One job per class:
List of jobs is in this translation from Reinheart (click the little blue arrow to see the post):
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Now Viridiana, shame on you for just making this stuff up that obviously cannot exist.
Medura, the god of all knowledge, fact, and things dev known declared this information does not exist, therefore your post is theoretically impossible. There must be some sort of tear in the time, space continuim most have occured.
Just being picky and overly hopeful here, but that doesn't strictly imply a job is locked to a single class. The only hard fact we can glean from the statement above is that each class will unlock a unique job. "Unlock" is the operative word.Quote:
So for example, if you are a gladiator, the job you could unlock would be paladin, etc. Right now, we can't give any further details about the possibility of having multiple jobs per class.
Considering this forum has a search function and if that doesn't work, Google is a wonderful thing. If you can't find DEV note, you are just lazy.
FYI: FFXI White Mage Ability - Martyr: Sacrifices HP to heal a party member for double the amount.
http://wiki.ffxiclopedia.org/wiki/Martyr
Just thought you should know.
You seem oddly confussed.....You do realize a this is FFXIV right? Every tme a poster limits the diversity of FFXIV by trying to pigeon hole it to FFXI a kitten dies. Your sir, have been killng kittens left and right all over the forums all week. Try to answer something with anything other then a link to FFXI information would ya.
My poor sap of a friend originally wanted to be a BLM and chose CNJ because of it's obvious relation (at the time) and then he got suckered into a shitty healing role. Needless to say, he quit because of it. He's intending to give the game another shot after 1.19, but being forced into a healer role isn't helping him stay lol. Foolish move on SE's part, lure them in with BLM elemental spells then say "nope, you're healer, enjoy never being allowed to use those dmg spells you have in a PT".
Good, I hate cats.
You missed the point. The point was White Mage with HP sac ability for healing is not a stretch by any means. I have referenced many previous Final Fantasy games and for the craziest reason. This is a Final Fantasy, a franchise that has been around for 23 years. People play this game to be in Finial Fantasy world. Meaning I expect chocobos, airships, colored magics, and everything else that is lumped with the Franchise. Franchises evolve with time but changing core elements defeats the purpose of the Franchise. In short, if they did it once they will probably do it again... to keep the franchise the same.
Doesn't sound like he would of stayed in the game anyway. Its an armory system, all he had to do is level another class, in which he would ghave the benefits of the con levels he had gained. Also, if he allowed others to tell him his role, and tell them how to play, thats his fault. If he rage quit because of that and blamed SE he was wrong. Anyone who lets others dictate how they play there own account does it themselves.
I am sorry that you friend quit, but from what your saying here, sounds like your trying to incorrectly blame others.
No, I don't miss your point. It just didn't make much sense.
Just because you saw a blue car on the road today, does not make everything you see that is blue a car............that is a the type of logic you are putting up all other the forums.......Does that statement not seem illogical to you?
Your attempt at a logical comparison flies out the the second you try to compare martyr to to sacrafice as if martyr is a core ability to whm as sacrafice is to thm. Secodly, its a moronic stretch for you to use that as an example of "how I missed your point of FF franchise reusing the abilities for 23 years."
Abilities that are in FFXI are not "franchise abilities" just because they were in XI.
The Biased sample fallacy gets dropped on the forums everyday, I don't even think most people know illogical fallacies on this forum (see there usually logical fallacies, but in this forum they are so ass backwards their illogical fallacies, so illogical people don't see the fallacy and think they're true, i made it up of course but damn there needs to be a new level for this forum), but I don't really think his statements fall into this category anyway. Just saying seems close to no one on this forum probably has taken basic logic or knows how to construct an argument let alone a basic syllogism from what I've read lol, any attempt to educate is probably falling to deaf ears.
I look at the history of the jobs/classes in previous FF titles. I look for consistent elements to find the most probable outcomes for the jobs and classes. FF has been going on for 23 years and over those 23 years certain elements remain the same. I don't just refer to FFXI.
I've noted that the white mage and other elements change with games. In FF4 the white mage, Rosa, was an archer too. Do I expect SE to make our white mages a job for archers? No, that was one game. In FF3 the white mage is give Aero spells, since the class was given to the characters by the crystal of wind. That is the only time I found that job given a elemental spell. The white mage is consistently given heals, buffs, and holy spells. The Holy DD spell is an iconic spell of the white mage and generally the only class able to cast it. I could beat this dead horse more but I think I have enough drive my point. The white mage has consistently been in FF a holy spellcasting class. I don't see SE changing this for any game. The white mage is an icon of the FF series. SE even have them do appearances in other games to represent SE.
http://www.mariowiki.com/White_Mage
SE is not going change the white mage into conjurer, a druid elementalist, due to this. No more than Nintendo is going to change Mario from a plumber to a carpenter. Is it a subtle reason, yes. But the driving force for this logic is the fact holds true for the black mage.
I will not go over the black mage in detail, this time again, but the same holds true. The black mage has always been an elemental nuker. Have the other spells changed over time? Yes, but the elemental nuke have always been there in every FF that black mages are there.
I'm not trying to focus of the spell elements of the classes, but the defining elements of the jobs and classes themselves.
Do you your own google research, see what you find.
Actually it really isn't that simple. He wanted the BLM role, and CNJ was originally supposed to fulfill that, then the players (and then SE) pigeonholed them into "healing onry" through use of preferred tactics, new spells, etc. Simply saying "go level a new class" is pure BS and doesn't solve the problem at all. It's not a matter of letting himself get pushed around, it's a matter of "play this way or we won't use you". He never rage quit, he just lost all hope in the game because everywhere he turned it was just more let-downs.
The blame rightly goes on SE because they lured players into believing the class was designed for a BLM purpose (or as multipurpose) then pulled a fast one and slapped them with a singular role, healing.
I've been showing him updates and what the plans are, etc, but he is still skeptical, and rightly so. "SE promised things before and they never came." he says. He's a very "staple MMO player" and SE should take note of how to NOT lose the common MMO public. He's giving it another chance, but this is the last one. SE needs to step up their game. Literally.
I'm a little easier to please I guess, I don't share many of his views and am pretty happy with the way the game is so far and where it's headed. I only voice the concern because what good is an MMO if your friends won't join you in it?
i think what hes saying is the elemental spells are nowhere near the nukes that thm have. I can understand being disappointed with the way some of the changes have shaped your fav class.
Yeah it is that simple, as well as debunking the claim to "look for consistant elements, that was proven by the attempt to compare martyr from XI only, to sacrafice. Comparing the only heal that a THM has to one of many of the WHM has, in an attempt to support the idea that CON will be BLM simply because it hase elemental spells is more then an illogical stretch.
Lore of nature, elemental powers (also nature related), and Cure are much more logically applicable to WHM then those with lore to study dark arts, sacrafice there own life to heal yours, and spill there blood in a rite to raise magic accuracy.
The concept of BLM is straight DD nuke damage, the fact that it was elemental nukes is obviously irrelavent in this situation.
Anyone can post all the links they like to FFXI. It doesn't change the facts.
posted above is the phrase
"The black mage has always been an elemental nuker. Have the other spells changed over time? Yes, but the elemental nuke have always been there in every FF that black mages are there."
Does that trump the fact that cure has always been a WHM spell?
Its your main focal point for your side of the debate that elemental spells have belonged to the BLM thus CON will be black mage. Has cure been less relavent to WHM ?
Is the spirit and concept of BLM based on there nuking damage output or they fact that there nukes are elemental? I centainly thought BLM was a DD nuker first and fore most making the nature of the particular nukes themselves irrelavent , more so in FFXIV.
Again I ask, how does elemental nukes weigh as more evedince of Con being a BLM then cure does of Con being a WHM ?
If CON isn't going to get WHM, then wouldn't they have to move all the known white mage abilities over to THM? Protect, Shell, Cura/Curaga and all that...
And I don't see why people are saying they're FORCED to heal as CON... I've dpsed as CON a few times, but I enjoy healing so I don't mind if I'm the only CON and it falls to me to be the healer. If you don't want to heal, then just try to find someone who can and then go as DPS CON yourself.
On another note, would anyone actually pick a THM to be the main healer? And I don't mean tossing out the occassional heal, I mean properly playing the healer role.
Edited because I scrambled up what I was trying to say.
THM is a much better healer in a small group or if the mobs you're fighting hit single targets only, IMO. The regen from Sacrifice is awesome and why THM aoe spam healing was so overpowered, especially because you always get yourself in THM aoe so it counteracted the HP cost.
For now I don't think THM is going to end up getting BLM or WHM, with CON getting one of them at first. Someone in another forum thought it would be an interesting thing if SE counterbalanced the recent spell changes (CON become better at healing, THM becoming better at nuking) by giving them an opposite specialization for more options (IE: CON getting a Nuking job and THM getting a Healing or some other support-style Job). I have a feeling if these changes stick, that that is what they're going to attempt to do at first.
Of course any speculation could be outright negated by the class changes they're going to propose when 1.19 hits, although I have a feeling it will be more class or spell mechanic changes rather than just a change in spell lists. A lot of the info we're going on is practically archaic too, so it's probably best not to dwell on Jobs for now.
I might be wrong on this but I think they may have taken out the traditional BLM and WHM tags for the entire purpose of redefining the purpose of both classes as they saw fit with the THM and CON tags. I have found both classes to be good and bad at certain things. To me they are both just broad base classes that will be eclipsed by roles/jobs when they come out in the respective roles as healer and/or DD. From what I can see, that was done to keep them both from suffering from the glaring faults and shortcomings of the roles. Besides, abilities like Trancendance nullify most points I have seen so far. With both classes leveled I do not see much difference between a CON or a THM casting Scourge II or Fire II. Fire II may be weaker overall right now but BLM will change that.
Agreed Mortikhan. I think that while you can model your char on past jobs, with the ability to slot affinity traits you will have much more freedom to play newly revised roles. To be honest, THM looks a lot more like RDM to me than BLM-but without the combat element. I think it is going to be set up so that you can have a RDM similar setup by blending THM and FNC jobs. Or maybe a WHM-type jobs will be found by blending CON and MYS. You can decide the strengths of those roles by choosing which of the two you want as your main.
I don't know what's going to happen, but it certainly seems that for a GLA to tank, he must have skills from other trees. For DD's to be more effective, utilizing skills from other trees is beneficial also.
I see the potential for so much more than the jobs of the past.
I agree, I have made a ton of statements on this issue and several in this thread about the seperation of class concepts from FFXI to FXIV and others in the series. Only diference is, every time I attempt to clarify this is FFXIV and a different beast is its own right, I and the others who point this out also, are chastised. It has amazed me to this point, how so many on the forums here wish to pigeon hole FFXIV into a niche MMO as FFXI was. Do not get me wrong, FFXI was a good game and a successful one financially, but on the MMO larger scale it was way down the list subs wise. Let FFXIV have its own reigns and be its own game, in its own rights, with its own lore.
What can I say, some people like tradition, and I'm one of those people. And I haven't even played FF11, I just have a softspot for the FF3 job system. But I'm looking forward to a healing job regardless its name or abilities, it's just that it'd probably feel a bit weird for a while to me if it was nothing like White Mage, since its like my favourite job, so yeah.
Your all freaking out...JOBS havnt even been released yet so thats were its at
Another researched 'rant'
Google granted the following info.
Conjure translations:
Japanese: 幻術士 = Illusionist
German: Druide = Druid
French: Élémentaliste = Elementalist
Thaumaturge translations:
Japanese: 呪術士 = Brujo (roughly warlock) witch doctor and shaman also came up.
German: Thaumaturg = Thaumaturge
French: Occultiste = Occultist
http://www.thefreedictionary.com/thaumaturge
Thaumaturge = (Christianity / Ecclesiastical Terms) Rare a performer of miracles; magician
Conjure Broken down: 幻術 = Literally meaning "Illusionary Techniques"
THM Broken down: 呪術 = sorcery
http://en.wiktionary.org/wiki/%E7%A5%9D%E8%A1%93
士 - MEANING: samurai, man, gentleman, scholar
Dude, what are you talking about? When have elemental nukes not been linked to BLM? RDM can cast them, but conversely RDM can also cast cure/protect/shell. I don't understand why you're "logic" of linking those spells to WHM is more valid than other's logic of linking nukes to BLM. Can you please name a Final Fantasy game, yes this is a Final Fantasy game, if you doubt me look at your game case, where BLM wasn't capable of casting elemental nukes? Let's see, they could do it in I, II, III, IV, V, IX, X, X-2, XI...gosh, how silly of us to "assume" anything. And the name of this thread is "who got conj so they could be a damage mage?" That means people are going to come on here to discuss why they chose CON and what they based their decision on. It's also pretty indicative that the people who post on this forum are going to say "yes, I got CON to be damage mage." It doesn't mean people can't see it being WHM. And it isn't a forum for you to tell people they're wrong and foolish because they don't agree with you, who by the way, has no actual foundation for his opinion. We might be assuming things, but so are you. I think we should just take a look really quick, for Black Mage conjurer has Thunder, Water, Aero, Blizzard, Fire, Stone, Thunder II, Water II, Aero II, Blizzard II, Fire II, Stone II, Burst, Flood, Tornado, Freeze, Flare, Quake, Shock, Drown, Choke, Rasp, Frost, Burn, Shock II, Drown II, Choke II, Rasp II, Frost II, Burn II, Siphon MP, Shock Spikes, Shock Spikes II, and Sleep. Conjurer for White Mage has Cure, Cure II, Cure III, Rebirth, Raise, Raise II, Shell, Protect, Shell II, Protect II, Repose, Stoneskin, Poisona, Paralyna and Silena. So that is 34 traditionally Black Mage spells to 15 traditionally White Mage spells. Not sure how your math is but, that means the majority of Conjurer's spells are traditional Black Mage spells.
I agree with you 100% Klive. I leveled up both Con and Thm... and am so confused on why con got the curagas and thm didn't. Its pretty much priest vs wizard here and wizard got the healing spot.
Just waiting eagerly for the job system to come out an we see what the actual plans are...instead of speculating on what a few comments were x amount of days ago.
please Albio, you appear very confussed. I never said traditionally have never been linked to BLM. That you read into my words on your own. Bring up every FF game you want. That does not garuntee it will be so in FFXIV. That was my point.
What I was getting at is the hipocrocy of posters like klive. It a little illogical that someone can say you can link a class to one job based on a set of spells it has, but you have to disreguard another set of spells that links them to another job because you say so.
Also, seems hipocritcal of yourself, klive, and others to whine that no one can tell you your wrong for the reasons they believe your wrong. just to have you post that they are wrong for thw reasons you think so.
Also your idea of what are BLM spells and what are WHM spells seems unknowledgably skewed. How many of the FF games you mention have you actually played. You claim the spell count is 34 to 15, when many of the spells you attributed to BLK mage belonged to other classes in some of those games, and some of them belonged to WHM in past FF games.
The only way THM will get BLM is if in this Final Fantasy they make the Blackmage based on astral/umbral nukes instead of the traditional elemental spells, for as others have stated, all of the lore/cut-scenes/dialogues (unchangeable at this point) state that Conjurers are the elemental mages and Thaumaturge the astral/umbral mage. The only other option is for them to pull a major lolore like Blizzard which seems very unlikely to me.
That's why I think THM will get WHM, with spells and tiers beyond what CON gets, making them the best healer, but not as flexible as a CON who would still be able to nuke and such. And CON will get BLM, who will nuke better than both THM and CON, but again, it won't be as flexible and probably can't heal. That is what fits with their description of jobs vs classes - keeping classes useful for flexible situations and jobs for specific ones.
A bit off topic, but if you pay attention to the job quests associated with both CON and THM, Thaumaturge is definitely the darker of the two classes. They're occultists. Conjurers are more nature-loving treehuggers. These aspects of the classes have been in place since day one and as a result it seems clear to me that the intention was always to have THM as the BLM style mage and CON as the WHM style mage.
The unfortunate part is that the classes seem to have been mislabeled in localization, leading to confusion. Also both classes were given a mixed repertoire to prevent nukers from being excluded due to lack of healing capability, leading to further confusion.
Make no mistake, if a line is drawn in the sand between Healer and Nuker, Conjurer will be the former.
I agree, but there is more to the lore. I posted this info on the THM thread, but I'll re-post here to annoy Coglin (his rants entertain me) and address the occult THM point.
THM worship the twin gods of Nald'Thal.
http://ffxiv.gamerescape.com/wiki/Nald%27thal
Nald'thal is the overseer of transactions and the underworld, and god of commerce. He commands the element of Fire and is associated with the tenth moon of the Eorzean calendar. Nald'thal is the single manifestation of the deific twins Nald and Thal. He is most often depicted as a discerning merchant holding a balance.
Nald'thal the Traders is one of the Twelve. He is the patron deity of Ul'dah where two great halls, devoted to his two aspects, can be found in the eastern and western sections of the city.
Nald rules over the world of the living, and Thal keeps the realm of the dead.
The Thaumaturge, BASE CLASS, are the priests of DEATH and occultists. They are based in the Arrzaneth Ossuary, their temple of death and worship of Thal, in Ul'dal.
The Milvaneth Sacrarium is on the other side of Ul'dah. This is the temple of life and the worship of Nald. (Where I think White Mages will be from)
The THM lore is death and spilling of blood, but that is only half of it. There is a whole other half of the faith devoted to LIFE. This whole other half of the faith would easily fill why White Mages are THM and also why THM class is the polar opposite to white mage.
I'm not making any of this up. Go visit the Milvaneth Sacrarium in Ul'dah. It is setup like the THM guild hall.
On a side note: I think opening THM to a healing job would be a fantastic move on SE's part. More classes/job that can heal the better. Heck, the archer is getting bard, is white mage job for THM really that much a stretch?
Has anyone thought of this? Since SE did say each job will only get 1 class couldn't that mean that they only get to choose 1 class? There are 2 ways I see it:
1.) Once you reach say Rank 30 you can do a quest on your class. Say you are a Gladiator. You finish the quest and you unlock Paladin but you must finish the quest on your Gladiator. Now to stick with those classes that would mean that when you unlocked the quest as a Conj or a Thaum you choose between white or black mage. Then if you do the quest again with the other class it unlocks the one that you didn't choose.
2.) It works out exactly like FFXI where you reach a certain level and then do a quest for the specific job unlocking it. Meaning that the Jobs don't actually "Turn into" the classes.
SO i was thinking...maybe CNJ got Curaga 1 and 2 and the raises right now to balance out some stuff down the road.
Here's what I mean.
So. If I'm set up as CNJ(without Job equipped), I'll be able to help my party by 'main healing' and backup nuking/debuffing. As a CNJ (no Job equipped) I will have access to Curaga/Curaga II and Raise II/Rebirth.
BUT: Let's just assume the mage with the Elemental Nukes gets to unlock BLM Job (because for the Love of the God's, that's what a black mage has been in every other FF game)
If I Equip BLM Job (CNJ/BLM) Now I am main Nuker/DD mage but I no longer can use Curaga/Curaga 2 or RaiseII/Rebirth...at least not at rank 50. (I see as the level cap is upped, this could change with our level).
This could explain the high mp cost of cures/raises as well....just a thought
THM really should be the White Mage...the chapel's in Uldah (the 'pure' one...not just the 'dark' one)... it makes sense, more sense anyway than making the mage with FLARE the healer. Oh, and the new Company gears for each town....Uldah's seems slightly more 'healer' friendly.
I was questioning if we lose the class specific skills/spells when we equip a job. I am guessing that we do, since those are intended to be "class defining" skills/spells and when you have a job equipped you are no longer that class. If CNJ losses its AoE heals and Rebirth with a job, since it isn't a "conjurer" anymore, Black Mage would clearly be it's job.
Here is an Idea how about we stop splitting Whm and Blm up. The most logical thing would have conj get them both, b/c it obviously has both of their abilities. Is that so hard to believe. Now Thm will probably get some other type of mage like rdm cause they have the debuffs and what about SCH everyone talks about light and dark arts sounds like a sch to me. There are many things SE could do, but to me Con will get both blm and whm. While thm gets some other mage style class. Well there is my insight good day lol.
We all also thought CNJ= WHM/BLM for jobs...however SE said 'Each class will initially unlock one job' and then they went on to list WHM and BLM as the only mage jobs to be in the first job release....so unless SE changed their minds since then....THM=one CNJ=one....so hence the 'who's getting which debate.'
Nor SE or Dev has ever come out and said blm and whm will be in the first set of jobs release, that was player base sepculation base on what was in the Translations (JP to English) thread. Dev's did come out and say it will be one job per one class at first set of release.
i'll leave you with this why is nukes still on cnj? why make changes to AM spell and leave them on cnj?
Where does it say whm and blm are both coming in the first batch of jobs? The translation people have been going off for sometime now has said no such thing only that whm, blm, drg etc are planned and decided. The discussion for the most part has been purely fueled by the 1 class 1 job statement and both thaumaturge/conjurer players who are posting not wanting their class they leveled to be made into the healer.