What exactly does this have to do with the OP? Yes, it is entirely abnormal but lets face it, its not like they couldn't have foreseen this. Especially with Odin. Wait until it dies down means the fate is dead. How is that a solution??
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The "roads" in this case would be your bandwidth, which is between you and your ISP and has nothing to do with SE or FFXIV.
You said the problem is that Ixion makes the Lochs inaccessible, which is of course due to the sheer number of people in the zone killing it. The relevance of my response is plain, which is that a bit of patience will render this a nonissue. You can make the rather ridiculous claim that the fate will be "dead" once it dies down, but as literally every similar fate still sees sufficient activity to clear it regularly, there's no real precedent to support your claim and thus no reason to take your claim as anything other than hyperbolic whining.
It's completely locked out on Greg. They either need to bring back instances or random logouts for the loch zone to get people out of there. I don't give two shites if it disrupts their AFK farming for Ixion.
You're gonna need to upgrade you internet package for that.
I was in quarrymill on balmung for early access. So suffice it to say, it was packed. I had no issues.Quote:
I get the feeling you havn't even been in a zone that can't handle the amount of players in it. Did you even play in early access?
#1 reason for people to say "sorry im lagging" is crappy internet but that has nothing to do with what we are actually talking about. The instance SHOULD BE ABLE TO HANDLE THE LOAD by now, period. Why repeat the same thing as when Odin came out without even giving it a second thought.
A person's computer has limits in what it can display, then there is the limits in what the network can carry in terms of packet update rate, and finally there is limits in how many people the server itself can support in a given zone.
Now for a given client they have to keep up to date with 299 other people all casting abilities and generating visual lag with their flashy effects. Network lag from a poor connection combined with CPU and GPU heavy loads from graphics settings increases the likelihood of the player's client failing to keep in step with the server. Leading to them disconnecting because as far as the server knows they are not there because they have not told the server they are there because the client still has not gotten its shit together.
So no, it is not just the server. Its every single piece of the experience working (or failing to work) in tandem.