There were enough posts in the past who demanded a warning for many different things before clicking on the OK button.
It's still more of an annoyance and makes it so I can't just spam the confirm button to turn in a quest I've already done a zillion times before. Doesn't mean I can't do the quests, but it does make completing them more of a hindrance, for zero good reason.Quote:
Affects your tasks? How?
Are you still able to get your beast tribe quests done? Are you getting the rewards minus the capped limit on tomes?
Not sure why people would advocate for unnecessary annoyance being left in the game when it could be easily removed, unless they were just white knighting and insisting the devs can do no wrong ever.
A warning when you're 2000/2000 tomes (and could otherwise still receive more tomes if you weren't capped) is reasonable.Quote:
There were enough posts in the past who demanded a warning for many different things before clicking on the OK button.
A warning when you're 450/450 on weekly tomes (something you cannot do a damn thing about) is not, and I guarantee you that's not a warning anyone asked for. If there were, they were being silly and should have been disregarded.
At the end of the day, can we all at least agree that an option to disable the check boxes would be nice? If people don't mind the check boxes or want to keep them for whatever their personal reasons are, they will be able to. Those that find these messages irritating in whatever manner, they will be able to get rid of them.
Win/Win.
Yes, this is exactly the sort of feedback that wastes time and doesn't serve any purpose that this thread is complaining about. You nailed it.Quote:
*facepalm*
Although the warning would rub me the wrong way too, it can serve a purpose. For those who sometimes do the Beast Tribe quests for mendacity, it's Monday evening (9pm ST), and you're ready to hand in, but wait, you're capped! Why not wait until tomorrow morning (9am ST) when the weekly cap resets, and hand it in then (it's still on the same day too, so you've not lost quests by doing it.)
As for me, please give me the option to turn it off!
Same could be said for the 2000/2000 warnings. Also, I gave a situation (albeit niche one) where the 450/450 warning can be useful. But like I stated above, give me an option to turn it off. Even if the warnings are switched on by default.
If they didn't have this message there would be a thread just like this (probably by the same person) complaining they capped in tomes and wernt warned and now they "wasted time" doing content and not getting tomes...
Is that really necessary though? There is no warning prior to reset to save your roulette so they carry over into next week's cap. That being said, an option to toggle on/off is the best of both worlds. And while we're at it, include a similar option for when I buy gear for a job other than the one I currently am. Gets annoying whenever I want to grab WHM gear and get a prompt saying "You cannot equip this?" Yes, I can. I just happen to be on WAR at the moment.
Necessary? Probably not for your average player. However there are definitely some players that have a lesser ability to keep track of their weekly caps (and remembering to check currency), than a goldfish has ability to remember things (and their memory span is 3 seconds). As for the warnings not appearing for the roulette, they don't apply to any tomestone (capped/weekly cap), and I think that's due to how they programmed the warnings (it doesn't look at their current caps, only what they have currently, as displayed in the duty rewards window and stuff). But for those players I just listed, something like that probably is needed. I wouldn't need it though. I usually remember to check currency!
Agreed. I could do with those warnings being removed too. I am quite meticulous in checking what I am buying.Quote:
And while we're at it, include a similar option for when I buy gear for a job other than the one I currently am. Gets annoying whenever I want to grab WHM gear and get a prompt saying "You cannot equip this?" Yes, I can. I just happen to be on WAR at the moment.
You are a very confusing. First you explain why the message is unnecessary, then you are trying to argue it is necessary?
"Are you still able to get your beast tribe quests done? Are you getting the rewards minus the capped limit on tomes?"
yes we do, we just do not want the annoying, unnecessary menu bloat.
Oh and before the "I don't get tome stones" excuse comes in to the picture - then that's your fault...not the game. If your cap'd...your cap'd. End of discussion. You should still get currency/ventures/reputation points from beast tribes regardless.
This is exactly why we do not need the cap warning message?
I refuted this already.....
Even if you do make a mistake, it is not a huge loss, this is not the same lines of lets say.. buying the wrong gear with your tomes? Because if you do buy the wrong gear with tomes, you tossed away 1-2 weeks of work (though they could just make it like wow where you can sell it back within 2 hours, why this game does not have that is beyond me)
I would not want to see a warning about doing expert when capped already. I could be doing it for the lesser tomes or help someone, Yes I know I am capped with this useless message flashing in the middle of my screen 5-10 + times a day.
At least just have it in the log or something, get rid of useless dialog boxes and flashing red messages in the middle of my screen that do not stay there long enough for me to read. (I really hate that warning sound from hearing it so much)
And you know if they were to remove it and someone made a mistake they would kick up a huge stink.
Like I said, I am in favour of an option to turn them off to appease those who do mess up. But removing it for everyone period dot is what I am against, since there are some people whom it does benefit.
If it was to be added, it would have to be added as an option, like the option to remove these messages. if they added it flat out for everyone, I also would highly disagree with it. But an option (perhaps turned on by default to idiotproof it to an extent), that would be fine.
I Can guarantee that your wrong...to say otherwise is just silly and foolish.
Not so nice when I say it now is it....it's called sarcasm by the way...maybe you should not say such foolish things. Considering I technically agree that an option should be put in first place.
Pretty sure 90% of these warning were originally put in place due to people complaining that they didn't realize something, and either submitted a quest that gave tomes they couldn't receive more of/bought gear they couldn't wear/bought gear for a class they weren't planning on gearing up at that point. While annoying, I can understand why they initially did put it in(and it was probably an all or nothing solution they came up with).
That said, they could probably put something in like how a lot of programs have the "Tips of the day" which you can hit a check box that says "Never show me this again" so that those who don't want to see the warning could do so and never get the warning, but if they hit that and somehow get the wrong item/miss out on tomes because they didn't get the warning they have zero chance of receiving help from a GM/support(not that they really will do anything to my knowledge).
Yeah I get that, I would not mind just the option as a compromise. They only reason I am debating like I am are those for people that have trouble understanding what I mean, and want to make insulting posts on top of that. (I think it is clear who I am talking about) that last bit is not directed to you.
As for removing it and people making a huge stink, how so? there is no benefit to this, they have in the currency menu "450/450" It is not like there is no way of knowing, and even then, I am not asking having it removed out of your log outright. I just want the RED QUICK MESSAGE that flashes in the middle of you screen with that sound to be removed. I am so sick of that noise. The other issue with that message that flashes in the middle of the screen vanishes TOO FAST! this is why I said I keep having to make sure I am not capped on the lesser tomes because it vanishes too fast for me to read.
Lol what is this lol
OP just pls.
There are people that are stuggling irl. Pls stop nitpicking about the msg bcuse it ruins ur gaming experience lol.
Im not bothered at all.
If anything, you should just get a Congratulatory message for reaching the 450 weekly cap, rather than a warning every time you try to go over it.
adding for extra clarity.
In general I really hate those messages that pop in the middle of your screen, they appear and fade too fast to be able to read. The only reason I vaguely know what it is saying is from knowing the game. But in regards to tomes, all I know it is telling me (something) is capped off and I need check the currency tab each time it appears because I can't read it to know what tome it is talking about + just tired of that sound. I don't need messages appearing in the middle of my screen over something I HAVE no control over.
Is this why people are confused? saying it is "easy to ignore"? thinking I was talking about the log message?
One more thing about useless menus, why is there a confirm box after crafting a collectable? with this logic there should be a pop up with every item you make "are you sure you want this item or turn it into a collectable" I mean the game lets you downgrade collectables into normal items anyway.. so why is it there?!!?!??!
Yep, that's another useless popup. If anything, what would be useful is something that prevents us from crafting normal versions of an item that is ONLY good as a collectable (like the weekly delivery stuff) for the people who forget to tick their collectable status on.Quote:
One more thing about useless menus, why is there a confirm box after crafting a collectable? with this logic there should be a pop up with every item you make "are you sure you want this item or turn it into a collectable" I mean the game lets you downgrade collectables into normal items anyway.. so why is it there?!!?!??!
But I guess these things should be left in the game, because as some people said, there's worse things going on in the world and that should always be the justification used for not taking the little bit of time it would take to make things better.
It's probably because if you wanted to make an HQ item using really expensive mats, and you forgot to turn it off you would be screwed since it would end up a collectable if it could be one and you can only downgrade into NQ. So I wouldn't really call it useless.
does the game even let you craft attempt something that has costly masts as a collectable attempt? O_o.
Even if we assume this is a possibility, they can easily let the conversion have the same probability as the craft itself anyway? (like cap collectable= HQ 100%)
I am sure people can admit it is literally useless on gathering though?
I agree
I believe that the warning wasn't on before for Beast Tribe quests back in the ARR patches when the beast tribe quests were implemented. But as time went on, people complained about not getting warning about being capped for the week, so the weekly tomes they earn will not be collected for completing the quests and will fall to the ground. I forgot the patch when they implemented the warning, but it came way after the Beast Tribe quests were introduced.
So this QOL will be unfortunately be here to stay.
Then a similar popup should be put in place for everything else that gives weekly capped tomes, such as roulettes, hunts, and the like. It makes no sense to only do it for this one.Quote:
I believe that the warning wasn't on before for Beast Tribe quests back in the ARR patches when the beast tribe quests were implemented. But as time went on, people complained about not getting warning about being capped for the week, so the weekly tomes they earn will not be collected for completing the quests and will fall to the ground. I forgot the patch when they implemented the warning, but it came way after the Beast Tribe quests were introduced.
So this QOL will be unfortunately be here to stay.
(I'm joking to make a point btw, please don't do this)
I'm mad at myself for reading through this thread. Are you freaking kidding me!? This has got to be the IG equivalent of first world problems, but worst. How is this thread even a thing!? Lol OP April fools passed already man, move on. Just as this reply does not contribute to the discussion...the discussion itself contribute nothing period.
Well, you were certainly right about that part.Quote:
Just as this reply does not contribute to the discussion...
Yeah I always wondered why there was some weird popup.
The system should warn the player if the he is 2K hardcapped but still has less than 450 this week. Such a warning would make sense.
Warning a weekly capped player doing a quest on Friday, when the next reset is Tuesday is rather unnecessary.
Either provide an optional toggle for it w/o deactivating ALL warnings (some are useful) or make the system more intelligent.
But this game has a lot of unnecessary popups and warnings. The 2K gil warning for the barber would be another instance.
You know what I hate? That big, honking, glowing retarded gold text that constantly appears on your screen when doing quests sending retainers etc. Ugh.. sooo useless.
It's basically to protect from issues arising from it because the system is annoying IMO. Let's say you were just doing the NPC turn-ins and someone asks you to craft them an HQ item that happens to have a collectable. You forget to turn it off. With the popup, you have two choices: Yes, which turns it into a collectable, and No which basically rolls for HQ. With no popup you are now stuck with a collectable that isn't HQ and can only be downgraded to NQ.
Keep in mind consumables like food and potions will only give you a single item if you accidentally collectable it, where crafting them as a non collectable gives you 3 for most consumables. So with no popup and an accident you end up losing 2 items you can't recover at all on top of losing the chance of HQing them.
They could let you downgrade collectables and roll for HQ based on the collectability of the item sure, but that probably requires more complicated coding then just asking if the player wants to make a collectable (Yes) or roll for HQ (No) when they finish the synth and still doesn't give you back the 2 or more items lost if a consumable. You would probably have to restrict the collectable downgrade option to certain areas. (Places where you can't craft if it invokes a finish craft, depending on how the crafting system is coded it might not even be possible without changing how it works).
I mean you could give people 2 more items and roll for HQ when you convert it too, but they would have to debug and watch it very closely since that could lead to possible duping. Just starts to get really complicated.
This post was made on April Fools and I can't tell if it's serious or not...
450 mendacity helps upgrade my 70 WHM/MNK iLvl massively, jewelry-wise, at least.
like I said im willing to concede on giving us options, what you said never happened to me though, only mistake that did happen though was doing those weekles with the thing off though. I see no argument on how it can be possibly needed for gathering, due to the interface on how it is done.
I don't get people actually posting arguments like that, since you can say the same thing over having them. Remove all warning pop ups because it is "fist world problems" when someone makes a mistake over not having them.
Proof? I don't see how there can be mass complaints for needing a warning flashing in the middle of your screen for meeting 450 cap cap, or all these bloat menus.
They were added back in ARR at various points due to player feedback and requests. And yes at the time some people didn't want them while some did and most were neutral. I'm assuming you're a relatively recent player to ask that. In the end, an option to toggle currency warnings would be a nice QoL addition for those that feel it's a hassle but they were added in the first place for a reason.
While there may be legitimate reasons for having a cap on high end Tomestones the current cap is too low. With the numerous ways to obtain Mendacity I can normally reach this cap by Thursday evening. 2 days after reset. That fact devalues the content for the rest of the week. If you are going to have a cap please make it somewhere between 600 and 1000. Just mt opinion.
i wonder what the replies was like back then, where they met with "first world problems" replies? did the people on the neutral end expected it be done in this way where it gave annoying menu bloat? surely they could had a better way of addressing this , esp when it comes to flashing that message i nthe middle of the screen that drops quicker then people can read it.
why not 450 per class role?
Since when has Mendacity been a reward for beast tribes?
As far as I know only the ARR and HW beast tribes award tomes, and they're Poetics, which you should be spending anyway so the game's really doing you a favour by telling you you're capped on those.
Disregard that turns out I'm an idiot oops
Ananta beast tribes award mendacity (and Kojin awarded creation when they were the limited capped tome). Personally I don't ever see the capped tome message unless I do HW tribes since I don't have all jobs at 70 yet so once I cap tomes for the week (if I was using tribe allowances for easy obtainment) I just do tribe quests on jobs that aren't at cap so wouldn't get tomes from them anyway.