Originally Posted by
polyphonica
This is actually a good idea in concept, but the real problem from a programming point of view is the mix of different party configurations and the imbalanced need of various jobs.
I mean if you think of it as if we're all individual people queuing, you could imagine that it just fills slots as "first-come, first-serve," with slots for each job category. In that scenario, the closer you get to the "front of the line", the sooner your number is likely to come up; in that sort of world, a "defer" option that lets others step in front of you could work. But if you're a tank or a healer, and there aren't enough of those to go around, your deferral could essentially have the same effect as a withdrawal to all the other players involved, because unless it so happens that another tank or healer shows up, they just have to wait for you anyway. So, "defer" is good for high-supply roles (since there are plenty of people in line behind you), but bad for high-demand roles (since one deferral makes a lot of people wait). (Perhaps you could make it so that the defer option is only available if there are others available who could readily fill your place.)