Rep Response - 07/06/12 2.0 Teaser site will be update with new images/movies/info
sorry was working on friends website and forgot about todays translation lol.
Quote:
Originally Posted by
Triairy
こんばんは。
Good evening,
新生ファイナルファンタジーXIV ティザーサイトのオープンが遅くなり、楽しみにされていた方をやきもきさせてしまい申し訳ありませんでした。
I'm sorry those that were looking forward to 2.0 Final Fantasy XIV teaser taking a while to open.
今週末はJapan Expoなどのイベントもあり、夏の本格プロモーション開始までの間も、新たな画像や動画、新情報などを公開していきますのでぜひ楽しみにお待ちください。
At end of this week there are events such as Japan Expo and up till the real promotion start date we will be putting up new images, movies and new information so please look forward to it
Before people jump up and go crazy... doesn't mean we are getting lots over the weekend/next week. We might get few from whatever that's going to be announced at Japan Expo and from then some info here and there up till the August when they want to go full out with information.
Rep Response - 07/06/12 2.0 will be able to make user macro's easier
2.0 will have feature to make user macro's easier to make
Quote:
Originally Posted by
Mocchi
こんにちは。
Hello,
Quote:
Originally Posted by
SchneeHoppli
ドラッグ&ドロップとか右クリックで簡単に組み込めるようにするなど、
もっとユーザーマクロを作りやすくしてほしいです!
Would like it to have drag & drop or right click feature to make it easier to make user macros!
はい!
新生版がサービスインする際には、よく使用するマクロのテンプレを用意し、全てのマクロが揃った時点でユーザーマクロ作成支援機能を導入すべく準備を進めています。
Yes!
When 2.0 service starts we ware preparing macro templates for the ones commonly used, and once all the macro's are ready we will implement a support feature for user macro creation.
また何かありましたらフィードバックをお寄せください。
If you have any other feedbacks please let us know.
Rep Response - 07/09/12 Regarding Berserk/Rampage
On JP side there is a thread discussing about marauder/warriors ability Berserk where when you get hit even once the ability reset is bit lame and no one would want to use it and they are comparing it to dragoon's power surge and also saying getting hit once and returning to stable state doesn't really sound like that person is in 'berserk' mode.
Anyways Mocchi commented on that thread.
Quote:
Originally Posted by
Mocchi
こんにちは。
Hello,
バーサクについてのフィードバックありがとうございます。
Thank you for the feedbacks regarding Berserk
確かに斧術士&戦士のコンセプトは
Marauder/Warriors concept is
Quote:
斧術士は、巨大な斧を扱い、攻撃面と防御面を強化するアクションを備えた近接攻撃クラス。ダメージで敵視を稼ぐことが得意であり、敵からの攻撃をも自らの力とする。
戦士にジョブチェンジすることで、全クラスとジョブの中で最大のHPを得ることができる。
パーティメンバーの敵視をも自分のものとし、勇猛果敢に戦う。
Marauder is a close range attacker class using giant axe and having both attack and defense improving actions. It's skilled in gaining enmity using damage and also takes enemy attack as your own power. By changing job to a warrior, can gain the highest HP within all class/jobs. Can take party members enmity as your own and fights courageously
となっていますが、この
敵からの攻撃をも自らの力とするというのはバーサクではなくランページの効果がそれにあたり、以下のような使い分けを想定しています。
But from above message the "takes enemy attack as your own power" is effect for Rampage and not Berserk and we're the use should be as following:
- 盾役:ランページ - Tank : Rampage
- アタッカー役:バーサク Attacker : Berserk
また新生版では、各ジョブやクラスの役割に変更はないものの、コンセプトが変更される可能性があります。
この中で、コンセプトに見合ったアクションになるよう一つずつ見直しを進めています。
Also in 2.0 although there wont be changes in individual job/classes role but it's possible the concept may change, with that we are looking over each actions to match that concept.
Rep Response - 07/09/12 No plans for rewarding company seals for imperial invasion
tenchan started a thread on JP side asking for company seals from the imperial invasion event and here's Mocchi's comment on there.
Quote:
Originally Posted by
Mocchi
こんにちは。
Hello,
Quote:
スレを入れる場所が分からなくてここに入れました(これバトルコンテンツ?イベント?グラカン?)
スレ違いなら申し訳ありません。
Didn't know where to post this but decided to post here since I didn't know if this was for battle, event, or grand company content. Sorry if it's posted on wrong thread.
軍票も報酬にいれて欲しいと・・エリクサーと薬だけでは寂しいです。
ついでに もう少し強力な敵も混ぜてもらっても良いです。
どうなんでしょうね、新生までの時間も残り少ないですけど、少人数PTもしくはソロで軍票稼げる期限付なので良いと思うのですが。
Would like to get company seals as a reward just getting medicines and Elixer is sad. Also wouldn't mind having much stronger mob mixed inside as well. There isn't much time till 2.0 but I think it's OK to have a method to get seals with small party or solo since it's limited time
(he's talking about imperial invasion rewards)
ライブイベントの報酬に軍票を入れて欲しいという件ですが、現状グランドカンパニーにまつわるクエストやコンテンツのみ、報酬として軍票が与えられることになっています。
Regarding wanting to have company seals as a reward on the live event, currently you can only obtain seals through quest and contents related to grand company.
このような理由から、グランドカンパニ―と直接関係のないライブイベントの報酬に軍票を入れるというのはちょっと厳しいです。
For that reason it's hard to put in company seals as a reward to this live event as it's not directly related to grand company.
申し訳ないのですが、そういうものだとご理解いただけると助かります。
I'm sorry but if you could please understand that is the reason for this would appreciate it.
Rep Response - 07/09/12 Update - 2.0 Targeting system
Mocchi commented again on thread talking about targeting
Previous post - http://goo.gl/BKxHM
Quote:
Originally Posted by
Mocchi
こんにちは。
Hello,
Quote:
Originally Posted by
Dio
魔法詠唱も死んだ後の敵で中断するのじゃなく
完了までは可能にしてほしいものです<タゲが死んでても>
Would like to have the spell casting to not be interrupted (cancelled) once the enemy dies but continues on till the casting is completed (even if target is dead)
(read the original post but guessing Dio want's it where you can switch targets while casting if the originally targeted mob dies?? bit confusing so not sure if this is what Dio is asking.)
詠唱中に対象が倒されると詠唱終了時に魔法が発動しない件ですが、下記の理由から新生版でも現在の仕様から変更する予定はありません。
Regarding this one where the spell doesn't go off after spell casting is complete when target is defeated. We have no plans of changing this in 2.0 also due to the following reasons
- 移動するだけで詠唱が中断されるため詠唱キャンセルが容易 - You can cancel casting easily by moving
- 対象が倒された結果、魔法が発動しなくてもMPが消費されない - When the target is defeated for that result even if the spell doesn't go off the MP isn't used
- 魔法詠唱時間を除けばコストがかかっているわけではない - Aside from the casting time there isn't any cost involved
Quote:
Originally Posted by
Sheryln
ゲームパッドとキーボードだけで全ての操作を行いたいです。ゲームパッド使っているとマウスへの持ち替えが大変・・・
I want to be able to control everything with just game pad and keyboard. When using game pad it's bit troublesome when you have to switch to mouse.
Quote:
Originally Posted by
Achayo
私もゲームパッドとキーボードだけで操作を完結できるようになってほしい派です。
現状ではゲームパッドをメインで使っても、必ずマウス操作が必要になりますよね。
ログウィジェットのアクティブタブの切り替え、ログのスクロールなど。
I am also one of those that was to be able to play with just game pad and keyboard only. Currently when you're using just game pad you will have to use the mouse control at some point like switching the active tab in the log widget or the log scrolling.
こちらのコメントでもお伝えしたとおり、新生版では、ゲームパッドだけでも快適な操作ができ るよう鋭意調整中です。
Like mentioned in another post in 2.0 we are making adjustments where you can play comfortably with just game pad.
また、キーボードのみで操作できるようにして欲しいというご意見が見られますが、他の一般的なMMOを見ても、 ゲームパッドまたはマウス&キーボードでの操作が主流となっています。このため、まずはそこをしっかり押さえたうえで、新生版サービスイン後に検 討していきます。
Also I see comments asking to be able to play with only keyboard but looking at other MMO"s it's mainly game pad or mouse & keyboard. For that reason so first we're going to make sure that is working then after 2.0 service start we would like to look into it.