Erm... 3 words: untradable, binding (binded?), (I cannot stress this enough) convenience.
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Btw I think you are fine, and agree what ya said here:
Sorry that one person acted in the way they did, stuff like that should be reported.
The list was there to give different ideas how to address the problem, since we do not know what they can to do address it, but it needs addressing.
Again, you have no idea what I do and why I may not have glamoured what I have. I could explain it, but we'd probably get 3 more pages of nonsense like your comment. My BRD is my main, at the moment, but because I selected it in the forum profile and am currently logged out as BRD, doesn't mean that it definitely was my main.
https://i.ytimg.com/vi/KoygiGCZOaY/hqdefault.jpg
This.
I asked you if you knew what it was like, doing the things I said. This is why you do not think inventory is a problem, because you do not do those things. It is ok if you do not gather or fish or whatever. This is what this thread is for, to show SE how many do have problems because there is not enough room when you make full use of the game.
"Priorities" is your own word. You just used it there. It means that you're making choices between what's the most important to you and what's not, and then choosing to forego whichever you regard as less important. So it's you yourself who keeps bragging about the fact that the reason you don't need more space is because you're not doing the things that would require it.
But different people have different priorities, and some take more space than others. If your personal interests in this game don't use a lot of inventory, then that's great for you. It means you're one of the lucky individuals who won't have much of an issue with it. But plenty of other players have different priorities than you do. For somebody whose priorities are collecting glamour and crafting, space is a major issue. Your "doesn't affect me personally, so nobody should care" attitude is a bit insulting in its own right (and that's even before you started insulting people directly).
Read this slowly:
No one is collecting junk. They are collecting items for glamour and for crafting. Useful things =/= junk.
So getting items to craft is junk now? Guess you do not craft then =/
The fish comment was this, you take up a few slots for the bait then when you are trying to catch something, even if it is specific, it fills 5-10 slots from NQ/HQ variant on everything, and I have not exactly memorized every single fish that is valuable to sell. The expansion we are getting helps with that, but I am wondering what node cycles you end up doing. You need a lot of room, when you do node cycle unspoileds too. Or Ephemeral Node farming, If you want to be most efficient, you need lots of room and pick specific times to break them down.
You can sit here with a brd that is not glamed (some people glam all jobs btw) and go " you do not know what I do" but you also do not know how people play as well.
PS, 2 retainers is not enough selling slots for a real crafter. You def do not gather or craft a lot
http://xivdb.com/item/7609/cashmere+cloth http://xivdb.com/item/8222/ixali+oaknot
Please check the ilvl range for the recipes for this item alone, good checked. Now check what the next item buys. Why in 3.5 should I have to farm an item for the second time I already farmed to make a random 250 item? If SE told me tomorrow that 4.0 would be only 4.0 recipes/items. I would literally vendor 4 retainers of the items I have. That still doesn't solve the seasonal housing items. Not to mention you can't store the wedding items you paid for.
I am not sure how to explain this simpler. If you design a game that punished players for getting rid of items. Players will keep items. But then charge them extra to keep items. People will not be happy. What you are I do in game is debatable forever. The way the game is designed right now is not.
Can we just ignore this guy already? He's either run out of points to reinforce his stance or is simply a self-centered, selfish person who refuse to put himself in the shoes of others. Either way he's been derailing the thread for long enough.
I agree, it is why I was not spamming replying to him, I been watching though. I seen people do an alt where both the alt and main sell 8 retainers of stuff, (maybe even 2 alts but appeared the 3rd for covering all spec was more of an alt/ may of sell overflows for the mains, crafting materials that where spec locked.. I never counted their retainers so I am not sure) but they just focus on crafting and selling, that is a bit different then someone that does some crafting, not super hard core, while glaming all the jobs. Everyone is different, and with the currently bloat it seems most people do not have enough room (and this was shown when they announced the increase and people where cheering) However I am sure those people cheering would be disappointment so far with the lack of boosting storage (glam log, anything to boost ways of storing) and keeping retainers on 175 inventory. If the claim can't increase that due to problems well there is easy fix for that! Have retainers not deal with the MH or storing items! clearly being based on 1.0 is not going to go far?
Stop feeding the troll please. :(
Um stop holding on to all that unless crap? o.O there is a npc that can resell you a lot of your "untradables" and "Binded" items and gear. Also a cool lil box that can hold a lot of that crap too. I don't see why player need to hold on to all their crap form 2.0/3.0 -_-
Again back to what I said befor, "Work. With. You're. Guild." Less you will need to hold on to, less crafting items, less junk.
To many ppl are still trying to master every craft and job in the game, pick 3-4 at a time, stop trying to do it all and maybe you will have more spaces.
Calamity Salvager sells some items from seasonal events, not all (e.g. Songbird). Armoire holds some items, but not that many and it strips dye from them. If you think the majority of people complaining about space in this thread don't know about these and use them as often as they can, you're wrong.
Work with the FC? How exactly? I notice you didn't elaborate. The chest is tiny and most of my friends are short on space, too.
We should stop trying to do it all - one of the biggest selling points of this game is that you only need one character. The game was designed that way. Basically if you're telling us to stop playing the game as intended so we have more room in our inventories then you are simply confirming we really don't have enough space.
Yup, because everything I have is "useless crap", because I haven't toss any of the stuff that can be repurchase from NPC or stuff into the armoire, because the FC chest belong to every single member in the FC and has been granted full access rights and we don't use it for anything else like materials to craft FC buffs or the stuff the airship carry back.
Also, I like how your FC member seems to be around 24/7 or just anytime you're online and wish to craft. At least that's how it sounds like to me from the way you're saying it. And also, did I mentioned something about convenience again?
"useless junk"..yeah right..like my third (paid) retainer who is stuffed full with glamour and housing items that I cant purchase easily again or cant put it in the chest. I own a duo FC with a rl friend so I have a whole company chest for me alone. I use it to store old housing items that can be put there, minions and gathering item. But how exactly would a FC help you anyway? In my old FC where I was part of the leaders we had a strict use of the chest, simply because we needed quite the space for all those airship parts and stuff that dropped there and if you have more than a handful members those other parts can be filled quite quickly. So no that is not a solution.
Also if you have read the thread you would have noticed that a lot people would simply want other ways to store some certain items. Why do we not have a fishing box? So many different kind of baits but no good way to store them. (And yes I dont own everyone of them but at least half of my own inventory is filled up with bait that I need often enough) Then we have currencies that we simply cant give someone else (cant trade to alt and cant be put into the FC chest) which we will need to hold on for a certain amount of time to get the item. If you are interested in birds, scrips and other stuff you will need quite the space.
Then lets not forget all those event housing items that you cant buy anywhere else but also cant put somewhere save. So people who may still plan to use them will have to store them away too. (Or have to buy them again for RL money..)
And last all the glamour that is either exclusive but not storeable (like some cash shop stuff..) or dungeon gear that is not tradeable so you cant give it to alt characters and is not easy to farm again..we are not talking about glamour that can be crafted ingame..
If you on top of all this glamour stuff are even kinda interested in crafters and gatherers you will run into problems somewhere down the road.
All of those points are some of the biggest reasons why one can have space problems and they could be solved by introducing a fishing box, let event housing items be put into the special chest along with event clothing, have a glamour book where we can put all those dungeon gear and so on. They dont even need to increase the space at all. They simply need to introduce those features.
Eddit: Found this on reddit:
https://www.reddit.com/r/ffxiv/comme...yh&sh=299befa3
At the end it was said that glamour is the most important thing in FF14 (maybe a bit jokily) and Yoshida answered with "Yes I know" and laughs. So maybe just maybe we will see some changes for glamour in 4.x..(or maybe not)
FC chest is used for airship mats, FC housing, item donations to other members (sometimes easier put them in here vs mail, I know people that do huge value trades though it because of the 1 M cap) and maybe sending items to your alts, it is not a personal space unless you own your own personal FC. Even limited to that, FC space is tight. So like you, I got no clue what Hazuki87 is talking about.
I love when non-crafters tell people how to manage their items, then complain about "omicrafters" beaus they can't do it. Do you even know how much space and how much past materials a 4 star craft takes? lamo. Having someone tell us pick 3-4 crafts only, only proves there is a problem with not giving us enough space to play the game.
I've found that when I spend more time wrestling with the game interface, than actually playing the game, I tend to enjoy the game a lot less.
I've also found that the more time I've spent with an interface, the more often certain UI issues start to stand out. Funny thing is, these same issues didn't really bother me as much when I first started the game. I suppose certain task just become more and more grating after going through the same sequence of steps, potentially thousands of times. Obviously these issues aren't going to be as apparent to players that have either not played the game long enough, or those that just don't use certain areas of the UI nearly as often as others.
I like to call it "interface fatigue," and right now I'm getting pretty tired. I'd imagine a good many other players are feeling the same.
Since there's suggestion of expanding the armoire system in place of a glamour log before, I'll just like to highlight that the armoire interface have a display limit of 135 items (at least for the seasonal items tab), even though it's capable of holding more items than that. Just found out about this via coincidence today. Wonder if that's why SE didn't expand on the system? Though a search box can help as a workaround.
So would they tie every armor set in a dungeon to an achivement or just some? Because if its the first you could just simply allow all dungeon loot to be put into the chest. And if its the latter than nothing really was done against the problem itself. I also fear that doing something like this would mean that they wont look into other ways to decrease our inventory problems because they will feel like they did anything necessary. (And after that be annoyed that the community is not fine with a band aid x))
So if understand this right
You get achievement, get an armor set, glam it, toss it out
Then you get a new gear you have to spend time to go get the gear again and tossing everything?
I do not think so, Just get rid of inventory management from retainers and make a new system that can be expanded on if it is true they are limited to 175 items. If retainer limits are the problem then put inventory management on something else, like a bank chest, this shouldn't be hard.
It is not "something" it is them trying to give a bare minimum and hoping people be happy with it.
Just implement the damn glamour log already SE. Been over 3 years we've been using this wonky pain in the ass system.
I wouldn't be terribly opposed to glamour log being linked to achievements.
For example "Take to Jonathas/Redolent Rose/Yellow Moon with X gear set equipped (including accessories)," get that achievement, and unlock that page in the glamour log. I'm pretty sure there are a couple achievements like that already, for GC sets. Also, I believe this would be similar, if not exact, to how items become available with the Calamity Salvager.
We have yet to recieve a precise and technical explanation to why. So far the arguments we have gotten can prety much be countered by the simple fact that they are extending systems that are a lot more taxing than a wardrobe/outfit log. The 40 new inventory slots and plenthora of armory slots? They could have tied over a thousand unique skins to the same storage location in the form of a wardrobe, that would also have been way less taxing on the system than what they just did...
Well they don't need to implement this for all the gear, at least not all at once. I would say they should prioritize their focus on "market prohibited sets" (especially for obsolete lower ilvl 50/60 gear), and the more premium of the premium glamour sets (the stuff that initially costs millions). They could also save time by limited certain sets to their augmented/upgraded counterparts (augmented 2.0 AF, for example).
I'm also not opposed to them unlocking sets of sets with a single achievement ("insane" or otherwise). For example, "Talk to NPC with X gear set equipped, from Y dungeon" unlock all glamour pages for gearsets from that dungeon. If it saves them memory and server strain, and saves me from spending too much time wrestling with the rng, I wouldn't complain.