Loot system should work for everyone regardless of how much anyone plays.
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I don't think lockouts will be removed the way that they want to set up the gear progression (iLVL and stuff). I mean probably there will be a lesser lockout on turns 1-5 but 6 and on will have the same lockout.
Thus people will alway complain because they won't be able to get the best gear in a short period of time for each class they have at 50.
The current loot system DOES work for everyone regardless of how much they play now. That's the point of it. Whether you spend 2 hours in game a week or 50 hours, you have about the same chances as anyone else in the game. Period. Changing lockouts would not alleviate that, they would simply give the all day hardcore games more reason to stay logged in to get that 1 piece of gear they are missing.
Indeed, and it stinks. Thankfully, I found an extremely active FC and am now leveling alts to do more raids with. I am taking steps to correct my slump, but I essentially wasted my time in the foreseeable future leveling all battle classes to 50.
I'm "stuck" in a 180 day sub and I honestly don't know if I'll renew in April -- though I'm not terribly down on the game at the moment.
If there were no lockouts, content wouldn't be burned thru just as fast. It would extend the content for people who want to play more than a single night Coils.
We already complain now, so people that say "we'll complain anyway" - that isn't a suitable argument. I'm excited to do the extreme primals and Crystal Tower (I guess..) but I can see both and Coils being finished in a few hours after it's "farmed".
I white knighted the **** out of this game before it came out. I'm just let down feeling like I have a wonderful game, with WoW raiding structure that the class system isn't suited for, and it's annoying, sickening. I quit WoW for a reason.
I can understand those people that want the best of the best. Once the best of the best is obtain, is there really nothing you can do in the game that you haven't gotten yet just for kicks? I know 2.2 is coming with Vanity, so why not start getting gear for how you want your character to look like? Housing in 2.1, why don't you try to get Primal Housing stuff? Extreme Modes in 2.1 for primals drop Accessories and get a free ilvl90 weapon a week. Treasure hunting in 2.1, I got my Miner to 50 so I can farm Grade 5 Maps for money and for my FC. Gearing up my alt(s) via Crystal Tower ( yes I know there's a loot lockout, but I can help my friends get what they need as well! There is quite a number of reason as I personally will keeping logging into FFXIV ARR.
Edit: Currently I am getting GLA to 50 (20 atm).
More content is coming, seriously what do you want them to do? Without any sort of lock out it would be even worse. They could shut down the game for another year so NO ONE can play and then release with more content, or people could practice PATIENCE....
You say you are from 1.0 (I listen to your podcast) then you should understand patience. You should also know there is much more coming and be aware that this is not the full vision this dev team has for the game. How about we wait a little bit and see what develops or go and entertain yourself elsewhere until its "up to your standards".
EDIT: More things you should already know. Lockouts, will/are change/ing. Alliance parties are coming. More systems are being developed. more types of content are on the way. Dude.. I got quite a bit of my info from your podcast and I'm not worried.
PS: I'm not White Knighting I just dont see the point to this kind of over-reacting panic.... At this point its like telling me I'm fat. I'm fully aware, thanks for noticing....
You are on the same server as me. I can log in at almost any time of day, any day of the week, and be in any zone and its pretty busy. People crafting, shouting for FATE groups, shouting for parties, shouting for free companies. It doesnt look like a "dying game" to me.
You hit the nail on the head! Thanks!
Was just stating that I don't think lockouts will be any less harsh than what they are now. Fine by me I still get more playtime out of my $15 a month than most $60 games I buy.
All other MMOs get you only the chance to level and gear on class per character. 2 classes on the best gear is still more than the rest. Also, if there is only one run a week for coils (say the dungeon that actually needs gear) why would you want 3+ classes on myth/coils? You can have the rest on DL/crafted and still be able to dominate the rest of the content including CT.
If people feel alienated because they can't do coils more than once a week I wonder how they can be happy with all the other MMOs that do this. You can still help out friends with titan, and upcoming CT, EM primals, PvP
Of course they can, but do you really think Square will actually read your suggestion? The fact that they think it was a good idea to implement a lockout to coil AND Tower makes me kinda lose hope in this company.
Jesus, Square, how many times do the players have to tell you how to create a good Videogame?
Not to mention that you won't be able to apply for a Tower DF group with more than 8 people...
I mean... no... I don't agree with you at all. Your arguing for the short term over the long term. If the Coil didn't have a lock out, then yeah sure.... you would of course play more.... for a week. You would spam T1 over and over and over until you got the pieces you needed. Rinse repeat for T2. T4. Ect. You would do it enough to get yourself and your FC all the gear you wanted and then you would be done, with nothing to do. That is the truth of the matter. Changing the lockout doesn't change the content, it just speeds it up and the more FC members you gear up completely the less they log in anyway. Same results really just more of a cliff than a gradual slope that we have now.
I don't feel alienated in FCs. Yes, static groups are currently the norm for Coil, but my FC is made up of people that like to game with me, not just that run coil. If you can't have a FC that sticks it out together because you all like playing, then really they are just playing for Gear anyway and do you really want that kind of person in a FC?
And it IS possible to gear more than one job, even in coil if you are gaming with selfless people. When something drops and no one needs it, you should be good to get that piece. I have more gear than just Monk gear from coil because I have been running with mostly the same group since we started doing Coil. CT will make it even better with i80 gear. Yes it will only be one piece a week, but its there. You can run CT as many times as you want to get that one piece you are looking for. That is how I plan on doing it on MNK. Going again and again to replace those last few pieces of DL until I can get BIS gear.
But also you are forgetting that its completely viable to have 2 classes on the best gear in a little more than 4 months into the game, and then you can have DL/crafted gear on the rest. Gear that is completely viable for doing all of the content outside coils. So actually yes it is very much possible to have more classes that you can play with on one character. Not to mention crafting but that actually sucks and is pointless in this game. So besides one dungeon that you can't play more than once a week why do you need ilvl90 on 9 classes on the first 4 months of the game?
And with PvP coming that will give you the chance to play more classes and have different sets of gear for them…
That's the thing, it isn't a gradual slope. Its a tedious long road with a stop sign every several blocks.
I seriously doubt anyone has the time to finish it all up in a week. Freaks of nature sure, but I promise you, your extreme example isn't the commonplace for people who play at quicker paces. Even in the case of the people who would grind like that, RNG takes hold of their fate and also adds what I think should be the ONLY barriers.
But I digress. Coils can be justified having a lockout thus far by making the best gear something to work at over time. However, you can already purchase full myth gear in about 4 months and that'll only be speed up greatly by the myth increase and the additional way to get i90 weapons. Plus, crafted gear isn't that far behind most raiding gear when properly melded.
The problem doesn't come down to "AMAGAD WHY CANT I HAVE THE BEST GEAR ON EVERYTHING" It's simply not having enough playable content available to progress your character at all. I used to remedy this downtime leveling other jobs, and now I'm just stuck until recently when I got a FC that can support me leveling an alt. The whole paying for 1 versus 8 characters starts to make more sense now eh?
Crystal Tower, considering it's placement in the gear progression and the role it was supposed to have launch, the lock out placed on it at this point in time is an absolutely garbage artificial barrier and robs players of some serious replayability without basically getting the best gear handed to them. It also lost out on an opportunity to give incentive for people to do it outside of static groups.
It isn't a lack of trying of squeezing out what this game has to offer. I craft, I help anyone who calls upon it, I pug AK for people that need relic step finished, I'll DF primals to help there too. I'll do extreme primals for me and anyone else in my FC that needs it. I'll do Crystal Tower on multiple jobs to get a feel for them all in a raiding setting. This, however, all doesn't really lengthen the things to do over time.
I'll even give PvP a go. Hopefully that won't have crap limitations.
Editted for correction
I think this fix is way too generous to hardcore players who have unlimited time to play the game.Quote:
..No "Coil" lockout, you can get 2 items per job per week. Same 2 chests, need/greed.
Then I could go back and ***GASP*** help people in my FC
Problems with this fix:
- You can gear out all jobs at same rate. This causes a problem with diversity. When focusing on hard content hardcore players would be able to switch to a party setup making the content easier while causal players won't have this option. SE would need to tune content to be even harder creating a barrier to casual players.
- Gap between hardcore and casual players will become huge.
- Hardcore players will have all jobs almost completed decked out in best gear in about three months. The current FFXIV setup is we get higher level gear in every other major patch. Hardcore players will probably quit for 3 months waiting for patch with new gear.
I rather the fix be a minor change to allow repeating content for other FC members:
- No Lockout
- One item per week per player.
- Ability to choose turn where all members completed the previous content.
Except that with the way the multi class system works, You would effectively be getting 8 shots at loot for your 'main' class. The only way they could let us do this, is to block us from rolling at all for gear unless it is for the Job you are inside with.
Could you imagine running Coil 8 times in one day, and every time you switched to a different class, the drop you needed most for the class you were last on, drops?
The one shot per week, per character lockout is something that all MMOs do. XIV is not unique here. It sucks for some, isn't an issue for others and most would scratch their heads at why you play more than one class.
I would agree with this 90%. Once 'Locked' to a completed Turn, you forfeit the right to any loot whatsoever from that Turn, whether or not you got something. Otherwise, I'd just run a specific Turn all day, everyday until my specific item drops, which would essentially guarantee me a Coil drop every week for my main class.
Since CT is intended to be the 'catch-up/keep-up' tier of Item Level, the system imposed prevents you from simply ignoring all other dungeons simply because CT will easily give you superior gear. Which i do agree with.
Over time with this lockout model, that gap is going to happen with older players and newer players anyway. The gap between casual and non casual playtimes will also widen over time, no matter what the system, based on peoples effort to level and gear alternate jobs or characters. They should probably care about new players ability to catch up over casual ones since casual ones already have an innate advantage over new players just from time played.
There really is no avoiding the gaps, and there will be guilds that recruit based off those staples to make it easier to identify people that fit in with their group. IE Multiple/max jobs at current/previous tier experience/gear on alternate jobs.
Free to play? Fine, lock the crap out of those games. However, trying to dictate how much people can put into this game that you pay for on a monthly basis, and have to pay more per month to have the tools to cater to the more active players seems asinine and insulting. I really wish endgame design would of been laid out before the game launched, I wouldn't of even bothered to pick this up. We still to this day don't know if they'll ever really care about 24m content. They only recently (ie a couple weeks max) that focus on 8man will continue down the road and that was months after guilds built for 24m because of the conclusions that were at the time logically formed about the future of raiding.
Ninja Edit: I'm just expressing my feels, I empathize with people that fear not having lockouts. I recognize my view is based off my point of view only, as is everyones.
I really don't get you. You say nothing positive here when it concerns the game and typically have nothing more but spite to contribute typically. I think the usual thing most people do is refrain from being around something they don't enjoy. But here you are again with more pessimist bring down the house angst posts. I can't help but think of a video I watched when I see users like yourself. It was an AVGN vid, and towards the end of it he's complaining about why someone would bother replaying this (expletive) game on a higher difficulty and that you'd have to be some kinda idiot to do that. Then he turns away from the camera and resumes playing as the vid ends. Are you a masochist?? Really I wanna know because you're not happy and it shows. Yet here you are.
You don't speak for "us". I'm sorry you aren't having fun anymore, but I'm having a blast.
Except that as more content is released, SE will remove the lockouts and lower the difficulty on older content, allowing new players to complete it quicker. The people complaining about lockouts are, once again, thinking that everything is set in stone and will never be changed despite the fact that Yoshi-P has stated multiple times how content progression is going to work.
There's a more serious gap problem that already exists and is precisely due to the lockouts and caps already in place. If someone starts the game today, they're permanently months behind all the launch players and no matter how hard they play they'll never be able to catch up because everyone progresses the same amount every week. This discourages people from joining the game and drives them to other games instead. Even if they can gear one job up to 2.2-Coil level by the time 2.2 comes out, the launch players will have 2 or 3 jobs and have a serious edge in flexibility. That's why I feel like gearing up should also involve how much effort and skill you apply to the game rather than the way it is now where your gear is merely a product of how long you're subscribed.
You know, it would be nice to accomplish Turn 5 with my static, then on that same week, be able to do it again with other FC members/outside FC friends, and help teach them the mechanics of the fight. Just lock out my ability to lot gear. It is funny that this is a community driven game, but the end game content the way it is set up, just influences you to find seven other people and just stick with them. I don't even really see the point of FC beyond small perks and housing if the content is set up that people are separating from one another, even within FC's. I thought Crystal Tower would be the answer to this, but even then, you can only take eight in and the other sixteen are random. What MMO seriously does this? Granted, I can go back into CT and help people get the hang of the content, but SE is confusing me on what they want to make out of this game and it's end game content.
Duty Finder is suppose to be a helpful tool if someone does not have the luxuries of having a large group of friends or don't play that much, not be a mandatory feature for using content.
This.. and it's why I don't even bother with myth tomes anymore. I got my chest, I don't care. This artificial hamster wheel setup is a transparent and unfun grind. You have to login to make your limit or you permanently lose out on those tomes for cap. If that happens you are behind and can never "catch up". I said forget it, I don't care. Why bother? There is only one raid zone, I've seen it.. and I have no desire to feel like I "have" to login and grind to "keep up".
The current end game model is absolutely horrible. I love the game outside of endgame. Once you get there, it implodes with lack of content and artificial barriers. It just wreaks of an unfinished game.
These lame "allowance" model setups remind me of Facebook games or candy crush, where your "chances" are given by time to force you to login periodically to try to keep you logging in... it's an incredibly lame "Play on OUR terms" model that I don't appreciate.
Don't charge me a monthly subscription and then tell me I can only play so much or get so much in a week. That makes me mad. I go on vacation for a couple of weeks and come back and have lost out on a chance to progress that I can never get back? No thanks.
the problem I run in to is im sitting with an all ilvl90 whitemage in a static group. My real life buddy just picked back up the game again. When he reaches 50 he will never be able to catch up to me really because of lockouts. Also even if I wanted to run with him on dragoon I can not as I am locked out of everything from running with my static. I also just found that i really like dragoon and would like to play that in coil, however my static has noone else able to heal. So I am locked in to being a healer, until such time as someone else gets all ilvl 90 and switches to whitemage, and not being able to help my friend because of lock outs. Ive resorted to making an alt to be able to raid with my friend....in a game that boats a system where you can play any jobs on one character...this is where the system bothers me, I want to play with everyone :/
edit: Ya your full of it im sorry. your FC has ways to bypass lockouts and a myth cap? Its not just about getting all our jobs in darklight, thats easy we do that already, so woopdiedoo for your FC i guess? The point is you cant play this content with any more then 7 other people currently. And god forbid you want to play through coil from a different point of view. Unless you are lucky and have someone else willing to take over the role you want to give up you are out of luck in your static. Also none of what you said changes the fact that a new player today will not be twintania ready to play with people grinding it now no matter how hard they play. I will concede though the raised myth cap may help this a little bit.
can someone explain the rushed.content? you mean the terrible leveling experience that guides you to 50 by main story or that early on AK was better than wp so we sskipped a tier. or was it we ddidn't spend enough time on primals but relic wqs just one step aaway? this game has a fair amount.of content but se designed it terribly in you skip tiers for reasons and titan weapons have no reason beside swag at the early stages.
I don't understand this whole new players are forever behind. Once you get full DL and start on CT and coil, it's all a matter of RNG at that point with a dash of myth farm. Let's say a new 50 gets full DL and jumps into coil, and magically gets mostly gear for their job in three weeks. Does that mean they are still 'behind' everyone else because the only have one piece of myth gear? Total rarity of course, unless you were in coil during the DRG days as a DRG. The fact is, there really is no falling behind, it's more about RNG (un)luck.
Honestly, it's getting tiresome seeing ppl whine about this on a new topic EVERY DAY. Go level up your crafts or something. Go out to a bar every so often. Hang out with your friends, clean your room, get a good nights sleep. Play any new MMORPG and cry abot how there is no content after you speed though it in a few months. Plenty of things you can be doing.
This is stupid anyway. If you removed lockout then the same players would just be crying in a week that they have all the best gear in the game and they have nothing to do.