1000 times thisQuote:
Except I thought the whole idea of this 'cross-role' system was to make sure everybody always had the tools they needed to play their role (i.e. no having to level PLD to get Provoke)... however, by putting so many basic skills in there (and limiting it to 5/10 at a time) it pretty much ensures that no-body will ever have all the tools they will situationally need... and I'm not sure about you, but I am no fan of having to swap out skills based on content, which means they’ve either made everything less than savage raids very boring mechanic wise, or there are going to be a lot of 'you need to swap in X skill for this fight' conversations (wasn't the skill barrier supposed to be getting lowered? and now they want casuals to know what skill they need to have equiped for X boss?), and in my book neither is a particularly good outcome.
