People pay for emotes lol.
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I am no longer surprised at all by what is not only added to the cash shop but what is bought, suggested and sometimes even outright BEGGED for to be added to the shop. I cry a little inside when people make posts asking for something to be added to the cash shop rather than it simply being added to be obtainable someway in game.
First they need to separate FC housing and personal housing.
BDO, Wildstar or TESO offer solutions. SE just got the wrong idea.
At this point, housing is beyond repairing and the company doesn't know how to make it up to the fans.
Because their initial idea was just rubbish and now they can't change anything.Quote:
Originally Posted by OP
I wonder why they came up with such an idea since their previous MMO FFXI had instanced housing and no problems like that. And with a little thinking you should have guessed that it would come up with a lot of problems.
Except if it was expected and wanted by SE...
SE didn't do much wrong, check server of poster.
Goblin server has housing left plus there are apartments now. Move to a smaller server, you will get a house. Stop blaming SE for something your server created themselves. The more wards they add, the emptier smaller servers feel.
I don't think this suggestion would go over well.
I started out on Malboro, which isn't exactly a big server. There were only two plots left in any of the housing areas by the end of ARR when I started making gil and getting interested in buying one. They were gone early in HW. Yeah, sure, there are a few servers so small that housing isn't an issue, but the housing shortage, while especially bad on Balmung, is hardly unique to Balmung. It doesn't take a mega server to run the housing supply dry.
you know how you can go to the sky pirate base for the void ark quest line? that made me think why not allow us to get houses on islands which can effectively work as instanced housing for those who don't care for living in wards shared with other players.
Let's put two and two together...
For reference I hate Mabinogi's instanced homesteads because it's a complete joke to get people to play farmville-like activities.
Yes, and I was talking about the glorified MB system because Mabinogi's system is essentially the same as FFXIV V1.0's retainer/market system except it was pseudo-searchable. That said, it was also a colossal joke other than the castle dungeon which was something that was guild-only or could be open to the public. I speak of this as being a member of the guild who had the first castle on the server and kept it for years before the guild leaders just up and vanished. That's what happens when you play from outside North America. The only correct thing that Mabinogi did market-wise was kept players from opening shops without paying a subscription, but unfortunately the "free" accounts were able to keep operating shops perpetually if they never level. Thus they parked their butts the minute the server came up and anti-AFK'ed until the next maintenance window. Everything else was a mess.
See this is where the "homesteading" idea can be worked into FFXIV correctly. Just go a little bit further.
1) First you need to find a suitable floating rock/landmass. Once you get the airship in the game (the mana cutter) you can go look for one. The backend of this would have the feel of "battleship" where you are shown a "sector" of the sky and launch probes to see what's there. Get a hit, you can either look around with your air ship or you can launch another probe to see how big the landmass is. Landmasses could vary from 25 yalms (About the same distance as casting most magic) to 250 yalms.
2) Crafting is essential. In order to build a floating homestead you would need to craft some props/engines first, once you have that, you can craft a "small room" and use the remaining space for the same kind of outdoors stuff the housing areas offer.
3) When you get bored of your tiny home, you can go find a larger rock to attach to your floating island and build a bigger building on it. Go back to step 1.
That said, I'm wary of this happening. What happened in Mabinogi is that the farming dropped the bottom out of the market for pretty much everything that could be farmed. So they would need to be balanced in a way that anything farmed can't be sold on the market or desynthed back into market items.
Most importantly, no "farmville" mechanics. Anything grown has a fixed time till harvest and your retainer that is a botanist can harvest it, or you can harvest it manually as a botanist. Nothing you can do can speed or rush anything along except planning in advance for weather.
I should have had a limitation on house to begin with. Purchasing a House, should have been limited to one house per ACCOUNT, per SERVER. If it is a limited resource, people should have have been able to purchase 5 houses on the same account, on the SAME server, by giving gil to alt characters. There was a guy on my server that had about 9 plots he bought just so he could sell them for more than he paid because of the shortage. Other people have the Gil to buy their numerous characters houses, not with an intention to sell, but just because. Meanwhile actual player on main accounts can't find houses. I DO have a house mind you, but just the one. I do not think any alts of mine should have one. Unless they make housing unlimited. Which they won't.
So instead of demanding from SE that they put a system in this game, where everyone will get a house, people are truly asking for it to be cash shop? I just....*shakes head* If they ever do that I will stop playing the game..because it would be the last point to show pure greed..
SE: "Hey we implemented a housing system where only a small amount of people will ever get a house, solo players and FC have the same resources to fight over, people can totally buy lots of houses through alt character and we create more and more event housing items that you can only get through the cash shop again."
Person X: "Well the community must be quite angry and demanding you do change this into an instanced system like other MMOs!"
SE: "No. We do not understand it ourself but somehow they want to buy more houses with real life money €_€b!"
That would be fine if FFXIV housing was instanced like ESO, but they aren't. Which is part of the problem with FFXIV's system. Instanced housing has a few other problems, but I'd prefer those to what we have now.
I finally scraped together enough money to buy a small beach front plot in Shirogane and I'm trying to get another couple million for the house proper. But all of that will mean nothing if they're sold out before I even have a chance to buy and some house flipper raises the lives to ridiculous amounts.
It doesn't help that the whole system benefits people who already have houses even more.
I don't get why people are against cash shop idea?
I pay for FFXIV. I'd like to experience a -massive- part of the game. And even with more than enough gil to buy a house, It's pretty well impossible for me to get one.
So what's the downside if i Paid $40 a month extra for a house? Some people would be willing to pay. Which would probably free up gil-only wards for people who can't pay. Everyone wins.
Cause it doesn't have to be that way.
Lotro, Lord of the rings online, a game that launched a DECADE ago, has ff14 style neighborhoods that auto-generate when they fill up. How this game is doing housing is clearly insane.
Because FFXIV isn't supposed to be a P2W game. Cash shops in a Subscription game are supposed to be used sparingly for "permanent" features. A "cash shop" house would literately be a "buy once" feature that gives you a housing deed, and you go find a place to plop down the house. Or to reference the earlier post http://forum.square-enix.com/ffxiv/t...=1#post4260315 , open up something in the game world that would otherwise be abused by bots that isn't already walled off by an expansion pack.
Bots can, will, and typically are the first owners of housing paid with RMT money because they can just straight up teleport to the house and place a bid before you even take one foot step into the housing area. Then they try to flip it.
That's the thing, is that housing is supposed to be something you earn, not just handed out like candy. Maybe if the housing wasn't bought with gil, but bought with a combination of Centurio seals, Tomes and Wolf Marks, it would actually feel like a something earned by participating in all parts of the game.
How is paying $40 a month (or even $80 a month) for a house any different than paying for additional retainers?
Can avoid RMT by making it unflippable. Monthly payment to rent. Can't trade away.
Because for something so desired as housing putting it in the cash shop, especially for such an exorbitant fee (like really, are you trolling?) is basically an incentive to SE to never fix the problem, in direct conflict with the hopes of most of these aspiring homeowners.
Two retainers is entirely inadequate for anyone making serious use of the MB due to both storage requirements for crafting stock and the need for additional MB slots.
For 100 to 200 million, you had better be getting a mansion. I'm not terribly concerned with the going rate for smalls or mediums, but they should both be well under 100 million, even if bought from another player, based on the prices I've heard tossed around.
And they're adding a new housing ward, which will help to some extent. I don't think fixing is a high priority for them, but I don't think it's absent from their to-do list either.
How else are you supposed to get a house? Wards are completely full. Unless you get lucky and beat the queue you don't get one. I've tried every time they have been available and have been sitting on more than enough for a large house for 2 years now. And on our server unless your friend is leaving, large plots cost over 100mil just to abandon.
Balmung is a bit of an oddity in terms of prices. On Odin, the only person I've seen selling a large plot was charging 80m for it. Square Enix's fix is to just get people to move. Now once all worlds have all plots filled up, then I reckon they'll throw an extra ward on each world. Too much demand for new content I believe takes away time for them to properly sit down and fix it. So they'll just keep throwing band-aids at it.
Paying for housing can be a double edged sword since the profit margin can easily fall to the red if people stop paying for it.
Think about this, say if this process made it where they needed 2k/month to keep the houses around and they were charging a total of 2.5k a month to use those plots.
Then say suddenly 1.5k dollars stop paying into it, so now SE is paying 2k/month at a 1k/month loss, which is something they wish to avoid, which is why they can't tie heavy resource content like Housing into a Mog station system.
So you can't ever find a small or medium plot? All the apartments and FC rooms are gone too? Or is this just that you want only a large plot and nothing other housing feature will do? You got two choices now, more or try your hardest to get a plot in Shirogane.
On a side note, do people even understand how "instance" work or are you just using it as a buzz word?
Worth noting that LOTRO also has some pretty severe restrictions on housing, namely that you are significantly more limited in the number of items you can place. Items only go in predetermined "hook" locations...
For the exterior, this means 4 exterior items and 1 doormat for small houses, their medium houses get 6 exterior items and 1 doormat, and their big "Kinship" (FC/guild) houses? All of 11 exterior hooks and 1 doormat...and all of those are specific locations on the plot, versus the free-form placement we have in FFXIV (with 20, 30, and 40 exterior slot limits right now). You also don't get to change how the house looks, which is another restriction - what's there is what's there, no changing at all.
Clearly there was a trade-off to be able to have as many houses available as they offer, namely significantly less possibly changing data in a persistent instance. They would not offer the amount of housing districts they do if it worked the same way ours does in terms of decoration and relative freedom, and it's not as simple as "They offer more housing, why can't SE?"
Which ultimately highlights the limitations of both systems, and why instanced house plots, while losing out on the neighborhood feel the current wards have, would offer the best of both worlds and is ultimately the better solution.
Still doesn't mean the appearance log over in WoW counts as inventory slots. It's a solution to cluttered/overfull inventory slots, and a good one (though it too has limitations - it only saves appearance, not the gear itself, and making changes to gear data - namely the visual data via transmog - is handled at specific vendors at specific locations (I guarantee there's a reason for this restriction, and considering load on the server is one of them), but it is not a slot that allows you to move things into and out of it, and thus not an inventory slot.
It's really just a checkbox of sorts that something has been unlocked and is available for use, and if we count it then we should start counting unlocking dungeons and achievements in both games as inventory slots and at that point things just get silly.
And it's really all beside the point of my response, namely that most MMOs don't actually offer bigger inventories like the poster claimed (instead they offer better inventory, which is an important distinction).
Ok on the instancing of the inside of the house a large holds how many items currently? Could that not be split to total including outside and have space? They are already instanced inside they already have an item limit. Designate the whole area for inside and outside items. Oh no someone put a bathtub in the yard?
From a different post.
But something strikes me as odd, besides the whole housing system. Are the inside of the houses are tied to the dungeon and quests servers? When they increased the number of instances for quests, people got locked out of their houses. Balmung already had lots of people afk in houses pre 4.0. Tin foil hat time. They haven't said they don't want everyone to have a house. But they don't have enough instances per data center and are afraid so they allow this gate to happen. I am sure some people remember waiting in ques when they didn't have enough level 50 instances. The game has to many instances and they just keep shuffling it around to try to hold it together.
To the cash shop pro or against. Enough people are pro, just give up. If the emotes that were in game. The mounts as much as a new game. The gear being half a new game per character. Those didn't make people blink nothing will at this point. Just hope something you would like isn't cash shopped, that's all that's left.