Thank you, couldn't have said it better.
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WAR was able to self-heal since 2.0. A party with a WAR and three RDMs (who have limited heals) is naturally going to be able to manage okay without a healer, and it's been this way since RDMs first came out.
Healers are needed in roulettes because the system won't match a random party without one. Healers are needed by default.
Ironically Ast is the one healer where I think its many oGCDs make a lot of sense because of their time magic identity.
It's not super fleshed out but there is still some risk-reward gameplay (at least in unfamiliar content) of having to predict incoming damage correctly (which is also in line with its role fantasy of somebody who foresees the future).
If you mess up and you waste your oCGDs you just threw one of your tools into the bin.
I know that once a fight is known all of this becomes a lot more predictable and probably loses its appeal but at least when content is fresh and new their oGCDs are a lot of fun to me.
In principle I think this is not the worst way to use oGCDs.
I dont get the point of a strike if you're still going to pay yoshiP 15 bucks a month
rly halfassed
It being like this a long time doesn't really make it better, though from what I have gathered it has become worse over time and in the past War used to be less invulnerable.
The problem is not that you can clear content with all kinds of exotic team compositions. Sure, you can also do an all healer clear of casual dungeons but it'll take a lot longer. It's that 1T3DPS can apparently be more feasible or at least just as feasible as 1T1H2DPS, making healers effectively redundant in the trinity. You say it yourself, healers are necessary because the duty finder demands they are there. That is an external requirement. It doesn't necessarily reflect the true balance (or lack thereof) of the trinity. If that external constraint wasn't there then perhaps healers would be less needed.
Unsubbing only gives us -1 healer in queues while playing another role also adds +1 DPS/Tank in queues. Square is very much metric driven nowadays given their justification for removing Kaiten and how they viewed EW relics as "successful".
Unsubbing also doesn't give us the option to give feedback for why we unsubbed. For all they know it was because people didn't like something completely unrelated to healer design. I still love the game, enough to where I'm still willing to pay my sub, but I despise how healers have been designed for the past 5 years, so I'm leaving my feedback, not touching them and encouraging anyone else who feels similar to do the same.
2.0 WAR was peak.
Bring it back.
There is a difference in advocating to go out of the way to specifically ruin others' experience and advocating for the idea that it is okay to not continue playing healer to enable someone else's fun if they themselves no longer find healer fun.
What I tried to phrase was the latter. Thanks for asking.
Again:
You are focusing on that one line of Rhein, even though he confirmed himself that my interpretation is what he means, while you ignore that the collective of this thread does not call for any actively disruptive behaviour.
Not playing healer is not actively disruptive/crossing the boundaries of other people. It's people's right to play what they like. If many people decide that they don't want to take their healer into DT then that's their choice in order to make the most out of their expansion experience.
I'm pretty sure SE has metrics on what jobs you played, the amount of time you spent on them, when you spent your time on them, and what kind of content you spend your time on. If they see primarily a bunch of healer mains unsub, I'm sure they can notice. Otherwise I don't know what kind of metric driven team they are.
There's something ironic about calling us "half-assed" while not even bothering to type out "really."
The topic has already been discussed to death but I actually like FFXIV and wish to continue playing it. I do not want to continue playing as a healer specifically so I'm just not going to.
It was a members of a regular static that knew each other. A group of hardcore players who knew what they were doing went in and had some fun because they could.
Doing a ROULETTE with rando 1T3DPS is a recipe for disaster. Will the tank know how to use mitigation oGCDs? What if a new WAR forgets Berserk/Inner Release/etc.? What if the three DPS don't know how to stay out of the orange circle?
Healers will always be needed in roulettes because you never know if you're going to get a good tank and competent DPS, or complete garbage. Same can be said for other roles. Getting a crap healer is just as much a bad time as a healer getting a bad tank and DPS.
Even still, telling people "just unsub" isn't helpful when they also play the game for other reasons besides healing. I like my house and housing, I like glamours, and I still enjoy playing RDM. MNK got reworked for EW because it was the least played melee by far, Monk mains didn't need to unsub for that, same with the current AST rework. People don't need to unsub to see the changes they want, just swap to something else and convince anyone else who feels similarly to do the same.
If anything, telling people to unsub just feels like "go away, we don't want you".
Except I still enjoy it, just not one aspect of it. So telling me to unsub is pointless.
If I found I didn't enjoy most aspects of the game, from its focus on story, the combat, the visual appeal, etc. then it's worth telling me to unsub because at that point it's just not the game for me. Telling someone to unsub when they still enjoy most of those things doesn't come across as "be smart". It's dismissive.
Actually Savage learning parties are fairly common (same for Ultimate) and if you stick to the progression point you are at until you are comfortable advancing, you will find success in partyfinder. Naturally you can also try to look for statics willing to take a fresh raider in - there is a range of groups for everyone.
Given you are in EU Cerberus, I recommend looking up the Europe Raiding Central discord, it's a great recruitment discord for anyone looking for a static, no matter how casual.
(They got hit by all kinds of stuff and he even dragged one of his key skills onto his hotbar during a boss fight. Their run was quite chaotic.)
I don't deny that if players aren't as good or experience a healer is needed to correct their mistakes. And I'll gladly concede that in those instances healer is mad fun to me even in normal content. When you have new players that tackle something blind? Those are the best runs.
But the problem with that is that as soon as people become good this changes.
This means that healer is, as somebody else said, more or less a "prog job". It's a crutch as long as people make mistakes. But as soon as people stop making mistakes (because they know a piece of content well enough) their necessity decreases.
Personally I consider this an inherent design flaw because in a trinity system no job should only be needed conditionally or situationally.
In my opinion you shouldn't be able to do content (as efficiently, when we talk about normal mode) without everyone from the trinity present.
1T1H2DPS should always be the most optimal team comp to complete content as fast/successfully as possible, even when players are good and don't make mistakes.
Their necessity should be baked into their design/the encounter design.
A good dps for example will only become better the better the player themselves and everyone else becomes (if tanks and healers are better then this means less dying, ergo more time for a dps to do damage).
But from the perspective of a healer the better people become the less they'll have to do.
Healers are the only class that are the "inverse fun job" in that sense.
(And with that I'm bowing out of today's discussion since it's quite late.)
Like someone already answered, if you go in pf with the same progress point as you, you won't have issue. You only need to be honest like saying it's your first time.
Btw, not having done high end content does not invalidate that you can totally be bored by the healer gameplay. It becomes boring everywhere as long as you improved.
This, coming from a legit quad legend.
Funnily enough, Criterions actually do just enough damage where having a dedicated healer is vastly safer if not mandatory, even with all the tools given to us. They should honestly take note of this and put about 60-80% of the damage in more standard content... bodychecks aside.
For those, what is simply lacking is either the need for upkeep healing (regens for example) or burning extra healing to eventually break them to use GCD heals, and naturally something to break the filler and DOT combo for damage... like a lv50-60 style damage kit.
I love how the argument is now becoming "but if you don't play a role you're dissatisfied with it ruins everyone else's game!"
Why should we play a role we're dissatisfied with?
That's the essence of this "strike." People are making this out to be us wanting to intentionally hurt the community. This isn't true. We're just collectively refusing to settle for a boring, mediocre job when it could be so much better, and are hoping (probably against hope to be honest) that the attention this movement gets will make devs think more about getting us back into a legitimate healing role.
We actively want to play healers. The problem is that that's not what we've been doing for years now. We're playing DPS roles (with both the lowest DPS and the most boring "rotations") that also have massive healing ability that just flat-out isn't being used. This is verifiable across all levels of content and the receipts have been posted throughout this thread. And we don't like it, so we're not going to do it anymore.
It is Square Enix that's "hurting" the game - and by extension, you - by making the healing role not revolve around healing. Not us.
I cannot for the life of me understand how any of you can justify the current healer situation. If healers are not meant to focus on healing, then why have healing jobs at all?
I get that you non-healer-mains are upset that this is getting attention, and that Square Enix's design philosophy towards healers has pushed us to the point of taking an action that can have negative repercussions for you. But you do not get to decide for us. We are not your monkeys, and the fact that healers are subject to this sort of attitude in the first place shows how devalued the healer role has become in this game.
Then I don't see this strike having much weight at all. If you're really passionate about wanting said healer changes, then something's gotta give. That means you sacrificing your means of playing FF14. Otherwise you'll have to deal with no fundamental changes for a long LONG time. The proposed healer changes in the OP are not only a healer change, but a change to overall battle content and reward structure design as well. It would be an absolutely massive undertaking for SE to properly redesign under the conditions set forth by OP.
Please watch the footage, this guy adds Nascent Flash to his hotbar manually mid-fight. One guy hits two vuln stacks before finally dying after missing a third mech on the last boss. Standing in bad if you will. In the first boss the Ninja face tanks a mechanic and faces no punishment (no they didn't even use the NIN personal shield).
If this is top end gameplay then I'm basically an Ultimate raider myself.
This is pretty much how I look at it.
I feel like this game has reached a point where it's actually hard for me to call a job my "main" job, because I am very much open to jumping ship to something else the second the dev team upend how my current "main" plays. There are definitely people who play the ONE role or the ONE job, and to them, enjoyment of the game hinges almost entirely on the stability of that job. If the devs upend that job, well...... there goes your linchpin of enjoyment.
I really rather not put myself in that situation, so while yes, I lament the current state of healers. I am also just not... really stressing too much about it, because it ultimately harms my enjoyment of the game as a whole. As such, I've just adopted an attitude that goes "oh, they changed it and it's now worse in my eyes? That sucks.... Anyways."
I'm reminded of this thread from 2019 when ShB was new.
https://forum.square-enix.com/ffxiv/...e-quit-healing
You'll see a few familiar faces there, but notice the amount of people saying they're quitting healing that also just don't show up anymore. People have quit, and that still doesn't tell Square something. Telling people to unsub doesn't help because Square won't always know why people are quitting.
A mass of people swapping will tell just as much that healers are unfun without them also losing out on the things they do enjoy.
I watched it... And everyone is conviently glossing over that there was a Red Mage, who's dual casting vercure potency has ALWAYS been op since it released. And they were playing MONTHS OLD test build.... NOTHING in that dungeon potency wise may be that way come launch, its likely those dungeon mobs could be adjusted and hit harder.
While I agree that healer kits need adjustment for more dps, this weeping and gnashing of teeth is going to accomplish nothing. Why? There are far more ALL AROUNDERS who play EVERYTHING and have 3 main jobs that will happily step up and fill in any "striking" healer. Not to mention enough people will be competent enough to pick up healer jobs and learn them, coupled with the Trust system, sorry guys your healer strike will DO NOTHING. Once you leave out of this forum and go into other areas where FFXIV is discussed INCLUDING IN GAME, the vast majority of healers are not going to strike at all.
You notice the healer forum contracting all the time
In SB and ShB I used to be dozens of people coming in and out and discussing openly, these days it’s basically the same 5 people who still haven’t given up soapboxing or just enjoying arguing (I’m one of these)
People are abandoning the role, unless you think the entire games collective healer role is me aravell, Ty, forsaken, Reiner and our army of alts
Notice even by your own implication Omni mains don’t pick healer first, they fill it out of necessity
The "give" is that we're not playing a Healer role - which is going to be in high demand in a week and change. You'll still have Healers, but they may not be that good depending on the skill level of your healer. Let alone, it's not the first time we've had instant changes in a whole patch. Warrior is the only job that has gotten ability changes mid-expansion, namely to Shake it Off. PLD got reworked to fit the WAR paradigm that has cannibalized everything a Tank represents. If they're going to change anything? They need to start with healers since they've been hurt the most by the changes since Shadowbringers.
uh no, you are wrong, I know a ton of healer mains. They aren't going to strike. I've been playing this game since beta. We have a massive influx of new players from xbox, returning players from breaks. There will be plenty of healers in the game as always. People are not abandoning the role at the rate you claim, if that was the case there would be issues period getting in to all content for both tanks AND dps and that's not the case, queue times for content are unchanged.
What I truly don't understand is people being so insistent on telling these healers that what they are trying won't achieve anything. It's honestly comical. Why? Why do you feel the need to come in here and say this? How does a small portion of healers qutting playing affect you? It probably doesn't right so why bother to bother them? They have been ignored for YEARS and they've had enough, let them try something new, see if it works. If it does great! If it doesn't? Well at least they tried something and it'll be clear the devs don't care because there's no way they haven't heard about it. Just leave these people be.