This is no excuse not to strive for fairness. We also will all ultimately die someday, why even struggle?
This was debated fairly heavily. For some background, my Dynamis LS doesn't buy outside currency, and we don't sell our excess currency. Any currency leftover from one sponsor is saved for the next. Under this system, they have mentioned decreasing the drop rate of currency per mob, which will in fact make our sponsors take longer to finish. More individuals will be capable of grinding their way towards a relic with the changes, but seeing as how empies are easier and generally stronger, I don't really foresee a tidal wave of people rushing to finish a relic.
As for the cost of currency, think back to when glass costs were halved. The price of currency on the market actually increased even though the cost of obtaining it decreased. Most endgame players already have the majority of the AF2 they need, so the only draw to Dynamis will be for the currency. Most people who do Dynamis for the currency are doing it so they can finish a relic, not so they can sell it. After all, there are better sources of gil than Dynamis. The cost of currency isn't high because a few linkshells hold a monopoly on it. It's high because the people who get currency and are willing to sell it are few and far between, which I doubt this update will change.
The majority of currency being sold will probably be people who try to finish a relic, decide it's a lot harder than they expected and give up. Granted, it's impossible to tell until the changes actually hit.


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