I still maintain that a preferred fix may be to allow the casting of the spell while moving but either increasing cast time or lower the spells effectiveness if you are moving.
I still maintain that a preferred fix may be to allow the casting of the spell while moving but either increasing cast time or lower the spells effectiveness if you are moving.
Okay, explain that to my thundara or any spell with presence of mind active. I'm not talking about a BLM using combo. I'm talking about a dragoon. I play BLM enough to know these things, but his obvious ignorance of anything besides what is in the dev team is ridiculous. This is a bad system. You can defend it all you want. I want to see DoW stop to attack each time. How many times must we reinvent the wheel in this game? Did anybody even complain about being able to cast and move?
PVP isn't even going to be in the game until 2.0, if it is even there with 2.0's release. This is a pointless, dated mechanic.
But if we could cast while moving there is still a delay because of casting time of spells. If you want to get into specifics for pvp, most melee have a lot more hp than mages, so even if we could cast and move, we'd run out of mp, they'd still have hp, and would be able to catch up with us since we'd need to stop moving to regain mp. Then melee would beat the crap out of the mage. lol If a mage would try to cast while getting attacked, the spells would most likely just get cancelled, so on and so forth.
Anyway, pvp isn't in the game now and the restrictions for mages hurts everyone. Melee that use spells and how well the mages are able to help out the melee in combat. Not to mention it's not the ideal implementation since there are still big server issues that need addressed. Even if it's similar to this in other MMOs, how does that make it okay for this one? I thought we played FFXIV because it was different? That doesn't seem a valid reason for the change anyway you look at it. This is pure pvp reason for the change even if people will disagree with that.
From my own perspective, I don't even see why people are complaining about spellcasting being interrupted by movement. I have been doing dungeons on WHM and BLM and have had literally no issues at with this new mechanic. Maybe everyone here is new to the MMO genre and is not used to this basic mechanic? After I stop moving, there is at most a half second to not even an entire second delay before I can start casting. That is plenty of time to shoot off my heals/nukes.
I browse these forums regularly and I see so much FFXIV pride, everyone saying how much better FFXIV is than any other game and how FFXIV players are so superior to the players of other MMOs yet there seems to be so many people on these forums that can't cope with mechanics that entirely basic to most of these other games that they feel they are above playing and associating with.
no, not new to the genre, but the implementation is pretty bad.
like has been posted before if they had simply made it to when you started a spell it stopped and faced the target for controller users you would see alot less complaints. i do not like the change because it is glitchy and is a step backwards to controller users.
i guess i could go and break the tos and get a program that allows me to map a button on my controller for this horrid mechanic, but the point is it shouldn't be needed. using a work around such as a third party program or having to use macro's to work around bad design doesn't make the design any better.
The only reason I'm SORT OF for this idea is this:
If moving is going to interrupt spells, then these ridiculous 3.5 sec fights will have to be abolished completely; otherwise, there is no chance of an exp party being able to effectively roam (which is the only way to exp efficiently atm).
So, introducing this feature may mean that Yoshi-P is planning to make battle a much longer, more engaging, and more enjoyable experience (finally some time to savor our abilities/spells/weapon skills) -instead of this, as Reaujien stated so eloquently:
Golden Corral= XIV
Fine Dining= Ideal Battle
Reference:
http://forum.square-enix.com/ffxiv/t...-do-you-prefer
lol DoW stopping to attack doesn't even make sense from a "realistic perspective."
Just think about what it would be like, to see what you're proposing, in "real life." Theoretically, it's an incantation or chant of some kind that allows players to use magic (at least, from a traditional standpoint). Have you ever read about or seen a wizard/witch/sorcerer, or w/e, running or moving around (physically, not on a "mount" of some type), while reciting their incantations? No, cuz it would look ridiculous lol
The same is true of an Archer...How many of them do you see running and shooting at the same time? -not often (and if so, it just looks a little too extraordinary for my taste). However, virtually every scene we've ever come across with gladiators, warriors, [dark] knights, etc. ALWAYS have them running about skewering enemies with their swords/spears, and so on.
It makes a lot of sense; and it would be much more viable system if they embraced a battle style similar to "that of which we do not speak."
Just tested - with subtargets ON you can hit your instant-cast offensive spells to bring up the subtarget but you can execute it after that while moving. However, if you have subtargets OFF you can use all any instant-cast spell while moving. Macros with <t> works regardless, as well as instant cast buffs.
yes, it does make sense for a dd to be able to move while fighting.
now i will move to mage. what do you think about when you think of a wizard or sorcerer?
i think about merlin from the old king author tales and things like harry potter more recently. i do not think of the old civil war era of war. i think of merlin and harry and they are always constantly moving and doing battle. they dodge behind trees and around corners while still throwing magic. they do not stand in groups of people across from each other and just shoot until the entire army on the other side dies.
to me it is more FUN to be able to move while i cast. we must remember one thing about final fantasy. final fantasy is a game and it is meant to be fun.
No, they don't stand back and lob magic across a mile long field lol, and neither did people in..."that of which we do not speak." They move; they pose and cast.
They did it in Lord of the Rings. They did it in Harry Potter. I don't remember, but they *probably* did it in Merlin. They MOVED, they POSED, and THEN* they casted (a.k.a. didn't move while casting)...And it COULD be fun to do it in XIV.
Again, however, only if they embraced or more practical take on battle (long, engaging fights, that can satisfy both campers and roamers) like in.... yes, FFXI -there, I said it.
This guy knows how it's done:
http://www.youtube.com/watch?v=V4UfAL9f74I
Please bring back the ability to move while casting.
eample to your example
http://www.youtube.com/watch?v=3wL2CwPqUWc
that's all i am talking about. i think of this sort of movement based action. i can assure you it's more fun than just standing there.
the standing still doesn't bother me. what bothers me is the server not recognizing i've stopped, the spell just canceling itself, the charge bar not showing on the spell, or the animation just not showing that has came along with it. it also bothers me when yoshi stated himself that spell casting would be fine for controller users as long as they aren't worried about efficiently playing their chosen class. how do you think that would look to any potential ps3 users that have been keeping up with the game's progress?
it's more of with magic it's hard to have a "realistic" look on it at all since we do not have magicians running around or standing around attacking each other.
By the way, just a little tidbit that is getting on my god-forsaken nerves.
Those 0.3 seconds is the ping time, it does not includes processing time on the server, which can take upwards of one second, nor does it includes processing time on your computer which can take just as much.
That ping time is the delay due to network, it is not the entire god-forsake source of delays.
Thank you
Meh..if they were able to implement this system without faults, then maybe it wouldn't be so bad.
Since they aren't, I wished they would just have waited til 2.0.
It takes forever to really stop casting, and it also leads to casts not going off at all.
In Dzemael, the tank is not SUPPOSED to stop for the healer to cast anything, because otherwise mobs catch up and kill him in a matter of seconds. I'd have to be able to stop sooner as the tank to start casting and even if I'm able to start casting in time, after watching my skill gauge filling up and the HP of the tank rushing down, my character just bugs out and decides not to cast. Great.
i.e. '/pessimistmode on' After a month, topic will fall off main forum page, 1.22 will be delay by 1 month+, and we will still be stuck where we are currently. A divided crowd of players who favor and those that don't, with the dev's\CM's not touching this subject as the Director/Producer is a fan of PvP and wants this decision to stick only for PvP purposes.
lol I'm sorry but that is just a perfect example of how silly it looks to see ppl move while casting. They look like they're having a snowball fight. The KILLING curse, considered to be one of the most effective and physically "draining" spells around is nothing more than the flick of the wrist?
Players can just run around in circles, not even facing their damn enemy, avoid getting hit, then take down 30% of their enemies hp? That seems fun to you? That seems fair?
I'd much rather see something like they had in XI. Find ways like /NIN, BLINK spells, etc. to bring about different styles of fighting. Don't just let mages run around aimlessly and get away with casting w/e the hell they want. Can you imagine someone in XI casting that new lvl 99 Meteor spell while running? It's probably like a 20 sec cast time lol
Take a look at your video @ 1:26-1:30. That scene reminds me of that scene in Boondocks when the two guys start shooting at each other without even looking lol
This is what "running away while casting" comes off as:
http://www.youtube.com/watch?v=KuYd9pA8LIY
all i said was this is what i think of. it is moving during casting. you tried to say it didn't happen in harry potter and they stayed still. i show you and now you change your excuse. i'll bet more people relate to how mages move in harry potter than the people that still think like dungeons and dragons where they stand still the entire time.
images of fantasy characters such as mages have evolved over the years and so have the games that use them. using something that is in a 10 year old game because that's how it was then isn't a good excuse for why it is done later on.
they thought the world was flat years ago as well, but people have long moved past that.
I didn't change anything:
Trouble with your memory? So, you found an example, yes. But, as I said, it LOOKED RIDICULOUS.
There's nothing archaic about our understanding of "the respiratory system." It's been around for ages too. And I don't think anyone, fantasy character or otherwise should capable of running for endless amounts of time without losing their breath -at least not if we plan to enjoy this game as a community.
Go SPRINT a mile and try and say the Pledge of Allegiance. You'll stutter, you'll pause, and as far as articulating your thoughts properly? -Forget it. Yes, I'm being a little ridiculous w/ the analogies, but the concept is sound. It just seems stupid to be able to run around for hours, yet still be capable of casting a spell that's 5 times more effective than the swing of someone's weapon. The problem isn't the system. It's the application.
Did you not play XI? It was HORRIBLY flawed in many ways...but battle was fantastic.
Someone's never read the Dresden Files by Jim Butcher. Harry Dresden runs all over the place casting spells left and right. Also at one point he fights a demon, he concentrates one trying to focus an attack while holding up a barrier while a reporter he likes is practically have intercourse with him because she drank a love potion.
Dragonball Z they fire ki blasts all around. Chi is considered a form of magic in some cases so that counts as casting while moving.
Slayers with Lina Inverse has done that one occasion as well along with some spells from Orphen the Sorcerer stabber series.
I can go on if you like but I think you get the idea.
So the whole idea that not being able to move around while casting is rather pathetic. Real Wizards should be able to walk and cast at the same time.
are you sure you didn't change anything? here let me refresh your memory. also, yes, i did play xi for all of 2 weeks before i quit because i absolutely hated the battle system and the job/sub job system.
you stated directly they did not move while casting then i show they did and you state that proves your point. you are wrong. what it proves is you were wrong and back tracked off your original statement. nice try, but i am sorry sir you are incorrect.
Why not make it so you CAN cast while running, but have it inflict a slight slowcast effect? So that fire spell you want to cast that normally takes 2 seconds takes 3, that flare spell that normally takes like 5 seconds takes 7, and so on. That would make it so mages have the option of casting while running, but the trade off of mobility is a delay to spellcasting.
Would make sense, as it's harder to chant and wave about while running... but not impossible. And it would encourage casting while staying in place while not outright banning casting while running.
Could even make it a toggle option probably, where those who want to use movement to cancel a spell can have it so it does so, and those who prefer casting while running could have a hotkey assigned (preferably escape key, but anything really) to cancel a spell instead.
I don't get all the fuss, and I use a controller, and I main as a mage. So far, as long as I am with people who remember the mage can't move while casting, there haven't been any issues. As a matter of fact, I actually prefer this style of casting. It just feels cleaner.
We never had 'full motion' anyway. You always stopped right as the spell was leaving your character. And ironically, this caused more problems for me in game because other players didn't realize this and would run out of buff/heal range right as the spell was going off. Now that they know how it works, they are more willing to stay in range.
I honestly was worried about the DH training before we went in for AF gear, and to be honest, it was SO much cleaner with the new sleep more or less instant cast and I had no issues keeping the tank nice and healthy (both a straight up gla tank and a pld...seperate runs). Also had no issues in any of the af fights as cnj or blm. (Other than one time there was one party member who kept running out of range). But that was that persons fault and not a design flaw.
Maybe instead of spending all this time whining/trying to convince the devs to change casting (again :/) maybe give it at least a week to adjust. Then decide if it is too cumbersome for you.
SE Devs, please just hold your ground on this one. They will adjust.
I think movement while casting is bad both from a game mechanics as well as flavour (or believability, if you wish) perspective. First of all, why would anyone ever bother learning to wield a weapon if you could just flick your wrist and have a fireball come out of your fingertips? Making magic not seem completely overpowering against traditional arms is a challenge as it is. Those enormous explosions BLMs throw around would be quite ridiculously omnipotent if their casting was trivialized like that. I enjoy magic that is immensely powerful and without bounds in what it can do but limited by its difficulty. That's essentially what D&D magic is (especially 2nd edition) and spell casting in video games has never been as epic as it was in Baldur's Gate 2. Want to stop the very flow of time? How about summoning a meteor shower? Turn a dragon into a squirrel? Drain the moisture out of a whole group of guys? Turn invisible? Reflect hostile magic? Tear down magical protections? Transform into a troll? You can do all that and more, so much more! But if a guy with a sword catches you without your protections up, you go down instantly. That's the price you pay for wielding godlike powers.
Moving while casting is also a huge can of worms for game balancing. When you mix guys with only melee attacks with guys who can run at full speed while functioning at full capacity at range, you'll easily find yourself in treacherous waters. Mages in other MMOs like WoW and Rift are very limited in what spells they can cast while moving and they still often end up dominant in certain 1v1 matchups against non-casters. It has PVE implications as well as mobs without ranged attacks are almost always very poorly equipped to deal with kiting opponents.
I think the same.
Also, because the character would stop moving when it started casting and when the spell would actually be cast, I rarely bothered moving while casting. The only times I would do it is when I was trying to escape a monster and cast Cure on myself while fleeing. other than that I held my position while casting. It also gave me a few seconds to reassess the situation on the battlefield.
If we want to go for realism ( big LOL here =p ) wouldn't it be more realistic for weaker spells to be cast while running, and more difficult/powerful spells would root the mage? Like say fire, aero, stone, thunder, blizzard and eventually water I guess would be like smaller spells that could be cast when moving. Then the second ones may root you but have lower casting times than the third installment. Also maybe Cure could be used when running, but cura would root you with a lower casting time than curaga. etc.
You must be rather young or inexperienced. Feel free to believe that, but there will come a day when they stop listening, because they will realize that people like you do not appreciate their hard work. One can tell Yoshida-san is slowly getting to that point.
But feel free to continue being a jerk, and we'll see how well that works out for you long-term. :D
No, but much like in the real world, the passive people get walked over, while the a-hole who calls customer service gets what he/she wants. Now, if being a pessimist is considered being a jerk, then I'm a jerk.
Now I'm cool, you are cool, we all are cool now. World keeps spinning.
one can tell that yoshi is finally ending his grace period with the jp players. that's the people that have started getting on him the last few updates and why things were changed(ex: server merge method). he is finally starting to see what a developer has to deal with. people complain that tanaka was rude towards his critics and now those same people are stating yoshi should act the same.
i do love the double standards that exist on these forums.
lol i know you probably intended for that to be a joke, but my friend actually mentioned that as a viable "compromise." And, yes, what Nakaimiie proposed would be good enough for me. I just don't wanna see mages running around for "18 seconds," and then seeing a mob's hp go down 30%...that would be retarded. The only way a mage should be able to get beastly spells off like that should be either of these:
A. They're able to come up w/ an innovative way to dodge attacks long enough to pull that spell off (i.e. utsusemi, blink, "third eye" lol, stoneskin, etc.)
or
B. They have a party assisting them, keeping hate off them (or a tank buddy kiting the mob while they cast, etc.)