You're ignoring the 50 TP regained with every GCD. I specifically said *net* TP loss and the net TP loss for Fracture is 30 (80 -50). You have to look at resource consumption as it compares to resource regeneration. Looking at cost in a vacuum means nothing. It's for this exact same reason that Overpower stops looking as amazing as many people seem to think it is and Flash looks a lot *better*: Overpower has a net loss of 80 TP per GCD whereas Flash provides a net *gain* of 50 TP per GCD. Ignoring TP regeneration is going to skew your results massively.
Yes. The initial hit goes for 100 potency while the DoT ticks 10 times (once every 3 seconds) for 20 potency, for a total of 300.Quote:
(btw does your 300 potency include the 100 potency upfront damage, in addition to the dot? Does it account for the extended duration? I can't find any source to confirm that number.)
I'm not saying it's broken. I'm saying it's not useful. The damage that it provides does not make up for the dramatically increased cost. TP cost should not be measured as a deviation from 0 but as a deviation from resource regeneration.Quote:
The ability isn't broken and shouldn't be ignored.
