Originally Posted by
Tanathya
It's Square who devalues their own content in FFXIV by doing this kind of patch cycles and the endless, massive item level progression. I, for one, wish older content was relevant, so you're very wrong there too.
Mechanics such as magic bursts, and not skillchains, were gone because of what I said before: parties killing colibris, these mobs mimicking magic. TP burn parties were a thing way before ToAU existed, such as in Boyahda Tree with RNG TP burn pts, or Cape Teriggan BLM pts. General leveling didn't change the pattern with ToAU, at all. BCNM instances were, in fact, ran; many of them dropping high value items, such as the Kraken Club BCNM, for example (I don't know where you got that from anyway, amongst a myriad of things being discussed here). I can attest to that. As you can see, I didn't "come after". I was right there since the very beginning, so you might as well start thinking that you're actually wrong, perhaps?
The overwhelming amount of backlash was almost exclusively restricted to Besieged, which was literally unplayable.
If there is something we can agree on is the fact that they're not gonna change much, as those who want it are in the minority. I personally don't hold any hope for this game, I just don't care if they change it or not, they've shown their cards many times over.