Originally Posted by
Zairava
It's feedback...on Warrior. That I'm providing on the forums. It is literally Warrior that, if brought into dungeons will easily invalidate the healer role.
Let's be real here, if we're talking dungeons, they would have to amp the incoming damage a LOT to make up for bloodwhetting, so much so the other tanks might not be able to handle it in their current state even with healers. So tell me, what becomes the most sensible and easy option:
1) Make Bloodwhetting heal once per GCD, or per target and make it function identical to how Nascent Flash did in Shadowbringers
2) Balance every single dungeon around WAR existing