It's called Youtube.
Printable View
I see no problem with this personally. Would I use it, ever? No. But I'm also one of the people that would prefer to turn echo off as well. They're asking for a version that gives no loot, no achievements, no access to the next coil's loot etc. Where's the damage? The people that beat the normal version still get to show off that they're "better" than other players with their dreadwyrm gear, all that happens is that those not capable of beating normal coil get to see Luisoix's story unfold and conclude. This is a good thing, not a bad thing. I support the idea of a story mode coil purely for the foundation of lore.
Calling the fights goofy isn't very generous given that a lot of them are just like every other fight in this game. Just a little different with a different tweak. You don't hear people complaining about the EX primals nearly as much even though their fights are far "goofier."
The thing about coil is that there are numerous threads that state you don't need raid groups/statics or much interest in endgame to do it. I do it so I can have pretty gear. I didn't originally join any statics for that. I just went into learning parties and then clear parties.
And I always wonder about statements like that...not meant to be beaten or enjoyed by most of the player base...
When I look around my server and the people who do WoD and the other Crystal tower stuff, I see High allagan pieces everywhere. Nearly everyone has at least one piece (yourself included, Fran). So obviously it is meant to be beaten with some effort and it's enjoyed by a lot more. Just because you don't see their point doesn't mean others don't.
And this is their fault. The entitlement of the "casual" rivals that of the "elitists", I swear. I made it to FCoB without a static and given by the pugs we pick up every week, there are others too. SE isn't withholding anything from anyone. People are withholding it from themselves. Even if you have time obligations that pull you away from forming a static, you can pug learn it and pug win it. It just takes effort. Why should you get everything without any effort?
While I won't say "git gud" and leave you to your own devices, I repeat that I did not get anywhere with a static until recently. I literally stopped sitting around with friends the instant I saw whatever learning party I needed was up. I jumped on it. I made friends put up PF because I was too shy to do it myself. We learned.
Someone else shouldn't be responsible for taking you under their raider wing and teaching you. I understand that you'll try your hardest and I'll see it but I won't be the person to randomly start a learning party to teach newbies. If you want it, you have to work for it. Ragequitting and such is a fact of all MMOs, don't let it define the path you take as a gamer within this community.
It's not. It so truly is not. I can watch a guide and still fail in under two moves and get us killed in the pull. However, watch a guide and you won't be left standing around, twiddling your thumbs, when you have the Shriek icon next to your name in T7. It's not the job of others to make sure you're informed of the fight. There should be an expectation of completion when you go into DF and you won't get that if you know that people come in completely blind to everything. People who just didn't bother. The mechanics in the fight aren't supposed to be learned in one go... Just like the primals for relics, you'll end up on the floor and carried at best. At worst? You'll cause wipes again and again.
Watch a guide so you have a clue. If I see improvement, I personally won't get upset. If others rage, then they fall under the category earlier of people who are just always a problem. I can say that in a majority of the SCoB DF parties I've been in, as long as people didn't come in completely raw and seemed like they were getting it, we kept at it.
I started this game last April... To date, the only time I've ever seen anyone yell at others for watching cutscenes is Praetorium and Castrum. Both those places are different beasts if you watch the cutscenes. From what I've seen, people are fine enough letting people watch the cutscene their first time in BCoB and SCoB. It's a given that you watch them in FCoB.
I'm gonna have to disagree here. Not because of it being a bad decision but it being considered so integral. The story is cool, yeah, but it's literally not mentioned ANYWHERE else besides while in Coil or unlocking the next one. Everyone in Eorzea (including the Scions and the twin Alphinaud) go about their days completely not mentioning a thing about what you learn down in coil. It's practically noncanon.
I've played and watched all of the cutscenes to the main scenario. The EX primals have more to do with it than any coil. They never wonder what happened to certain people, they never mention Bahamut, they never do anything. It's not a part of anything main story wise. It's just another piece of a different story.
Here's a couple reasons why a 'Story Mode' would be better than 'the nerf bat'
1. Storymode option allows everyone who has progressed far enough within the game/storyline to actually experience the 'new' story content while it's 'fresh'. So as a whole community we all basically know what's up...and not just a select few.
2. Currently, with coil's 'lockout' system there are static and time commitment needs, that some players, regardless of their actual skill can't meet. At least this way, they can 'see' the content even if they can't actively do the hardest form of it/reap the rewards.
3. It cuts down on run sales/carrying and the general frustrations of carrying. Why? Because it lets raiders be raiders (focus on the hard versions) and lets the rest still try it without the need for farming and/or joining a skilled team.
4. It doesn't lessen the integrity of content simply because new content came out. Currently, turns 1-9 have been 'nerfed' meaning that ANYONE, regardless of their skill who trying them now is forced to do the 'nerfed' version. So whether you are a new team that only started playing last month, or someone who just feels like now they are ready to tackle this content at it's true challenge level, you don't have the opportunity. Which is a shame, because there was nothing wrong with passing Allagan Rot, or learning properly how to deal with Renulds etc, but now people don't even get the opportunity to TRY the old version. So it could be argued that in fact, they don't get the same experience/opportunity those who did it when it was 'new' did. The game should keep it's integrity even if the content is 'old'.
5. It doesn't effect the 'raiding' experience or special-ness...actually, it enhances it. If the current endgame content wasn't watered down with the release of a new turn, you'd have less people walking around in turn 1-9 gears/drops. Meaning those who DID have it, would actually be more special and have more bragging rights. As having that gear meant you actually learned the mechanics, and found others to play with...opposed to just waiting until things were 'nerfed' and/or being carried. (Carries could/would still happen of course, but to a lesser degree as many who are currently interested in the 'carry' aren't doing it to farm gear, but simply b/c they want to move on/see the story).
6. It lessens the 'rushed' feel this game's endgame currently has. Lets face it, if you need to go on a 3 month break/break from endgame in this game you are likely to:
-lose your static
-and miss challenging the current patch of endgame at it's 'true' challenge level.
-be considered 'less skilled' due to missing said content when you come back.
Which is all silly. This is a game that overall, is designed to be time consuming but at the same time encourages progression at your own pace. But at the most endgame level, this is simply not true. If you took a 3 month break from this game as an endgame raider, when you came back, you wouldn't be able to do turns 10+ in their current form...you'd have to do the gimped version. And you'd probably (if the challenge and not the gear is what you crave) feel slighly jiped. There is no logical reason to nerf this content just so others can now do it. If accessibilty is the true reason for the nerf, than what makes more sense is to offer an easier version of the same content in tandum with the 'normal/hard' version, and just make the rewards adjust accordingly.
And while I won't list this as 'reasons' in general why having a storymode option for the high-end raid content is a reasonable request, when it comes to Binding Coil specifically, there are several reasons why 1.0 veteran players especially would like to at least be able to see the storyline. As it is the key wrap-up tie in to the 1.0 story....ironically a storyline that at least in 1.0 WAS very casual oriented as it was the main storyline. So you have a bunch of players wondering about Dalamund, Lou, Bahamut and co....who were super-duper invested in that storyline, but who might not have actually done any of the 1.0 'raiding' as they were not raiders and the original storyline didn't require a raid team now kinda left on the sidelines. Which to be fair, is unlikely to happen with the Expansion's high-end content as that storyline will be brand new and not likely tied to the fall of Dalamund, but still....in this case, part of the reason people are wishing coil had a more accessible version is because they really, really, really are interested in finishing their 1.0 story (which should be fair....it's a 5 year old story arc at this point).
The story has been a huge part of the reward for me the whole time. Beat a new turn and we get loot and hurrah's all around to be sure, but then we all mute mumble and watch the awesome cutscenes unfold. As soon as we all finish watching it we all geek the heck out about it and it's a great time.
The loot is what you get each week. The story is a one time reveal the moment you finally beat that turn you've been working for weeks to beat. It's a far more memorable reward than loot. Loot which, I remind you, may not even be for my class meaning I didn't receive a loot reward that week. I did however receive a cut scene reward. Something all 8 of us can share.
That t12 cut scene when you beat it. Holy cow so good. It made every minute spent dying in that turn worth it.
Now here's a topic I haven't seen in awhile.
My stance hasn't changed. A separate story mode with no loot, achievements, unlocks for normal versions of raids, ect. would be a welcome addition to me.
I would also have liked for SE to have left the normal versions of coil unerfed and without echo for groups that wanted to play them at their original challenge level.
I feel the story of Binding Coil is far more significant to FFXIV than any story gated behind difficult optional content in the single player FFs and should be seen by everyone, but of course it is SEs decision in the end.
So while everyone is discussing short term reasons and solutions...
Story Mode doesn't have to be released too soon but with Coil inevitable point in FF14 to become a obsolete content, a Story Mode is viable for when people stop caring about Coil enough that it makes it almost impossible for new players to experience the Coil storyline.
Unless SE makes Coil required to access future endgame raid in 3.0, 4.0, or beyond, FF14 will eventually reach a point when people will just skip over Coil. Even with a few people entering Coil for vanity and to one time experience the story eventually the population in coil will be too lower for access unless people can find others willing to help them with old content.
LLLOOooooLLL I'am not going to reply to ALL your "stuff" here Opie-Mio. To some players Coils are dumb. They don't care about you or your raid group,static. "I think, I smell something here...." But I'm not going fight about soemthing that should've been done from the outset. The devs made mistake with Coil. Alex will be differant, maybe the Devs learned something. "Make stuff for everyone???"
ps: For the record, Coil in my eyes are all about "Elitism". I/We do something, I/we think is important. Let's withhold it from other players. Why?, cause we can,it makes US feel better. Sounds like a very sad way of thinking there.......
I get what you mean, but most single player games have difficulty options or balance main scenario type stuff so that most people will be able to get through it.
I mentioned it before but I would be fine if Coil wasn't a significant part of the entire game's story. As a 1.0 player the coil storyline has answers and conclusions to the storyline I started and experienced years ago and for the time being it's being withheld from me.
Exactly as Kinsey said on the previous page. I went through 1.0 with a casual group of friends and the exclusivity of coil's storyline and the fact it wants the best of the best really stinks when it was something we were able to participate in before without stressing too much.Quote:
And while I won't list this as 'reasons' in general why having a storymode option for the high-end raid content is a reasonable request, when it comes to Binding Coil specifically, there are several reasons why 1.0 veteran players especially would like to at least be able to see the storyline. As it is the key wrap-up tie in to the 1.0 story....ironically a storyline that at least in 1.0 WAS very casual oriented as it was the main storyline. So you have a bunch of players wondering about Dalamund, Lou, Bahamut and co....who were super-duper invested in that storyline, but who might not have actually done any of the 1.0 'raiding' as they were not raiders and the original storyline didn't require a raid team now kinda left on the sidelines. Which to be fair, is unlikely to happen with the Expansion's high-end content as that storyline will be brand new and not likely tied to the fall of Dalamund, but still....in this case, part of the reason people are wishing coil had a more accessible version is because they really, really, really are interested in finishing their 1.0 story (which should be fair....it's a 5 year old story arc at this point).
If anyone's missing the point, it is you.
In video games, the cutscenes and content aren't two discrete elements separated by a wall; the cutscene is an extension of the content. They reinforce each other. You have a stake in the cutscene because you were responsible for it. For this reason, the cutscenes are as much a reward for clearing the content as the loot. Watching a video of the cutscene (like others suggest) robs you of the satisfaction of earning it in the same way as giving away loot.
Loot will come and go, but you will remember well-fought victories with your friends. I still vividly remember clearing CoP 6-4 and that was almost a decade ago.
Ok, stop with the victim complex. You are given the same chance as everyone else, in fact Square made it even easier for players like you. If you only care about the cutscene at the end, go watch it on Youtube, instead of bitching on the forums because you don't want to put any effort.
"Second class citizen", pfft cry me a river. The freaking feeling of entitlement of players these days. You are not entitled at all to anything in this game without putting some effort it. Most of the stuff is easy, and some is hard, but regardless you have to do X to get to the reward, be it gear or cutscene.
The only person wanting to be a "second class citizen" is you who wants to make an exception because they don't want to put in the effort like everyone who did complete coil had to.
Don't want to put in the work? Then go watch it on Youtube.
And you're prejudiced view is any better?
To this day I remember the final cut scene. We had all beaten Promathia a few days prior but waiting to all goto the cliff and view the final scene together. There was no piece of "loot" in any MMO I've played more precious than that moment. It was an exclamation point on everything we had done up to then.
That's fine. I think Hildebrand is dumb. I still have to go through with his story and his fights if I want to see the full content of the game.
And it's more like you don't care to read what I wrote. I wasn't even talking about my raid group.
Except that the dev team has stated that "Easy mode" Alex will be the current nerfed difficulty of Coil, which people are still complaining about. So it's not really for everyone, is it?
To me, the devs just learned how to have a Duty Finder endgame raid ready for release rather than have to go back and nerf anything. Less overall work.
I'm aware that YOU think like that. However, a lot of people who do Coil haven't wanted to keep it from others. They just don't want to hold your hand and blow your nose for you.
Remember when the reward for beating a game was being able to watch the closing cinematic? Is this no longer a thing?
Ok, to everyone here who qouted me. I'm not going to waste my time tryng to change your already set minds about OLD cutscenes (many of which I've seen already) I just would like " Other not so lucky players be able to enjoy the game I love with, ALL story/lore OPEN to everyone who can complete say a small easy quest. Also, I have many thing to hang my hat on so I'm not so worried about your silly uninformed statments about my game'ing. And Magis "telling someone to go do ANYTHING is down right !@@$ of you.
Guys, stop being so A**hurt about cutscenes in a Video game. You dont OWN them or have any right to play keep away with them. Let the Devs make that call. If we get a "Cutscenes only first and second coil in the future, no one will have any rights to say other wise.
I myself would like a Solo coil mode.
Goodnight guys
If you want coil story mode, do coil. In my experience anyone can clear these turns provided they put the practice in. Having a hard time with some of the turns? Get some friends to play with and practice; coil was not meant to be cleared on your first try even after the nerfs. Those bad pugs in DF looking for a carry holding you back? Find some like-minded people on your server and hook up with them to tackle Coil bosses. PF people not much better than DF? Don't make a PF party, make a learning static, build a LS, ask the FC for help.
The biggest problem I see with Coil and casuals who cannot clear are the mind sets people are in. You are meant to wipe and practice and learn the mechanics, all of them, and you are meant to learn to coordinate with ALL of your party members. (That includes all 7 other party members not just yourself!) If you want the story behind Coil you need to get out of the DF dungeon mindset that SE burned into your head with all these silly easy dungeons. Final Coil is hard, First and Second however, are not.
Hard =/= learning the mechanics and not facerolling everything.
I remember that. I don't remember having to rely on 7 other people to help me with it, though.
Sometimes I feel like people forget (and I'm not talking about you specifically, Mercutial) that this is, indeed, a game that requires teamwork. Nearly everything instanced is the result of a group of people working towards an end. I cannot say the reward is solely my own when others helped me achieve it. One can only do so much. With single player games, I can totally understand the sort of "responsibility" one has towards earning cutscenes (among other things). After all, everything that you do or do not accomplish is on you. With an MMO, however, you lose that single player level of control when you entrust your fate to the hands of 7 other people. These are 7 risk factors that are beyond your control. Sure, you can put forth the effort of finding the right people but at the end of the day there's no telling if they'll be able to perform.
It's pretty much why I chuckle when I see "MUST BE ABLE TO ONE-SHOT T9" or some such requirement on PF, as if the recruiter was asking each individual person to have the ability to one-shot Nael despite it being a team effort. I sure as hell can't say I can "ONE-SHOT T9". Hell, Idk if we can "ONE-SHOT T9" since I can't account for the rest of the team's ability. I guess the idea of such requirement is that everyone should be able to play at the best of their ability so as to "one-shot" T9 but eh.. a better worded requirement would be "must know what to do and play job right". Now I've gone on a crazy tangent!
I'm pinned as a casual and I still say story without gear/loot anything with practice would not hurt anyone at all...Why? Because I am STILL sitting in I'm ilvl108 SCH and people around my Ilvl in DF still can't get
it together. I wish I was in a static but I don't have a solid schedule and I study to meet around raid times, plus things happen. I've been here since the beginning and I STILL can't beat T5...I'm sad. XDDD!
We can probably get better people in DF when they wanna go and progress for gear and stuff. I still agree to a story mode.
"Solo coil mode"
This just doesn't EVEN!!!
"I want to solo Nael Deus Darnus. It's just totally realistic to me that I could take down any of 16 foot tall monstrosities this game challenges my 7 foot role-played character with all on my OWN! Fuck it, I bet I could take down every S rank solo as well."
Stop being a child. You are playing a ROLE-PLAYING GAME ... if you want to be immersed in storyline so badly that you have to have that handed to you on a plate as well, then just read a book. That doesn't involve you actually interacting with it at all which is what you're trying to dumb Final Coil down to. (Hyperbole look it up and don't quote this sentence and talk about it in literal terms THANK UUUUU)
Listen here you bully, I PAY for this game so I deserve to be part of EVERY aspect of it. I don't care if I need to invest time, gil or social interactions because I am not a no life nerd who plays for 420 hours every month! I am the HERO OF THIS STORY AND I DESERVE EVERYTHING so go back to wiping on your little raids for 7 hours a night. How DARE you look down on us you elitist raiding bully!! Make T9 soloable and make it drop ilvl 130 RIGHT NOW!!
@Melriss
Someone has anger issues. Paying a subscription fee means you have the ability to play the game at all. It's an extension of you buying a 60 dollar PS4 first-person shooter game. The fee goes to game development since MMOs are continually evolving. You SEVERELY misunderstand what a sub fee is for. If you pay your fee and do nothing but the bare minimum effort in game (a casual ... AND this term is only derogatory if you make it that way ... you're projecting, it isn't an insult) then you deserve something for what effort you put in.
Raiders put in more time, more effort = they are entitled JUSTIFIABLY to better rewards (i.e., cutscenes and gear) ... You didn't work for it = you have to wait for it until it is no longer relevant content.
Edit 1 - I can't tell if you were being sarcastic. I only realized the possibility after I posted LOL.
The problem is that having to wipe repeatedly to practice the fights means that people will unavoidably rage quit or call a vote to abandon. This makes it futile to even try since you're not going to accomplish anything either way. This is why Crystal Tower is much more fun because there's a much lower chance of the entire run being rage quit by majority vote.
Yes, the constant /a shouting and whining about people is much more fun.
I think the biggest problem with people not being able to clear Turn 5, Turn 6, whichever turn, is people unwilling to learn and adjust to strategies and to deal with mechanics. I remember at release Titan hard mode was really difficult, coupled by the fact that the HP check was quite high ( for the time, at least, 3.2k HP to be safe was REALLY hard to get without a lot of farming..), but what one of the developer responses was simply "We suggest zooming out your camera as far as it will go, it makes seeing plumes and landslides much easier" or something to that effect.. effectively telling the players to "Get good". They really can only nerf so much of coil before it just becomes a waste of time and resources to change it..
The mechanics that are "one hit kills" in T5 now are like, twisters only. Nothing else will one shot you anymore with i110 gear, or i120, or EVEN i130 gear. At i100 and 20% echo you can 2 stack fireballs. Back at sub i90 during t5 progression, 4 stack fireballs would hit you for 90% of your HP most of the time. Now, the only worrisome mechanic is twisters, which, at i110 you get pretty much a single twister in the entire phase. At i130 you almost burn the phase SO FAST you don't even get the dreadknight anymore.
Totally! I didnt care about the loot until I had seen that! It was what kept me motivated every wipe to finally see it! The gearing up from t10 n 11 where just to get to that cutscene XD
Not replying to the poster now :P
Raiding does not take an exhobitant amount of time for the average raider. 2-3 nights a week many raiders run at for a couple of hours. That's it! The only ones that push harder are teh ones trying for world/server firsts. Our static, most work full time, have familes and RL obligations and we work around those each week. We don't pug someone because one member has to work or a RL emergency, we just reschedule another night when everyone is on. Yeah, we are slower clearing, but it doesn't matter. We are pushing t13 hard now, hopefully cleared this week.
Point is, nothing is stopping anyone raiding (outside extreme cases) except themselves. If we can with so many RL schedules to work around with all 8 members, anyone can.
I wouldn't mind this as I work full time now. I would love to see the story behind coil but people are making statics solely and understandably with people who can put long hours in. This however is difficult because my hours and days of when i work fluctuate so much that I cant be pinned to a MWF or Sat Sun group. I love this game, I just can't experience it as much as I would love to. This could help out greatly.
I've even thought about watching cutscenes on youtube but I don't know if anyone's done that. >.>;
As I said, Coil does not need people to "put long hours in" unless you are trying to clear asap. I also pointed out that we work around peoples schedules, As an example: usually we can coil on tuesday, this week our first run was on the Thursday due to one member having to work. We wont raid till saturday now. Next week we probably wont be raiding much as one member is going to Amsterdam for a long weekend.
We change pretty much everyweek depending on peoples RL schedules. I bet we aint the only Raid static that does that either. So yeah, long hours, fixed days yadda yadda dont always apply yet people still use them as an excuse of why they can't raid.
Perhaps you are like that on your server. But on Hyperion there is a boarderline elitism where people won't put you in a static unless you meet the status quo. I have wanted to leave this server but I've played on it for so long, I just don't think it would do any good to swap and expect to be "welcomed aboard" when i have no history with that community.
[QUOTE=Sorrik;2775773]"Solo coil mode"
This just doesn't EVEN!!!
I just know someone here would just hate this idea. Having more modes to raids could/would open them up to more players like myself Who like to solo stuff or play at odd hours of the night/day. Having, more stuff never hurts. a solo coil mode could be like the Solo Ada Wong missions the RE series. It could get more players to try raids or coils in the furture. Solo mode wouldnt be solo the whole coil alone. Solo missions could be clear said floor to allow a raid team to move on to the next fight without being lockout or fored into a harder fight. I think the idea is Fun and would bring more spice to the boring endgame we have now. "Adding more FUN is not so bad".
An easy story mode for raids? Solo raids?.......hmmmmmmmmmmm.
NAW end game raids are optional yes you pay to play but you gota work towards end game in getting tired of all demanding hand outs and that's what this thread is demanding a hand out the story is ment to be a reward for clearing end game raids.
I'm still having treble on T11 mainly because I have no static and can't get people to past adds most days. Do I complain about this...yes will I ever demand a easy story version...NO.
I gotta find a NEW game to play.......LOL
People seem to forget most games recently offer different modes, one of them always being easy, story-mode driven. A good game to demonstrate this is Mass Effect. A lot of people who love the lore of this game are casual players. So why not? Why does it effect you>?
Story Mode = No loot, just cutscenes. Kind of like Primal Easys. They could be the way to train the newer folks to delve into the fight.
Coil was originally meant to be the final dungeon. The End of ends, coming from someone who beat Turn 5 before all the echo was introduced etc. I could see why you guys don't want this to happen. But with the new expansion coming out I really doubt Coil will stand as the big bad. Perhaps then if they add the story mode you won't be so caring anymore.
Also I am to blame perhaps it was my fault for quitting the game for a bit to get more financially stable. Maybe I wouldn't have missed the static team from turn 8 and on. But you know what, I feel like I did good. I was out of the shitty place I was in before. Maybe hardcore players will get a laugh out of this but real life called for me so I had to put the game down. I became casual, but I still yearn to see the end. Yet I can't be tied down to time schedules. So...
Forever stuck turn 8 in DF. So many bads.
NO YOUR LOGIC IN THIS REASON IS EPICLY WRONG you can expect a call from bio wear and EA for this. Mass effect is not an mmo its a story based role playing game with multie player pvp the main game is pure solo so yes difficulty can be adjusted.
FFXIV IS A PURE BASED MMORPG it dose not have the difficulty option you can't adjust difficulty end game is supposed to be challenging ITS THERE TO DRIVE US CRAZY.....MAKE BONDS WITH PEOPLE.....AND TO PUSH US TO OUR LIMITS TO FINNALY AT LONG LAST SEE THAT BOSS DIE. You ask for an easy mode puts to shame every one who wants this challenge by asking NO demanding that there be an easy mode just so you can blow threw just for the story. You have no respect for the developers who go threw so much ideas on how to build a new piece of content and story that goes with it.
Okay then I'll use Star Wars as the example then. As it has this mode, and is an MMO.
/Ignores your caplock rant.
You say I have no respect for the story, but I do.
If you read my post you can see where I say I UNDERSTAND why people are against it. Which is why they could implement it after the expansion comes out.
It does. If they can make a Savage version of Coil they can make a Story one too.Quote:
FFXIV IS A PURE BASED MMORPG it dose not have the difficulty option
It really all comes down to the people who get that insane rush from finally beating a previously "impossible" boss vs those who could give two craps about that feeling. Some get it. Some don't. There really is no right and wrong way to enjoy the game.
However.... I do believe that certain rewards should be retained for those that overcome certain obstacles. Whether they be raid-based, crafting-based, grind-based, etc.
If coil continues through the expansion as the big bad then yes I agree that I should stay locked for those certain individuals. If It gets thrown aside, and is no longer apart of the next trilogy then why not?
--
Edit:
I understand adding echo is a big crutch and going into extreme modes, with echo and people cant beat them when I've done it as healer solo with none and hilarious.
So I understand the laughable pov people have with this post.
I just don't see why it's such a big deal if coil fades into black.