 Surplus in under an hour easily. Maybe for you the Surplus levels never got to the point where it was grossly inhibiting, but for many it did.Quote:
I played a mere three, one far more than the others. I never hit fatigue, despite constant grinding.
Ah, I remember that rumor going around, that if you leveled other classes the Surplus would go away. Many of us couldn't believe they'd create a system so broken and bad and that they had to have a secret system to it. Then you remember that right before launch is when they finally relented and let MP regenerate more than once every 10 minutes at a camp, and you realize that yeah, some of their decisions were really, really bad.Quote:
I'll admit even then, though, that fatigue could have been done better, perhaps by, say, causing exp gained on any non-fatigued job of the same Discipline (Magic/War combined) to replace rested experience already consumed on the others so that you could at least grind your way back to disempowering yourself (though less than previously the case, as at least now you're more obviously enticed to multiclass).
Some of the images are like "wow, still good!" and others... O.o.. while they brought down a few elements, imo (like poly), for 2.0+ they made a much more cohesive/full image - I feel (copy paste maze of Black Shroud in 1.0 vs unique 2.0). Making a good place to build from, which they have. Although to be fair 1.0 was rushed at launch and so we've never seen a polished 1.0, but that's also why we had to have a 2.0 haha.
That move animation still haunts me though (I miss). I still wish they can find a way to insert some clever animation blending/canceling when necessary and bring it back to our game lol.
The 1.0 end was so great though, watching him talk about it. Man.. seeing the moon in the sky and the music, and the cutscene they made.. Great. Not sure how some may feel about it but I personally could do with a moon in the sky event for one of these anniversaries lol.
Yeah, I'm pretty sure he's responsible for Dalamud and honestly killing an MMO in that fashion was genius. Also there was some foreshadowing of Dalamud in the game's skybox at each update so he might've been involved in the game earlier than we knew while. Anyway it doesn't really matter, it was just some nitpick from me lol
For once, I'm actually tired of this OP specifically, who pops up with a fresh thread of this kind every other week (specially in regards to the "I cant find people to play with and its Yoshi-Ps fault for not providing anyone with so much downtime that you have no choice but talk to each other or have a copy of War and Peace ready")
Secondly I wasnt trying to challenge your opinion that 1.0/1.23 was a game that you deem good and enjoyed - I merely tried to explain that its not "hate" towards 1.0, as you claimed, but where the negative responses are actually coming from.
Third, you can obviously express that opinion - but be prepared to have it challenged, specially if it includes a blatant brushing off of other peoples equally valid opinions. You started your first post off with "Anyone who says something against 1.0 is just hating on it. I would have taken no "offense" (...its early and I cant think of a better word right now) with your initial post if you'd simply stated that you liked 1.0 - thats a valid opinion. Saying that people are just hating on it, without considering that they might have thought their opinions a lot more through than just "Oooh, the good old days!" was the problem here.
My first statement was more a joke since usually most topics brought up with 1.0 involve a lot of heat. I know it was a major flop and im beyond happy we were able to rise from the depths and be heading into a third expansion now. Its just a little disheartening that we lost some of the charm that was in 1.0 which is mostly my issue. I can see the OP has a very different opinion. Im sorry if I came off with an attitude or challenging, it was not my intent.
1.x failed for a reason. I do not understand why people keep asking for 1.x to be back. Do you just want it back to make it fail again and waste all development resources?
You see, its not even that I dont understand that people have fond memories of 1.0 - even though I cant relate to it, because I've never played it. And as I mentioned before, I wouldnt take "offense" (...still havent found a better word) in a "Share your great memories of 1.0!"-thread - I'm sure many people have them and I also wont deny that 1.0 probably had some good ideas!
But I have a slight "issue" with unfair representation and opinions presented as facts when people make arguments for 1.0 (...and with people brushing everyone who might disagree with their opinion of as "hater" - I understand now that that wasnt your intent, but if you're worried a discussion about something you care about might get heated, starting it off like that only fuels the flames...)
Personally, I just cant believe that the argument "1.0 was so much better than what we have now!" is true or would actually hold water, because people have a very selective memory - you might have great memories of 1.0, because you choose to forget about all the bad and boring stuff.
And people like the OP also decide to overlook all the good stuff in the game that FFXIV is now, because they dont want to see it - my favorite "pet peeve" here is the claim that you cant make friends or find a nice community/FC within the game anymore. A claim that has been repeated over and over again by the OP and thats just not true - at least not in my experience and in the experience of a lot of other people, it seems...
And lastly, while I can understand the nostalgia and the... wistfulness in regards to 1.0 I often wish that it would be paired with a bit more "reflection" in regards to feedback-threads ("This idea was cool, maybe you can work of that?" instead of asking for an excat replica - quite frankly, I believe that people remember the coolness of the idea more than the actual fun of the content).
I care about this game and I love it - and I find myself missing the good old 2.0 days at times aswell, when everything was new and exciting to me (so maybe I can at least relate a little bit, after all)! But because I love this game, I find it a bit dishearting when people are "constantly" (this in regards to the OP, check their post-history, its mostly 1.0-praise and 2.0-bashing) complaining about it. If they cant enjoy it (anymore) - fine, thats fair. But despite returning to 1.0 simply wont happen for "buisness"-reasons, personally I'd also dont want to see this happen. I like the general game the way it is - more innovation would be nice and things arent perfect, but I wouldnt want it to change its core and certainly not to change its core back to 1.0.
...and frankly I'm also often wondering if the "charm" you're talking about was really due to 1.0 being a good game - or if thats more related to circumstances like it being the first MMO for some people, the first time seeing/doing certain things or maybe even the memory of a different time in their lifes that they associated with the game.
I have fond memories of games that I played when I was 12 or so - and if I look back at them now they're still good or even great games, but I also managed to forget everything that was bad about them and have not only been holding on to stories and gameplay-memories, but also to sitting on my bed in the afternoon, playing Pokemon all day instead of having to go to work and uni.
(..and this is way more than I wanted to say and its not all directed towards you, bass, some are just thoughts that popped into my head along the way, trying to explain why I dont feel the cries to having 1.0 back are warranted - even though the fond memories you have totally are. I'm not trying to take those away from you and I dont want to dismiss them either - but at the same time I'd ask everyone: Dont dismiss this game either, just because it isnt 1.0 - and if you truely cant find things you enjoy within it, find a game in which you can. Dont try to change a game thats - more or less - fun for a lot of people to suit what you might believe you want, specially not when your memory might very well be clouded by nostalgia)
I loved Version 1 maybe because I was here on the first day it was switched on. I remember it not being perfect there was a lot of crashes doing leves bugs etc.
I remember the battle fanfare going off outside Limsa on everyone was quite funny....or the time all the retainers in the market wards turned into male Hyurs. I remember loaning somebody some arrows when they went to beta testing they said they would never forget me! Just a note if its you I would like some gil for them :P jk. The joy of running for the ferry and going on them was nice those kind of things are missed by me. The community killing a tree in Gridania for hours on end for fun.
There where NMs added that where roaming. I feel the magic has gone the game is so easy with teleports. The music was nicer and it was going in a great direction. The sad thing is when people go ham over people having nice memories from it. I know its not coming back but they seriously need to do some real world stuff and blu mage is a step in good direction. My first job was lancer and I killed millions of Coblyns and skeles in old cassiopea (spelling) hollow. I also remember doing battle regiment with a random player we must have looked hilarious. I run everwhere still and I have to remember I have mounts! It is because I used to run everywhere. I would love boat rides again...
These rose-tinted glasses neglect the fact despite all the improvements made in 1.23, and the game being entirely free to play. They still couldn't entice a total popular larger than Balmung currently has by itself. You can love the later stages of 1.x all you want, the overwhelmingly majority of people didn't. Now that doesn't mean they couldn't borrow some ideas like Hamlet Defense. Although, to be fair, I've heard it was horribly imbalanced and not nearly as fondly remembered as some people make it out to be. Regardless, you can call 2.x onward empty, but 1.23 was actually empty.
This also doesn't factor in FFXIV has seen a steady increase of players since its relaunch throughout every single expansion. Yes, Stormblood has seen more of a drop off if we take Lucky Bancho's census at complete face value, but that due to them reusing a soon-to-be six year formula with little deviation. Had they kept ideas from 1.23, they too would be tired and stale by now. Much as we complain about tomestones nowadays, people were elated with their initial implementation. It took until the end of Heavensward for people to start feeling that system needed a fresh coat of paint.
1.0 (or even 1.23) were utterly unplayable. This is just another "FFXIV now is shit" post. Crafting SUCKS in 1.0. "FATEs" sucks in 1.0. ¿Epic bosses? Yes, stay in front of the boss with a slowmotion animations, while you struggle to build TP in other to do anything more than autoattack. Or stay back as caster/healer, just standing up in a spot, (even with the weapon settled) casting spells with bored animations.
I am sorry I don‘t agree,
the Job quests, Relic quests, Hamlet defense, Skirmish, dungeons, primals, oh and Hildibrand , and the new combat system etc, almost all contents that SE add lately in 1.2x were success,
SE did tried some new stuff in 2.0: PVP, Diadem, Eureka, Airship exploration, Lord of Verminion, etc, most of them had failed,
& there are many useless contents in 2.0, Stone Sky Sea for example, I don't even know why it exists there,
and the FATEs in SB, no one is doing them,
and the Relic quests in 3.0 4.0, & the same old formular etc, people just hate them LOL...
XIV2.0 had sold out 14M copies, but only 500k players stay subbed,
before XIV 1.2 server shut down, all servers are full of people,(that's why the sever crashed a lot during the events)
and XIV1.0 was not my first MMO , I played UO, WOW ,EQ, EQ2, I know what I am talking about
so this is not rose-tinted glasses or nostalgia or what , I am just telling the fact
Well then, somebody asked in this thread or another one of your threads if you do raid savage and now we have the answer.
Stone Sea Sky exists to test people's raw dps ouput on dummies that represent a boss's healthpool. If you can kill the dummy within the timer then that means you are able to do the required dps to kill the actual boss. The faster you can kill it, the better your dps is. This of course isn't a replacement for actually experiencing the fight, but it's a way for players to test their dps without needing to use something like ACT, without needing to queue for group content, and without risking someone else hitting their dummy and altering the results if they're elsewhere in the game. It's also handy if you want to repeatedly test out different openers/materia/etc to see which yields better results.
Stone Sea Sky may be useless -for you-, but that doesn't make it useless for everyone. I know people who use ACT and still try out their dps on the latest dummies. They can be quite useful.
Like I can't deny that 1.x's graphics were top tier but a look at that gameplay and I can't help but be grateful that our current battle system isn't....that....
So your argument is that because people get bored after 5 years of the same old stuff, we should just go back to a game that was recived so badly and was so boring (from all what I've read in this thread and elsewhere - waiting 15 minutes for a steak to cook... wtf) that people didnt even wanted to play it for free?
FFXIV as it is today is certainly not perfect and shaking up the old formular with new ideas wouldnt hurt.
But its funny - Eureka was supposed to be this nod towards FFXI and 1.0 and a lot of people didnt like it despite playing and liking FFXI/1.0. So what that tells me is that the stuff that worked in those games doesnt work anymore - the community changed, games changed and hours and hours of mindless mob griding dont make for a good game anymore. The industry changed - MMOs arent some weird niche anymore but mainstream, so they need to appeal to more people.
They tried to introduce new things - some of them outright failed, thats true. Some suceeded like PotD. (I dont recall the HW-relic being a huge failure though? Sure, people probably complained about the grind, but I dont remember outright hate towards it? And if its the grind thats bothering people, its kinda funny again that you praise super-grindy games like 1.0...)
Dungeons, primals, relics, Hildibrand, job quests... all are still in the game - together with more and more new stuff, that you might not enjoy, but others do.
And you're yet ignoring content that the game offers aswell, focussing only on negative aspects and pretending like everything good was only in 1.0 - the stuff they liked (like Hilli), they've safed. But they've also created their version of the game with things like PotD/HoH, the Gold Saucer, 24-man-raids, storytelling sidequests (granted, more in HW and SB), Duty Finder and Party Finder, Female Roegadyn(!), maps, beast tribe dailies...
And btw: Stone, Sky, Sea is there as feedback-tool in regards to your performance. Not as good as a parser, but at least it will give you an idea about how good you are on the job you picked. And we dont need to pretend like this would have taken such huge ressources away from anything else... its a nice little QoL-thing, a tool for you to use, if you wish to do so.
1.0 or later iterations of it werent a sucess. At least not for SE, who almost went bankrupt over this.
2.0, 3.0 and 4.0 all have their issues, yes. The constant repetitve formular gets stale indeed and new ideas would be welcome - but forgetting about the good ideas they did have during the past 5 years and choosing to hold LoV against them instead is not fair. People hating certain types of content doesnt mean the whole game is bad - I dislike Eureka with a passion, but I enjoy ex-primals and raids and I dont really mind the weekly tomestone grind. I enjoyed the challenge of PotD and HoH with my friends and I tend to craft a lot when I'm to tired to do anything else. This game offers a variety of content and if someone doesnt like one thing, they can pick another - and thats a strong point of the game, not a weak one. We dont need a game thats only aimed at hardcore-grinders or raiders or so, because such a game will probably just fail (again).
Could this game be better? Sure!
Was 1.0 the better game? ...probably only in your memories.
Is going back to 1.0 the solution? Surely not.
Your posts and threads are nothing but bias - you refuse to see the strong sides of anything beyond 2.0 and all the weaknesses that 1.0 had...
I did raid in 2.0 first Coil & had cleared it, but lately, my static was no more,
And I have done too much raid in WOW, just got tired of it.
there's some thing special in XIV1.x & XI: the: community, the party contents, the job quests, the immersion, the bond between players ,etc
I was a WOW player before ,played WOW since its release(2014),& I was amazed by XIV1.x, and I regret I picked WOW not XI,
It's hard to describe the difference between XIV1.2 & WOW/2.0, because my English is not good, all I can say is:
The relationship between players in XIV 2.0 & WOW is the "use of each other", You find some guys to help you clear the dungeon,& get the loot,
if they play not very well, they wipe you, you may feel angry or rage quit, every one is selfish, the game world feels "cold" & lifeless
But in XIV1.2x, the relationship between players is "Survive together, die together“
people help you, & you help people, every one is so kind, sometimes these things will warm your heart
I enjoyed 1.0 for what it was, but I don’t think it’s in any way superior to the current iteration of the game. The stuff before Dalamud fell and monsters kept getting spawned into cities was fun, but that was mostly because we kept finding relics under our bed to fight them with lol.
That said, I don’t think there’s anything wrong with taking cues from 1.0 conceptually. But when you take the good concepts from 1.0 and translate them into a functional MMO, you pretty much get...A Realm Reborn.
Granted FFXIV 1.0 will always hold a special place in my heart and I still do consider it despite its flaws the better of the two version. Just because it was an unknown. The future was never set in stone by standardized content patches. Everything was a mystery and that helped add a presence to the world and that was something special. Due to there being so little to do in terms of what the game pushes you to do. No daily quests, no tome or currency grinds, etc it did create a more closer community due to how small the population was and the fun and magic being what you and everyone else could create in what the game could not in terms of content. It was the Cheers tv show of the MMO world, a place where everybody knows your name.
However basing a majority of it solely on the end of the world event really isn't fair and prior to it a lot of things that happen in 2.0 happened in 1.0. Granted SE really did do an amazing job for the end of the world story arc and took it further then any MMO shut down I can recall. Like as of now Wildstar is a few days from shutting down and everything game wise is being done just on the hands of the community with nothing additionally from Carbine. As someone said before in this thread a game shut down does bring the community really close together for one last hurrah, but SE took it to another level and for that I give SE so much credit for that. I think that's where the whole concept of SE losing their passion in 2.0 came from. They did so much to build the ending of a world and at the start of the new one they just couldn't come close to ever being able to topping what they did to end 1.0. Like they're living in the shadow of it sorta similar to them living in the shadow of FF7, because it's something they can never hope to top no matter how hard they try.
End of the world aside there are a lot of similarities between how 1.0 and 2.0 worked before the end of the world. Cities were still just a place to idle afk, sit and craft, idle and just go people watching, shout or look for a primal party or dungeon party or AF gathering party. There never were monsters that spawned in cities prior to the end of the world event. Atmos was also an end of the world thing, never was an open world event that happened in game like that.
Nostalgia goggles
But...... XI had released since 2002, it's 16 years & no new expansion since 2015?
http://forum.square-enix.com/ffxiv/t...ay-wrong/page2
But why should we have? SE released a broken, unfinished product to the market that was full of bugs and problems. I **played** 1.0 from the beta all the way to the server shutdown in 2012 and I can tell you without a doubt it was an absolute dumpster fire from the word "go". Yes, there were moments of fun in there but honestly until Yoshi-P's team really started heavily patching and modifying it, it was still a fairly broken mess of a game. Honestly, the game wasn't even really fun to play until 1.2 and that was nearly a year after the game came out. Fans/players shouldn't have to wait a year for a game to start being fun to play.
Even after the game was patched and "fixed" it was very clear that the 1.0 engine was not sustainable to build a long term MMO off of - it was too clunky, it was too badly and weirdly coded, the game just wasn't built for the kinds of things they had in mind - so they changed it. 1.2X was a bandaid - a temporary fix to hold off on the game staying online until they could build a working version. As it was, XIV would never have run on PS3s with the 1.X engine. It just wouldn't have.
But its ridiculous to think people should have played and given money to an MMO that was released in an unfinished and broken state like FFXIV 1.0 was and say that if only they'd stuck around maybe the game would have been good. That's not how that works, and its never how it's worked. SE thought they could rush 1.0 out of the door and not get in trouble for it and they were wrong - as well they deserved to be. ARR onwards has had its own problems but the game is far more entertaining and enjoyable than 1.0 ever was.
...again with your personal problem of not being able to find friends unless the game forces people to talk to you because the lack of QoL-content like the DF or content alltogether so all you can do is sit around and chat?
Is that what 1.0 really was? A pretty chatroom?
Savage pretty much still requires a static in FFXIV, it offers other content thats more than just a 15-minutes dungeon run with randoms aswell (maps, PotD come to mind) - and most importantly: The choice wether or not you want to play this game with other people and how socially active you want to be.
You can make friends within the game and form valueable bonds - heck, I went on a 10-hour-plane-ride to meet someone I once met in a Leviathan EX-party and whos now one of the best friends I have!
I realise that my experience is just as anecdotal as yours, but dont pretend that there is no way to make friends within the game just because the community is different from 1.0 - we went over this already and someone else in this thread made a good point: It might very well be your attitude towards the game and the community that prevents you from making friends.
The game offers you tools to stay in touch with the people you meet - the rest is up to you.
We dont need - and at least I dont want - enforced social interaction.
And people are still kind and helpful and it still does warms ones heart - but I bet you choose to look the other way again, instead of realising that both things can exist at the same time: The convenience of not depending on other people to play most of the game AND a caring, helpful and kind community within an FC, LS or maybe just a stranger who goes out of their way to help a newbie - but non of that is something the devs can create for us, thats our job.
Sorry if you failed at that so far.
Sorry, I dont get what you're trying to tell me here? That FFXI is still enjoyed by people? I never denied that - and its great for people who enjoy FFXI that they can still play that somehow! I'm happy for them and I'm happy that they're apparently still get some sort of support!
Thats great, because it means that people who enjoy an FFXI-like game can go and play FFXI - and that people who enjoy the FFXIV 2.0-type of game can keep their FFXIV 2.0-type of game!
The part of my post that you quoted wasnt in regards to FFXI though, but in regards to 1.0 - so how is it relevant that FFXI is still somewhat alive?
It was 1.0 that almost bankrupted SE, that went free to play and still didnt had enough people, that didnt had enough intrested people to keep the old game going at relaunch...
FF11 was a competent game back then and still is FF14 pre Arr clearly was not .
FF11 has changed a lot some for better and worse
but it didn't need an entire rework to financially correct itself like ff14 did
I see your complaints a lot about this game and its clear you are just done with FF14.
I know, it won't come back, because many talented staff had left SE
Hironobu Sakaguchi, Nobuo Uematsu,Hiromichi Tanaka, Yasumi Matsuno, Yoko Shimomura
SE is just a mobile game company now, the current staff don't have the MMO developing experience.
just.. oh:(.....is there no hope at all?;)
...wow when other people said you're full of bias and rose tinted glasses they weren't kidding.
My current raiding team is exactly how you describe your 1.2 experience. We're a true team who have formed wonderful friendships. Having those kinds of people to raid with is not unique to any game at all. While games can nurture certain kinds of players, people are people. You find bad and good everywhere.
1.0 wasn't some paradise where all the good people were left behind. Good people are playing XIV right now. But you're so caught up in the past that you're not putting yourself in the position to find them. It's no wonder you feel isolated. You're just spending your time wishing you were elsewhere. Who wants to play with someone like that?
Even Hajime Tabata, FFXV director, had just left the company , (& the DLCs were cancelled)
I think something is very wrong in SE, it feels like the company is just an empty shell now, just like this game
...he probably "left" the company because FFXV was eating way, way to much money without making enough to warrant further investments into the game.
Kinda reminds one of Tanaka and the mess that 1.0 was...
Find a different favorite company; a different favorite game - at this point you're not doing yourself a favour by sitting around and wishing for the past to come back...
You dont say! :O
Pssst, 1.0 would have died aswell with no updates
To be fair, Savage Raiding was never intended for 'most players'. It was intended for those who are seeking a higher level of challenge that can't be found through MSQ. The bar of entry was lowered for those interested, yes, but let's be honest - Savage was never meant for the overall playerbase.
Yeah, mesuring MMO health with end-game raid completion ratio totaly seems like a good plan.
Fact is : FFXIV 1.xx failed so hard they had to shut it down to avoid bankruptcy but yeah, totaly was the best MMO of SE ever.
FFXIV 4.xx is so bad they release a new expansion next years and still classed as one of the best MMO on the market since 2.0 but yeah the game suck so hard they have a world tour for teasing upcoming expansion and have passed 14.000.000 registered player account.
Your argument for how good it was literaly are its death.
Neither was 1.0 as a whole game - and thats why it failed.
At least FFXIV 2.0 and on wards offers enough other content for those who dont want to raid (and that census isnt accurate anyways - it only shows clears for the last instances of the raid-tier; it doesnt include the people who do raid, but just never reach that - but who still enjoy the company of their friends while trying)
Besides: Pentheas post wasnt about how great raiding is but that they found people/friends that way - I assure you that there are a lot of other ways, not connected to raiding that let you find friends.
You need neither the mess that was 1.0 nor the "special intrest" that is raiding.