Originally Posted by
Souljacker
You are implying that there isn't a problem. There is. There is a huge problem, and if a fully geared guy is *almost* loosing threat in his parties when level synced - how well do you think it's going for those who AREN'T overgeared and AREN'T experienced as he is? I'll tell you: It's not pretty.
There's a lot of comments in here about rotations and sequences and things but the problem is that the snap threat is too low to be effective. On trash, you have no ramp up time. So yes, you can do your little flash, then start your sequence to get to your third weaponskill that does a lot of threat - but that's a terrible design and it's why paladin tanks are struggling. AoE snap threat needs to be a lot better than it is on this content, and it's also why he isn't seeing the same level of issue on the end game content. There is more ramp-up time for him to use all his abilities.
SE doesn't have to go full-on retard ez mode for low level tanking, but to argue that everything is 100% fine as it is... well that's disingenuous at best.
You know there's still a lot of people playing those dungeons, right? People leveling up as well as high levels in duty roulette? Why is this not worth fixing?