Originally Posted by
Zojha
Do you think so?
Let's remove DPS, aka damage dealers from the game then. This means that you also remove damage from the game, as anything that is able to deal damage is a damage-dealer and we just removed those from the game. Let's see what happens.
*crystal ball mode*
Everyone stays at full HP forever. Tanks cannot mitigate any damage since there are no enemy DPS anymore, healers cannot heal anything since there is no damage to undo anymore and aggro doesn't matter because nobody takes damage anyway, as all damage dealers and thus damage has been removed. Since you have no damage either, every enemy is invincible.
Congratulations, you broke the game. Got any more bright ideas?
Wanna know what really forces DPS into the game? Health. Because damage is a means to reduce health. And without damage, both tanks and healers break. Everything irreparably breaks. Damage dealers are a necessity. In contrast, you can remove tanks and healers and only need to adjust a few numbers, because only health and damage matter. Both of these roles exist for no sake but their own. They are superfluous. And because they are superfluous, they are ditched for DPS whenever possible, aka the DPS meta.
It's the cold, harsh truth of the trinity. People crack it up to far more than it really is.