Originally Posted by
Vhailor
Personally, I think SE ought to at least incentivize steady progression rather than zerging. They've very rarely done this in regards with Relics; I think this has been a mistake. Suppose, for instance, that Eureka had incorporated Daily and Weekly quests, the completion of which would put someone squarely on track to have a full armour / weapon upgrade within, say, 12 weeks. Then suppose that the standard, non-quest progress was scaled so that, discounting quests, a full armour / weapon upgrade would take about 150-200 hours. Would people still manage to have their Relics within a couple of weeks? Yeah, sure, some would - but most players would be far more content to absorb the content more slowly, extending its lifespan.