Originally Posted by
RiceisNice
Warrior - We got a DPS stance, a 500 potency hit and a 1300 potency self-cure.
Paladin - We got damage shields, guaranteed block and non-enmity combos
Black Mages - We got enochian to buff our damage, the means to keep it up 100% of the time, and a mechanic that requires us to add an extra layer of complexity to astral/umbral (refreshing enochian and maintain astral since IV doesn't refresh it)
Dragoon - We got BotD to buff our jump damage, the means to maximize uptime, and a skill to lower the duration since we don't waste uptime.
Ninja - We got enmity reducing skills and a skill to extension our huton, allowing us to use an extra damage ninjitsu. We also gained positionals so we cannot stay on the rear the entire time.
Monk - We got better means to maintain, build and use up GL3 for the times that bosses decide to bugger off, as well as ways to minimize our downtime due to the loss of GL3.
BRD - We got cast times and a couple of oGCDs. The cast time also interfere with our 2.0 traits.