that is a different issue... It needs to be addressed though, I agree...
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believe me i'd love incaps to play a more important role than they do now. we've discussed this many times and like i've told you before it was one of the things that i absolutely loved about the original system was the fact quite a few drops could only be gotten if an incap was done.
Incaps on Ifrit slows his regen. Useful if your dps is lacking. :)
People were saying before that incap didn't affect ifrit drops. Since update though, i wonder if it influences totems though.
Haven't tried since it was taking much longer to break since update.
bump because the new updated lodestone info says this
And I'm going to have to call BS on thisQuote:
When the body part of an enemy is incapacitated, it will suffer the following effects:
- Weaken the enemy
- Prevent the enemy from using its special attacks
- Influence the type of loot dropped
Source: Click Here
(The source is updated because it also details combos and new abilities)
If incaps are to be used more in the future, every class should have an ability for every part.
I don't want this... I want it balanced so each class is needed for a different incap... this could stop people from stacking the same classes
Imagine if you could incap each wing and head on Garuda. MNK needed for head, WAR needed fro left wing, DRG needed for right wing..... And this stopped him from doing some super move.... that would make it beneficial to have all classes in
Since reviving old threads seems to be a trend right now, I'm bringing this one back.
We absolutely need further use of the Incapacitation system. It was awesome in Monster Hunter and it can be amazing here. This is one system that could really make boss fights more interesting and it helps with class diversity. C'mon devs, don't forget about this system, it can be used to make some very unique fights.
I just posted about this also.... The incap system fitting into the new BR that is coming back....
I really do feel like it will be awesome....
Also, Arcell... what about compound incaps?
Like you need to break the left arm of some MOB to break the shield before you can incap the head?
Also the idea of magic palings that need to be taken down would be really cool...
It would give the game a more epic offline RPG feel
Battle Regimen would be a good place to fit an incap, could even combine that with the compound incap idea.
Compound incaps would be good alone too. They could do a lot with that with the legs. Bring down the legs to gain access to an area that can be incapped.
We really need incaps that are visual and practical. Taking out armor pieces to lower defense, damaging limbs to lock out abilities or lower damage or AoE range from certain skills, breaking claws/weapons to lower damage or accuracy, etc... They could really do a ton with the system. Also more incaps that stay through the entire fight would be nice, I hear it's pretty useless on Chimera because they can regenerate.
"Know thy foe, know thy quarry"
-.- I wish a job would get scan, theres not enough info on the wikis and such to know everything about how to combat monsters. Most of us are essentially working on guess and check fighting.
My friend... I wish you were moving to Excalibur
thats a GREAT idea.... there was something about a monster Bestiary too... where the more of a MOB you killed... the more info got filled in on the bestiary
Scan could even make it so the info filled in even faster
I'd even be ok with only 1 job getting scan... but everyone in the party benefiting from it
Or materia that increased scan rate
I realize the toad on his back or Coincutter on his butt are examples of large AOE attacks that missed the whole party, but I think they are fantastic examples of how dramatically disabled a monster should be when properly incapacitated.
IMHO the only creature in the game that was entirely done right in this respect was the Great Buffalo. You break a horn? Chance at horn drop. Break 2? chance at 1 or 2 horns. Hack him in the legs enough? He falters for a while, and DD's can ramp up damage.
Incaps elsewhere in XIV ranges from somewhat- to dramatically-less consistent than this NM. Attention to detail, devs. (Yes, please.)
i love monster hunter. that's all i wanted to add to this convo lol
I'm fine with 1 job making the whole team benefit too. I'd say give it to SCH, make SCH into what it SHOULD be. (with increased item potential, and sub access to conjury and thaumaturgy)
Either that or be able to meld a "sensor" to your weapon like customization in FFX
Bestiary would be great to release in a patch with SCH at that!
Great Buffalo is one of the better examples. Not only is there a visual cue but it also affects drops. Taking a page out of the Monster Hunter book there. They gave us a reason to break the horns.
I can't remember the last time someone actually asked about incapacitation or we actually used it for anything. It's a great system that's just kind of sitting around not being used enough.
Hopefully this, as with most things, will be addressed in 2.0.
I actually don't mind how they break down the parts... the way you suggested would be fine with me
what are some possible incaps you'd like to see manifested physically?
Me... I'd love to see the tails on Draks and eyes come off... thats my biggest wish....
Also a leg incap should come with either "Bind" or at least "Heavy" status effect
Oh.. and Dodo's have a head incap... how funny would it be to see a mangled beak on a dodo?
Tails off, claws broken, weapons/armor damage or broken, limping if leg is incapped, arm gone limp if incapped, maybe arrows stuck in a monster for Archer/Bard specific incaps, stuff like that.
All of these should also affect the battle. Status effects, drop rates, damage/defense down, change how skills work, reduce AoE ranges, etc...
Arrows with different effects were part of the original plan for the game, they were never included though. Hell I think you can even still see it on the official FFXIV site lol. Status arrows would be good, or any ranged class dealing status effects would be nice.
Reduction of AoE radius was kind of in Monster Hunter with the tail swipe. If you cut the tail off, the radius would be reduced due to the now smaller tail. It wasn't super noticable but in some cases you could tell it was definitely reduced.
Seems like there are myths spreading about incapacitation increasing drop rates? Sounds like a bully beating up a kid for his lunch money to me. Unfortunately, this is in fact only a myth.
Below are the true effects of incapacitation:
- Enfeebles the enemy
- Prevents the enemy from using special abilities
- Alters the materials that are obtainable after defeat (depends on the incapacitation)
Yep. What people want to increase drop rate would be the introduction of the Abyssea Stagger system, which some people seem to hate since they hate forcing items, key items, gear and etc to drop..for some reason.
The only thing that was mentioned were different arrow types would be useful in different situations, much like in FFXI you had Slashing/Piercing/Blunt etc that had obvious pros and cons on certain enemies, but in FFXIV due to the way the stats work in this game it's barely noticable currently.
They went into detail and listed out the different arrow types and everything. I'm at work atm and am blocked from most every gaming site.. but I believe it was originally posted on the official ffxiv.com or ffxiv.en.com or something like that. This was around the initial launch but I remember checking up on the site a few months back and the same old information was still there.