All you have done here is demonstrate that you have never even tried Haukke Manor HM or Copperbell Mines HM, and thus most people won't take anything else you say seriously. Good going.
Printable View
Thanks for clarifying that Felis, guess the devil is in the minute details as far as comparison of 'same' dungeon.
Perhaps I should have used the words, "incredibly similar gameplay" instead of 'exact same dungeon'.
Funny enough, when they make Tam Tara hard it's guaranteed it'll be the part cut off from 1.0/ARR Alpha, same with Toto Rak. Copperbells actually just reincorporated many sections that existed in 1.0 (It used to be an open world dungeon.)
Much like there's a lot in Satasha that was cut off as it incorported parts of Cassopeia Hollows and I think Turnbeard cove or something like that, so iin a sense Autymn isn't far off that it's the exact same dungeons, because they're just readding bits they cut off from their initial design in 2010-2012.
The monsters in Copperbell Mine 1.0 were not the same like in the ARR version. In 1.0 it was most time Diremites and Ants. You wanted to farm Formic Acid? You went to Copperbell Mine.
Now to the map:
1.0
http://i719.photobucket.com/albums/w...Pitswtrmrk.jpg
http://i719.photobucket.com/albums/w...carywtrmrk.jpg
ARR (normal mode)
http://ffxiv.gamerescape.com/w/image...ines_-_Map.png
Also here I don't see a similarity
And please, Cassiopeia Hollow have nothing to do with Sastasha. Maybe you mean Shposhae
It's pretty obviously a mix of Cassopeia Hallows, Sphoshae and Misbeard Cove. It's obviously not 100% identical (like not every map in ARR is to it's original) but it's pretty obvious, but then again, I still go over all of my 1.0 recordings so maybe it's just from seeing my run throughs of these zones I spotted the similarities and obvious asset reusage, maybe you just didn't play 1.0?
It's even stated in-game it was repurposed as a Pirates den lol.
I'm talking about the map design, the mechanics and the enemies, not the environment like stone textures or plants.
Shposhae because the big glowing shells and the Coerl NM, Misbeard Grove maybe because the pirates, but Cassiopeia Hollow? Cassiopeia Hollow was mostly only a big cave. The only interesting in Cassiopeia Hollow were the plants.
Seriously? Did you even play the HM dungeons? They are nowhere near the same dungeon. The location is the same, it has a similar theme, that's it. It probably take them half the time to develop a HM dungeon as a new dungeon since they don't have to create all the exterior artwork. I would rather they do that and bring more dungeons to us in quicker time. This is whining just to whine.
Why add more dungeons? So people can roulette pharos sirius 2.0 and then drop as they see its new content.
Also "I do not understand why there are not more people here...." Because you are just wrong. That's how that works.
(ie rants about something doesn't get support, then cries about people not seeing things the way you see them)
That about sums it up.