
Originally Posted by
Byrth
I stopped replying to this thread because you repetitively post ideas that have a 0% chance of ever being implemented, some of which aren't even ideas. But there's a patch, so you get my input on your 5th Modifications:
Point 6:
First off, you don't have a specific suggestion or show any understanding of how cRatio and fSTR work. As far as I know from reading your post, you've just regurgitated something you heard in another thread. The equations aren't "broken," they're working exactly as intended. All the patches, Abyssea, etc. haven't really changed the monster -> player damage mechanics at all.
Secondly, they can't rework cRatio in the way you'd probably like, because any job could sub BLU and use Cocoon. You know what other job gets a lot of VIT gear? White Mage. Monk. etc.
Finally, reducing damage taken is the least of your worries on Paladin. Right now Paladin/Ninja is by far the best at reducing physical damage barring, perhaps, a Fan Dance using Dancer with capped Evasion. Any change to damage mechanics that you make is going to necessarily help other jobs more than Paladin and make the job less desirable.
Point 2a - You call it a stupid gimmick yourself, and you're right.
Point 2B - You want your paladins to sub White Mage, which isn't exactly a bad choice if you're forced to bring them to Abyssea. Again, not really a fix to the job. A "supporting role" Paladin might as well be on a mage job.
Paladin's biggest "problem," at least before the most recent patch, is that no monsters exist (excluding PW) that are hard enough to justify sacrificing a DD slot to bring a Paladin. If you want to blame something for this, blame fixed hate cures (WHM) and Abyssites of Merit.
All the other things, inability to generate CE, slower attack speed than other 1H DDs, crappy WS selection, etc. is secondary to this primary problem. You want to "fix" Paladin? Ask for harder content.