Originally Posted by
DerpyCubone
Your not getting what I'm trying to saying. I might not be coming across correctly. I'm not trying to focus on the damage output, those numbers can always be changed and likely will at some point. I'm talking about the fight experience. It is stressful to lose a chuck of your damage going into a burn phase and have to spend time ramping it back up. Keeping up your stacks through rotation, knowing when it hit demolish last second so it doesn't fall off but also not overwriten by your last one so you lose you stacks... that's fun. That's why I play monk, for the mini game of "what can I squeeze in my rotation". But what's not fun to me, is losing that mini game because I'm a monk and this battle says so! No one else has that. It needs tweaking.
If your looking for my opinion on how to balance it, I would do this
Replace GL3 with GL5, gain a stack every 10 levels. GL5 = GL3 buff wise. Same duration, lose 2 stacks per when it goes to wear off. It would slow monks down at the start a bit, but help them keep up pressure after non-damage phases.